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path: root/Graphics/GraphicsEngineD3D11/include/ShaderResourceBindingD3D11Impl.hpp (follow)
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* code cleanupazhirnov2021-03-191-3/+0
* D3D11 backend: some header clean-up plus few minor updatesassiduous2021-03-191-1/+1
* Direct3D11: added resource signatureazhirnov2021-03-191-69/+7
* Updated copyright noticeassiduous2021-01-011-1/+1
* A number of updates/fixes to PSO refactor mergeassiduous2020-10-281-0/+1
* PSO refactoring for ray tracingazhirnov2020-10-251-1/+1
* Improved exception safety of SRB object creationassiduous2020-10-201-0/+2
* Few minor (mostly cosmetic) updates to SRB and PSO implementationsassiduous2020-09-181-4/+6
* Updated ShaderResourceBindingBase: using PSO implementation type for the poin...assiduous2020-09-181-6/+6
* Refactored internal shader resouce variable indexingassiduous2020-09-181-7/+12
* use NUM_SHADER_TYPES constant instead of magic number, use std::array instead...azhirnov2020-09-161-3/+4
* Added API function call type specification to fix c/c++ mismatch on x86 MSVCassiduous2020-01-291-6/+8
* Renamed .h -> .hpp in Common and HLSL2GLSLConverterLib projectsassiduous2020-01-261-1/+1
* Renamed .h -> .hpp in GraphicsEngine, GraphicsEngineD3DBase, GraphicsEningeD3...assiduous2020-01-261-0/+108