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Graphics
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GraphicsEngineD3D11
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include
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ShaderResourceCacheD3D11.hpp
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Age
Files
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*
Some more code improvemnts in D3D11 backend
assiduous
2021-03-19
1
-36
/
+30
*
Fixed handling pixel shader UAVs in D3D11
assiduous
2021-03-19
1
-17
/
+19
*
More updates to ShaderResourceCacheD3D11 and resource binding in D3D11
assiduous
2021-03-19
1
-112
/
+125
*
Few more updates to ShaderResourceCacheD3D11
assiduous
2021-03-19
1
-72
/
+53
*
Refactored ShaderResourceCacheD3D11
assiduous
2021-03-19
1
-276
/
+216
*
Some updates to ShaderResourceCacheD3D11
assiduous
2021-03-19
1
-22
/
+36
*
Direct3D11: resource cache refactoring
azhirnov
2021-03-19
1
-159
/
+306
*
Refactored D3D11 resource cache
assiduous
2021-03-19
1
-104
/
+53
*
Renamed Align to AlignUp
assiduous
2021-03-19
1
-0
/
+1
*
Direct3D11: added BindPointsD3D11 instead of TBindPoints and TBindPointsAndAc...
azhirnov
2021-03-19
1
-74
/
+47
*
Direct3D11: added resource signature
azhirnov
2021-03-19
1
-93
/
+283
*
Updated copyright notice
assiduous
2021-01-01
1
-1
/
+1
*
Improved exception safety of pipeline state object construction
assiduous
2020-10-20
1
-1
/
+1
*
Renamed _DEBUG and DEVELOPMENT macros to DILGENT_DEBUG and DILIGENT_DEVELOPMENT
assiduous
2020-03-26
1
-1
/
+1
*
Fixed class vs struct issues. Implemented HLSL2GLSL Convertor C interfaces
assiduous
2020-01-27
1
-3
/
+4
*
Renamed .h -> .hpp in GraphicsEngine, GraphicsEngineD3DBase, GraphicsEningeD3...
assiduous
2020-01-26
1
-0
/
+334