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path: root/Graphics/GraphicsEngineD3D11/interface/ShaderD3D11.h (follow)
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* Updated copyright noticeassiduous2021-01-011-1/+1
* Reworked C interface to optimize inheritance handlingassiduous2020-01-291-9/+4
* Reworked interface definitions to use DILIGENT_BEGIN_INTERFACE/DILIGENT_END_I...assiduous2020-01-281-6/+2
* Implemented IShaderD3D C interface.assiduous2020-01-281-0/+1
* Reworked C inteface method calls to use CALL_IFACE_METHOD macroassiduous2020-01-281-1/+1
* Implemented C interface for D3D12 backendassiduous2020-01-281-3/+3
* Refactored D3D11 C interfaceassiduous2020-01-281-9/+6
* Implemented D3D11 engine C interface (mostly)assiduous2020-01-271-4/+29
* Updated coyright noticeassiduous2020-01-011-7/+11
* clang-formatted GraphicsEngineD3D11 projectEgor Yusov2019-11-231-3/+2
* Updated descriptions of backend-specific interfacesEgor Yusov2019-11-091-1/+1
* Updated Copyright noticeEgor Yusov2019-09-171-1/+1
* Added IShaderD3D interface and HLSLShaderResourceDesc structureEgor Yusov2019-03-081-2/+2
* Updated copyright noticeEgor Yusov2019-01-021-1/+1
* Fixed interface headers to use relative paths in #includeEgor Yusov2018-02-231-1/+1
* Updated copyright noticeEgor Yusov2018-01-041-1/+1
* Reworked Common and Platform modules to break interdependenices;Egor Yusov2017-12-281-2/+2
* Merge from dev branchEgor Yusov2017-05-201-1/+1
* Merging Updates from dev branchEgor Yusov2017-05-201-1/+1
* Fixed D3D12 warnings, updated copyright noticeEgor Yusov2017-04-061-1/+1
* Updated to Diligent Engine 2.0Egor Yusov2016-08-201-1/+1
* Release v1.0.0Egor Yusov2015-10-211-0/+50