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authorNicholas Bishop <nicholasbishop@gmail.com>2007-08-19 01:02:43 +0000
committernicholasbishop <nicholasbishop@users.sourceforge.net>2007-08-19 01:02:43 +0000
commit861fbbbc06c0caa25d08f5562c2eb374d7ec0ea9 (patch)
treea3a19c34258d4328f1821cf6cd7308cbfc95f6da /src/filter-chemistry.cpp
parentfix build for boost and imagemagick (diff)
downloadinkscape-861fbbbc06c0caa25d08f5562c2eb374d7ec0ea9.tar.gz
inkscape-861fbbbc06c0caa25d08f5562c2eb374d7ec0ea9.zip
Filter effects dialog:
Lots of fixes for the light source controls for feDiffuseLighting and feSpecularLighting: * Corrected feDistantLight name (was feDistanceLight) * Corrected elevation attribute (was using azimuth) * Corrected visibility of the light control widgets when changing filter primitives * Changed the light source type combobox to show nothing if a filter light primitive has no light source (bzr r3513)
Diffstat (limited to 'src/filter-chemistry.cpp')
-rw-r--r--src/filter-chemistry.cpp1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/filter-chemistry.cpp b/src/filter-chemistry.cpp
index e0dbee9ea..b9ff1287b 100644
--- a/src/filter-chemistry.cpp
+++ b/src/filter-chemistry.cpp
@@ -121,7 +121,6 @@ filter_add_primitive(SPFilter *filter, const NR::FilterPrimitiveType type)
//create filter primitive node
Inkscape::XML::Node *repr;
repr = xml_doc->createElement(FPConverter.get_key(type).c_str());
- repr->setAttribute("inkscape:collect", "always");
// set default values
switch(type) {