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authorJabier Arraiza Cenoz <jabier.arraiza@marker.es>2016-03-24 18:04:10 +0000
committerJabiertxof <jtx@jtx.marker.es>2016-03-24 18:04:10 +0000
commit861ad5fe4e858b218e9260011b6f128ec1410e24 (patch)
treeb48f3f1412a19e34985f51122b2b513b2316f1c6 /src/sp-offset.cpp
parent"Backport" some Krzysztof review parts of mirror symmetry LPE also hapens on ... (diff)
downloadinkscape-861ad5fe4e858b218e9260011b6f128ec1410e24.tar.gz
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Revert revision #14156 because problems with offsets, see coments added
(bzr r14741)
Diffstat (limited to 'src/sp-offset.cpp')
-rw-r--r--src/sp-offset.cpp4
1 files changed, 3 insertions, 1 deletions
diff --git a/src/sp-offset.cpp b/src/sp-offset.cpp
index 7c3d0bd03..d84bdbdd3 100644
--- a/src/sp-offset.cpp
+++ b/src/sp-offset.cpp
@@ -83,7 +83,9 @@ static void sp_offset_source_modified (SPObject *iSource, guint flags, SPItem *i
// fast is not mathematically correct, because computing the offset of a single
// cubic bezier patch is not trivial; in particular, there are problems with holes
// reappearing in offset when the radius becomes too large
-static bool use_slow_but_correct_offset_method=true;
+//TODO: need fix for bug: #384688 with fix released in r.14156
+//but reverted because bug #1507049 seems has more priority.
+static bool use_slow_but_correct_offset_method = false;
SPOffset::SPOffset() : SPShape() {
this->rad = 1.0;