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Graphics
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GraphicsEngineD3D11
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ShaderResourceBindingD3D11Impl.hpp
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Author
Age
Files
Lines
*
code cleanup
azhirnov
2021-03-19
1
-3
/
+0
*
D3D11 backend: some header clean-up plus few minor updates
assiduous
2021-03-19
1
-1
/
+1
*
Direct3D11: added resource signature
azhirnov
2021-03-19
1
-69
/
+7
*
Updated copyright notice
assiduous
2021-01-01
1
-1
/
+1
*
A number of updates/fixes to PSO refactor merge
assiduous
2020-10-28
1
-0
/
+1
*
PSO refactoring for ray tracing
azhirnov
2020-10-25
1
-1
/
+1
*
Improved exception safety of SRB object creation
assiduous
2020-10-20
1
-0
/
+2
*
Few minor (mostly cosmetic) updates to SRB and PSO implementations
assiduous
2020-09-18
1
-4
/
+6
*
Updated ShaderResourceBindingBase: using PSO implementation type for the poin...
assiduous
2020-09-18
1
-6
/
+6
*
Refactored internal shader resouce variable indexing
assiduous
2020-09-18
1
-7
/
+12
*
use NUM_SHADER_TYPES constant instead of magic number, use std::array instead...
azhirnov
2020-09-16
1
-3
/
+4
*
Added API function call type specification to fix c/c++ mismatch on x86 MSVC
assiduous
2020-01-29
1
-6
/
+8
*
Renamed .h -> .hpp in Common and HLSL2GLSLConverterLib projects
assiduous
2020-01-26
1
-1
/
+1
*
Renamed .h -> .hpp in GraphicsEngine, GraphicsEngineD3DBase, GraphicsEningeD3...
assiduous
2020-01-26
1
-0
/
+108