| Commit message (Expand) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | PipelineResourceSignatureD3D11Impl: reworked resource allocation | assiduous | 2021-03-19 | 1 | -99/+101 |
| * | D3D11 backend: optimized resource counters | assiduous | 2021-03-19 | 1 | -11/+8 |
| * | Some more code improvemnts in D3D11 backend | assiduous | 2021-03-19 | 1 | -56/+50 |
| * | ShaderVariableManagerD3D11: some code updates | assiduous | 2021-03-19 | 1 | -1/+1 |
| * | More updates to ShaderResourceCacheD3D11 and resource binding in D3D11 | assiduous | 2021-03-19 | 1 | -8/+8 |
| * | Refactored ShaderResourceCacheD3D11 | assiduous | 2021-03-19 | 1 | -10/+8 |
| * | Direct3D11: resource cache refactoring | azhirnov | 2021-03-19 | 1 | -82/+59 |
| * | Refactored D3D11 resource cache | assiduous | 2021-03-19 | 1 | -26/+26 |
| * | Direct3D11: added BindPointsD3D11 instead of TBindPoints and TBindPointsAndAc... | azhirnov | 2021-03-19 | 1 | -21/+96 |
| * | Direct3D11: added resource signature | azhirnov | 2021-03-19 | 1 | -0/+489 |
