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path: root/Graphics/GraphicsEngineD3D11/src/FenceD3D11Impl.cpp (follow)
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* Unified fence implementations in all backendsassiduous2021-03-191-9/+5
* Updated copyright noticeassiduous2021-01-011-1/+1
* Renamed .h -> .hpp in GraphicsEngine, GraphicsEngineD3DBase, GraphicsEningeD3...assiduous2020-01-261-1/+1
* Updated coyright noticeassiduous2020-01-011-7/+11
* clang-formatted GraphicsEngineD3D11 projectEgor Yusov2019-11-231-12/+12
* D3D11 backend: cosmetic code changesEgor Yusov2019-10-081-1/+1
* Updated Copyright noticeEgor Yusov2019-09-171-1/+1
* Renamed IDeviceContext::Wait to IDeviceContext::WaitForFence (updated API ver...Egor Yusov2019-09-091-2/+2
* Added IDeviceContext::Wait() method (updated API version to 240026)Egor Yusov2019-09-081-0/+20
* Updated copyright noticeEgor Yusov2019-01-021-1/+1
* Improved performance of DeviceObjectBase::Release()Egor Yusov2018-07-251-3/+3
* Implemented IFence interface in all backendsEgor Yusov2018-07-221-15/+25
* Fixed D3D11 fences on Windows8.1Egor Yusov2018-07-201-0/+10
* Added fence object stubs + code formattingEgor Yusov2018-07-201-0/+54