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path: root/Graphics/GraphicsEngineD3D11/include/PipelineStateD3D11Impl.hpp (follow)
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* PipelineStateD3D11Impl: improved D3D11 shader storageassiduous2021-03-191-21/+22
* Some more code improvemnts in D3D11 backendassiduous2021-03-191-2/+1
* Direct3D11: resource cache refactoringazhirnov2021-03-191-2/+0
* code cleanupazhirnov2021-03-191-2/+1
* Direct3D11: added BindPointsD3D11 instead of TBindPoints and TBindPointsAndAc...azhirnov2021-03-191-0/+5
* Direct3D11: added resource signatureazhirnov2021-03-191-95/+50
* Updated copyright noticeassiduous2021-01-011-1/+1
* PSO initialization: updated shader stage initializationassiduous2020-12-231-2/+2
* A number of updates/fixes to PSO refactor mergeassiduous2020-10-281-0/+1
* PSO refactoring for ray tracingazhirnov2020-10-251-1/+1
* Improved exception safety of pipeline state object constructionassiduous2020-10-201-1/+3
* Renamed static sampler to immutable sampler (API240076)assiduous2020-10-191-6/+6
* A number of fixes for PSO creation refactoring (API240075)assiduous2020-10-181-2/+4
* Added GraphicsPipelineCreateInfo and ComputePipelineCreateInfo instead of sin...azhirnov2020-10-151-5/+12
* A number of corrections for PSO refactoringassiduous2020-10-111-2/+2
* removed strong references to shaders in PSOazhirnov2020-10-081-2/+13
* Few minor (mostly cosmetic) updates to SRB and PSO implementationsassiduous2020-09-181-1/+3
* Refactored internal shader resouce variable indexingassiduous2020-09-181-1/+1
* use NUM_SHADER_TYPES constant instead of magic number, use std::array instead...azhirnov2020-09-161-2/+2
* Load dxcompiler.dll in runtimeazhirnov2020-08-191-1/+1
* Added PipelineStateCreateInfo struct that is taken by IRenderDevice::CreateIn...assiduous2020-04-011-3/+3
* Added API function call type specification to fix c/c++ mismatch on x86 MSVCassiduous2020-01-291-17/+22
* Renamed .h -> .hpp in GraphicsEngine, GraphicsEngineD3DBase, GraphicsEningeD3...assiduous2020-01-261-0/+158