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| author | Jabier Arraiza Cenoz <jabier.arraiza@marker.es> | 2016-03-24 18:04:10 +0000 |
|---|---|---|
| committer | Jabiertxof <jtx@jtx.marker.es> | 2016-03-24 18:04:10 +0000 |
| commit | 861ad5fe4e858b218e9260011b6f128ec1410e24 (patch) | |
| tree | b48f3f1412a19e34985f51122b2b513b2316f1c6 /src/sp-offset.cpp | |
| parent | "Backport" some Krzysztof review parts of mirror symmetry LPE also hapens on ... (diff) | |
| download | inkscape-861ad5fe4e858b218e9260011b6f128ec1410e24.tar.gz inkscape-861ad5fe4e858b218e9260011b6f128ec1410e24.zip | |
Revert revision #14156 because problems with offsets, see coments added
(bzr r14741)
Diffstat (limited to 'src/sp-offset.cpp')
| -rw-r--r-- | src/sp-offset.cpp | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/src/sp-offset.cpp b/src/sp-offset.cpp index 7c3d0bd03..d84bdbdd3 100644 --- a/src/sp-offset.cpp +++ b/src/sp-offset.cpp @@ -83,7 +83,9 @@ static void sp_offset_source_modified (SPObject *iSource, guint flags, SPItem *i // fast is not mathematically correct, because computing the offset of a single // cubic bezier patch is not trivial; in particular, there are problems with holes // reappearing in offset when the radius becomes too large -static bool use_slow_but_correct_offset_method=true; +//TODO: need fix for bug: #384688 with fix released in r.14156 +//but reverted because bug #1507049 seems has more priority. +static bool use_slow_but_correct_offset_method = false; SPOffset::SPOffset() : SPShape() { this->rad = 1.0; |
