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const std = @import("std");
const c = @import("c.zig");
const gl = @import("gl.zig");
const build_config = @import("build_config");
const dec = @import("video/decoder.zig");
const ffmpeg = if (build_config.have_ffmpeg) @import("video/ffmpeg.zig") else unreachable;
const hap = if (build_config.have_hap) @import("video/hap.zig") else unreachable;
const check = dec.check;
pub fn loadVideo(progress_root: std.Progress.Node, filename: [*:0]const u8, texture_type: gl.Texture.Type) !gl.Texture {
if (!build_config.have_ffmpeg) return error.texturesDisabled;
const progress = progress_root.start("loading texture", 2);
defer progress.end();
var format_ctx: ?*c.AVFormatContext = null;
try check(c.avformat_open_input(&format_ctx, filename, null, null));
defer c.avformat_close_input(&format_ctx);
if (format_ctx) |format| {
try check(c.avformat_find_stream_info(format, null));
const video_stream = for (format.streams, 0..format.nb_streams) |c_stream, _| {
const stream = @as(*c.AVStream, c_stream orelse unreachable);
if (stream.codecpar.*.codec_type == c.AVMEDIA_TYPE_VIDEO) break stream;
} else unreachable;
const codec_par = video_stream.codecpar.*;
std.debug.print("loading codec, size {}x{}, ~{} frames\n", .{ codec_par.width, codec_par.height, video_stream.nb_frames });
var packet = c.av_packet_alloc();
defer c.av_packet_free(&packet);
const allocator = std.heap.c_allocator;
const is_hap = codec_par.codec_tag == c.MKTAG('H', 'a', 'p', '1') or codec_par.codec_tag == c.MKTAG('H', 'a', 'p', '5');
const decoder = if (is_hap and build_config.have_hap)
try hap.HAPDecoder.init(allocator, codec_par)
else
try ffmpeg.AVDecoder.init(allocator, codec_par);
defer decoder.deinit(allocator);
return try decoder.createTexture(progress, format, video_stream, texture_type);
} else unreachable;
}
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