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path:
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/
Graphics
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GraphicsEngineD3D11
/
src
/
DeviceContextD3D11Impl.cpp
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Commit message (
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Author
Age
Files
Lines
*
Removed duplicate code from unbinding incompatible signatures logic in D3D11,...
assiduous
2021-03-19
1
-24
/
+4
*
Some more code improvemnts in D3D11 backend
assiduous
2021-03-19
1
-7
/
+7
*
Fixed handling pixel shader UAVs in D3D11
assiduous
2021-03-19
1
-69
/
+66
*
More updates to ShaderResourceCacheD3D11 and resource binding in D3D11
assiduous
2021-03-19
1
-134
/
+118
*
Refactored ShaderResourceCacheD3D11
assiduous
2021-03-19
1
-4
/
+4
*
Some updates to ShaderResourceCacheD3D11
assiduous
2021-03-19
1
-32
/
+16
*
Direct3D11: resource cache refactoring
azhirnov
2021-03-19
1
-266
/
+152
*
code cleanup
azhirnov
2021-03-19
1
-1
/
+0
*
Added DrawMeshIndirectCount command.
azhirnov
2021-03-19
1
-0
/
+5
*
Added inline ray tracing & trace rays indirect command.
azhirnov
2021-03-19
1
-0
/
+5
*
Refactored D3D11 resource cache
assiduous
2021-03-19
1
-9
/
+161
*
Direct3D11: added BindPointsD3D11 instead of TBindPoints and TBindPointsAndAc...
azhirnov
2021-03-19
1
-3
/
+12
*
Direct3D11: added resource signature
azhirnov
2021-03-19
1
-636
/
+415
*
Reworked ExecuteCommandList(s) to take multiple command lists instead of one
assiduous
2021-02-07
1
-11
/
+19
*
Updated copyright notice
assiduous
2021-01-01
1
-1
/
+1
*
Merge branch 'azhirnov-ray_tracing_2'
assiduous
2020-12-15
1
-29
/
+64
|
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*
Added support for local root signature & shader record.
azhirnov
2020-11-05
1
-2
/
+2
|
*
Added AS copy with compacting.
azhirnov
2020-11-05
1
-0
/
+10
|
*
A number of minor updates
assiduous
2020-10-30
1
-9
/
+6
|
*
added ray tracing implementation for dx12 and vulkan
azhirnov
2020-10-28
1
-29
/
+32
|
*
Merge branch 'master' into ray_tracing
azhirnov
2020-10-25
1
-10
/
+12
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*
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Added dummy implementation for D3D11, D3D12, OpenGL
azhirnov
2020-10-04
1
-0
/
+25
*
|
|
D3D11 Device context: verifying committed resources only when DRAW_FLAG_VERIF...
assiduous
2020-12-14
1
-11
/
+11
*
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|
Added IDeviceContext::GetFrameNumber() method (API )
assiduous
2020-12-03
1
-0
/
+2
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/
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/
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*
|
A number of fixes for PSO creation refactoring (API240075)
assiduous
2020-10-18
1
-2
/
+2
*
|
Added GraphicsPipelineCreateInfo and ComputePipelineCreateInfo instead of sin...
azhirnov
2020-10-15
1
-4
/
+6
*
|
A number of corrections for PSO refactoring
assiduous
2020-10-11
1
-2
/
+2
*
|
removed strong references to shaders in PSO
azhirnov
2020-10-08
1
-5
/
+5
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/
*
Refactored internal shader resouce variable indexing
assiduous
2020-09-18
1
-4
/
+6
*
Another set of minor updates to mesh shader implementation
assiduous
2020-09-10
1
-1
/
+5
*
Merge branch 'master' into mesh_shader
azhirnov
2020-08-31
1
-14
/
+30
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\
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*
Implemented duration queries in D3D11 backend; added duration query test
assiduous
2020-08-25
1
-14
/
+30
*
|
Merge branch 'master' into mesh_shader
azhirnov
2020-08-25
1
-74
/
+90
|
\
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*
D3D11 backend: reworked subpass transitons to fix the issue with render targe...
assiduous
2020-08-20
1
-74
/
+90
*
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Merge branch 'master' into mesh_shader
azhirnov
2020-08-19
1
-4
/
+161
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\
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*
Implemented unified render pass attachment state updates within subpasses and...
assiduous
2020-08-08
1
-27
/
+6
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*
D3D11 backend: udpating resource states when calling NextSubpass
assiduous
2020-08-07
1
-1
/
+23
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*
Implemented render pass resolve in D3D11 backend, added test
assiduous
2020-08-07
1
-11
/
+41
|
*
Reworked attachment state transitoins handling in D3D11 backend
assiduous
2020-08-07
1
-44
/
+50
|
*
First implementation of render passes in d3d11
assiduous
2020-08-07
1
-3
/
+89
|
*
Added more renderpass-related checks
assiduous
2020-08-05
1
-0
/
+15
|
*
Updated EndRenderPass to optionally update resource states
assiduous
2020-08-02
1
-2
/
+2
|
*
Base implementation of BeginRenderPass/NextSubpass/EndRenderPass methods
assiduous
2020-08-02
1
-0
/
+3
|
*
Added BeginRenderPass, NextSubpass, and EndRenderPass device context methods
assiduous
2020-08-02
1
-0
/
+16
*
|
formatting
azhirnov
2020-08-19
1
-2311
/
+2311
*
|
Added mesh shader
azhirnov
2020-08-11
1
-1
/
+11
|
/
*
Renamed _DEBUG and DEVELOPMENT macros to DILGENT_DEBUG and DILIGENT_DEVELOPMENT
assiduous
2020-03-26
1
-39
/
+41
*
More .h -> .hpp renamings
assiduous
2020-01-26
1
-1
/
+1
*
Renamed .h -> .hpp in GraphicsEngine, GraphicsEngineD3DBase, GraphicsEningeD3...
assiduous
2020-01-26
1
-14
/
+14
*
Reworked main headers to be compatible with c
assiduous
2020-01-25
1
-5
/
+5
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