1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
|
/* Copyright 2015-2018 Egor Yusov
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF ANY PROPRIETARY RIGHTS.
*
* In no event and under no legal theory, whether in tort (including negligence),
* contract, or otherwise, unless required by applicable law (such as deliberate
* and grossly negligent acts) or agreed to in writing, shall any Contributor be
* liable for any damages, including any direct, indirect, special, incidental,
* or consequential damages of any character arising as a result of this License or
* out of the use or inability to use the software (including but not limited to damages
* for loss of goodwill, work stoppage, computer failure or malfunction, or any and
* all other commercial damages or losses), even if such Contributor has been advised
* of the possibility of such damages.
*/
#pragma once
#include <memory>
#define NOMINMAX
#include <wrl.h>
#include <wrl/client.h>
#include "AppBase.hpp"
#include "Common/StepTimer.h"
#include "Common/DeviceResources.h"
namespace Diligent
{
/// Base class for UWP applications.
class UWPAppBase : public AppBase
{
public:
UWPAppBase();
virtual void OnSetWindow(Windows::UI::Core::CoreWindow^ window) {}
virtual void OnWindowSizeChanged() = 0;
using AppBase::Update;
virtual void Update();
// Notifies the app that it is being suspended.
virtual void OnSuspending() {}
// Notifies the app that it is no longer suspended.
virtual void OnResuming() {}
// Notifies renderers that device resources need to be released.
virtual void OnDeviceRemoved() {}
bool IsFrameReady()const { return m_bFrameReady; }
virtual std::shared_ptr<DX::DeviceResources> InitDeviceResources() = 0;
virtual void InitWindowSizeDependentResources() = 0;
virtual void CreateRenderers() = 0;
protected:
std::shared_ptr<DX::DeviceResources> m_DeviceResources;
// Rendering loop timer.
DX::StepTimer m_timer;
bool m_bFrameReady = false;
};
}
|