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Graphics
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GraphicsEngineD3D11
/
include
/
DeviceContextD3D11Impl.hpp
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Author
Age
Files
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*
Some more code improvemnts in D3D11 backend
assiduous
2021-03-19
1
-7
/
+6
*
Fixed handling pixel shader UAVs in D3D11
assiduous
2021-03-19
1
-1
/
+9
*
More updates to ShaderResourceCacheD3D11 and resource binding in D3D11
assiduous
2021-03-19
1
-6
/
+6
*
Direct3D11: resource cache refactoring
azhirnov
2021-03-19
1
-10
/
+1
*
code cleanup
azhirnov
2021-03-19
1
-1
/
+1
*
Added DrawMeshIndirectCount command.
azhirnov
2021-03-19
1
-0
/
+2
*
Added inline ray tracing & trace rays indirect command.
azhirnov
2021-03-19
1
-0
/
+3
*
Refactored D3D11 resource cache
assiduous
2021-03-19
1
-4
/
+60
*
Direct3D11: added resource signature
azhirnov
2021-03-19
1
-81
/
+59
*
Reworked ExecuteCommandList(s) to take multiple command lists instead of one
assiduous
2021-02-07
1
-2
/
+3
*
Updated copyright notice
assiduous
2021-01-01
1
-1
/
+1
*
Added support for local root signature & shader record.
azhirnov
2020-11-05
1
-2
/
+2
*
Added AS copy with compacting.
azhirnov
2020-11-05
1
-0
/
+6
*
fixed resource state transitions, some improvements for ray tracing
azhirnov
2020-11-03
1
-1
/
+1
*
added ray tracing implementation for dx12 and vulkan
azhirnov
2020-10-28
1
-0
/
+4
*
Added dummy implementation for D3D11, D3D12, OpenGL
azhirnov
2020-10-04
1
-0
/
+15
*
Merge branch 'master' into mesh_shader
azhirnov
2020-08-31
1
-0
/
+2
|
\
|
*
Implemented duration queries in D3D11 backend; added duration query test
assiduous
2020-08-25
1
-0
/
+2
*
|
Merge branch 'master' into mesh_shader
azhirnov
2020-08-25
1
-0
/
+6
|
\
|
|
*
D3D11 backend: reworked subpass transitons to fix the issue with render targe...
assiduous
2020-08-20
1
-0
/
+6
*
|
Load dxcompiler.dll in runtime
azhirnov
2020-08-19
1
-1
/
+0
*
|
Merge branch 'master' into mesh_shader
azhirnov
2020-08-19
1
-2
/
+15
|
\
|
|
*
Implemented unified render pass attachment state updates within subpasses and...
assiduous
2020-08-08
1
-3
/
+1
|
*
D3D11 backend: udpating resource states when calling NextSubpass
assiduous
2020-08-07
1
-0
/
+2
|
*
Reworked attachment state transitoins handling in D3D11 backend
assiduous
2020-08-07
1
-3
/
+0
|
*
First implementation of render passes in d3d11
assiduous
2020-08-07
1
-0
/
+5
|
*
Updated EndRenderPass to optionally update resource states
assiduous
2020-08-02
1
-1
/
+1
|
*
Base implementation of BeginRenderPass/NextSubpass/EndRenderPass methods
assiduous
2020-08-02
1
-2
/
+4
|
*
Added BeginRenderPass, NextSubpass, and EndRenderPass device context methods
assiduous
2020-08-02
1
-0
/
+9
*
|
Added mesh shader
azhirnov
2020-08-11
1
-0
/
+4
|
/
*
Renamed _DEBUG and DEVELOPMENT macros to DILGENT_DEBUG and DILIGENT_DEVELOPMENT
assiduous
2020-03-26
1
-1
/
+1
*
Added API function call type specification to fix c/c++ mismatch on x86 MSVC
assiduous
2020-01-29
1
-77
/
+87
*
Renamed .h -> .hpp in GraphicsEngine, GraphicsEngineD3DBase, GraphicsEningeD3...
assiduous
2020-01-26
1
-0
/
+438