| Commit message (Expand) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | PipelineResourceSignatureD3D11Impl: reworked resource allocation | assiduous | 2021-03-19 | 1 | -2/+2 |
| * | D3D11 backend: optimized resource counters | assiduous | 2021-03-19 | 1 | -12/+5 |
| * | Some more code improvemnts in D3D11 backend | assiduous | 2021-03-19 | 1 | -18/+14 |
| * | Direct3D11: resource cache refactoring | azhirnov | 2021-03-19 | 1 | -29/+11 |
| * | Refactored D3D11 resource cache | assiduous | 2021-03-19 | 1 | -1/+3 |
| * | Direct3D11: added BindPointsD3D11 instead of TBindPoints and TBindPointsAndAc... | azhirnov | 2021-03-19 | 1 | -28/+18 |
| * | Direct3D11: added resource signature | azhirnov | 2021-03-19 | 1 | -0/+160 |
