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path: root/Graphics/GraphicsEngineD3D11/src/DeviceContextD3D11Impl.cpp (follow)
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* Removed duplicate code from unbinding incompatible signatures logic in D3D11,...assiduous2021-03-191-24/+4
* Some more code improvemnts in D3D11 backendassiduous2021-03-191-7/+7
* Fixed handling pixel shader UAVs in D3D11assiduous2021-03-191-69/+66
* More updates to ShaderResourceCacheD3D11 and resource binding in D3D11assiduous2021-03-191-134/+118
* Refactored ShaderResourceCacheD3D11assiduous2021-03-191-4/+4
* Some updates to ShaderResourceCacheD3D11assiduous2021-03-191-32/+16
* Direct3D11: resource cache refactoringazhirnov2021-03-191-266/+152
* code cleanupazhirnov2021-03-191-1/+0
* Added DrawMeshIndirectCount command.azhirnov2021-03-191-0/+5
* Added inline ray tracing & trace rays indirect command.azhirnov2021-03-191-0/+5
* Refactored D3D11 resource cacheassiduous2021-03-191-9/+161
* Direct3D11: added BindPointsD3D11 instead of TBindPoints and TBindPointsAndAc...azhirnov2021-03-191-3/+12
* Direct3D11: added resource signatureazhirnov2021-03-191-636/+415
* Reworked ExecuteCommandList(s) to take multiple command lists instead of oneassiduous2021-02-071-11/+19
* Updated copyright noticeassiduous2021-01-011-1/+1
* Merge branch 'azhirnov-ray_tracing_2'assiduous2020-12-151-29/+64
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| * Added support for local root signature & shader record.azhirnov2020-11-051-2/+2
| * Added AS copy with compacting.azhirnov2020-11-051-0/+10
| * A number of minor updatesassiduous2020-10-301-9/+6
| * added ray tracing implementation for dx12 and vulkanazhirnov2020-10-281-29/+32
| * Merge branch 'master' into ray_tracingazhirnov2020-10-251-10/+12
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| * | Added dummy implementation for D3D11, D3D12, OpenGLazhirnov2020-10-041-0/+25
* | | D3D11 Device context: verifying committed resources only when DRAW_FLAG_VERIF...assiduous2020-12-141-11/+11
* | | Added IDeviceContext::GetFrameNumber() method (API )assiduous2020-12-031-0/+2
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* | A number of fixes for PSO creation refactoring (API240075)assiduous2020-10-181-2/+2
* | Added GraphicsPipelineCreateInfo and ComputePipelineCreateInfo instead of sin...azhirnov2020-10-151-4/+6
* | A number of corrections for PSO refactoringassiduous2020-10-111-2/+2
* | removed strong references to shaders in PSOazhirnov2020-10-081-5/+5
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* Refactored internal shader resouce variable indexingassiduous2020-09-181-4/+6
* Another set of minor updates to mesh shader implementationassiduous2020-09-101-1/+5
* Merge branch 'master' into mesh_shaderazhirnov2020-08-311-14/+30
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| * Implemented duration queries in D3D11 backend; added duration query testassiduous2020-08-251-14/+30
* | Merge branch 'master' into mesh_shaderazhirnov2020-08-251-74/+90
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| * D3D11 backend: reworked subpass transitons to fix the issue with render targe...assiduous2020-08-201-74/+90
* | Merge branch 'master' into mesh_shaderazhirnov2020-08-191-4/+161
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| * Implemented unified render pass attachment state updates within subpasses and...assiduous2020-08-081-27/+6
| * D3D11 backend: udpating resource states when calling NextSubpassassiduous2020-08-071-1/+23
| * Implemented render pass resolve in D3D11 backend, added testassiduous2020-08-071-11/+41
| * Reworked attachment state transitoins handling in D3D11 backendassiduous2020-08-071-44/+50
| * First implementation of render passes in d3d11assiduous2020-08-071-3/+89
| * Added more renderpass-related checksassiduous2020-08-051-0/+15
| * Updated EndRenderPass to optionally update resource statesassiduous2020-08-021-2/+2
| * Base implementation of BeginRenderPass/NextSubpass/EndRenderPass methodsassiduous2020-08-021-0/+3
| * Added BeginRenderPass, NextSubpass, and EndRenderPass device context methodsassiduous2020-08-021-0/+16
* | formattingazhirnov2020-08-191-2311/+2311
* | Added mesh shaderazhirnov2020-08-111-1/+11
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* Renamed _DEBUG and DEVELOPMENT macros to DILGENT_DEBUG and DILIGENT_DEVELOPMENTassiduous2020-03-261-39/+41
* More .h -> .hpp renamingsassiduous2020-01-261-1/+1
* Renamed .h -> .hpp in GraphicsEngine, GraphicsEngineD3DBase, GraphicsEningeD3...assiduous2020-01-261-14/+14
* Reworked main headers to be compatible with cassiduous2020-01-251-5/+5