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authorNicholas Bishop <nicholasbishop@gmail.com>2007-08-19 01:02:43 +0000
committernicholasbishop <nicholasbishop@users.sourceforge.net>2007-08-19 01:02:43 +0000
commit861fbbbc06c0caa25d08f5562c2eb374d7ec0ea9 (patch)
treea3a19c34258d4328f1821cf6cd7308cbfc95f6da /src/filter-enums.cpp
parentfix build for boost and imagemagick (diff)
downloadinkscape-861fbbbc06c0caa25d08f5562c2eb374d7ec0ea9.tar.gz
inkscape-861fbbbc06c0caa25d08f5562c2eb374d7ec0ea9.zip
Filter effects dialog:
Lots of fixes for the light source controls for feDiffuseLighting and feSpecularLighting: * Corrected feDistantLight name (was feDistanceLight) * Corrected elevation attribute (was using azimuth) * Corrected visibility of the light control widgets when changing filter primitives * Changed the light source type combobox to show nothing if a filter light primitive has no light source (bzr r3513)
Diffstat (limited to 'src/filter-enums.cpp')
-rw-r--r--src/filter-enums.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/filter-enums.cpp b/src/filter-enums.cpp
index 0fce491dd..c7eadc18f 100644
--- a/src/filter-enums.cpp
+++ b/src/filter-enums.cpp
@@ -120,9 +120,9 @@ const EnumDataConverter<NR::FilterTurbulenceType> TurbulenceTypeConverter(Turbul
// Light source
const EnumData<LightSource> LightSourceData[LIGHT_ENDSOURCE] = {
- {LIGHT_DISTANT, _("Distance Light"), "svg:feDistanceLight"},
- {LIGHT_POINT, _("Point Light"), "svg:fePointLight"},
- {LIGHT_SPOT, _("Spot Light"), "svg:feSpotLight"}
+ {LIGHT_DISTANT, _("Distant Light"), "svg:feDistantLight"},
+ {LIGHT_POINT, _("Point Light"), "svg:fePointLight"},
+ {LIGHT_SPOT, _("Spot Light"), "svg:feSpotLight"}
};
const EnumDataConverter<LightSource> LightSourceConverter(LightSourceData, LIGHT_ENDSOURCE);