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* code cleanupazhirnov2021-03-191-1/+0
* Updated copyright noticeassiduous2021-01-011-1/+1
* Renamed platform headers .h -> .hppassiduous2020-01-271-1/+1
* More .h -> .hpp renamingsassiduous2020-01-261-1/+1
* Renamed .h -> .hpp in Common and HLSL2GLSLConverterLib projectsassiduous2020-01-261-3/+3
* Renamed .h -> .hpp in GraphicsEngine, GraphicsEngineD3DBase, GraphicsEningeD3...assiduous2020-01-261-2/+2
* Updated coyright noticeassiduous2020-01-011-7/+11
* clang-formatted GraphicsEngineD3D11 projectEgor Yusov2019-11-231-13/+13
* Fixed some issues on Win32 platformEgor Yusov2019-09-181-2/+7
* Updated Copyright noticeEgor Yusov2019-09-171-1/+1
* Updated copyright noticeEgor Yusov2019-01-021-1/+1
* Implemented IFence interface in all backendsEgor Yusov2018-07-221-9/+6
* Disabled D3D11 fence for now to fix buildEgor Yusov2018-07-201-7/+16
* Fixed D3D11 fences on Windows8.1Egor Yusov2018-07-201-2/+13
* Implemented hardware adapter and display mode enumerationEgor Yusov2018-03-301-1/+1
* Replaced #ifdef PLATFORM_XXX with #if PLATFORM_XXXEgor2018-02-101-2/+2
* Updated copyright noticeEgor Yusov2018-01-041-1/+1
* Merge from dev branchEgor Yusov2017-05-201-1/+1
* Merging Updates from dev branchEgor Yusov2017-05-201-1/+1
* Fixed D3D12 warnings, updated copyright noticeEgor Yusov2017-04-061-1/+1
* Updated to Diligent Engine 2.0Egor Yusov2016-08-201-5/+5
* Release v1.0.0Egor Yusov2015-10-211-0/+55