| Commit message (Expand) | Author | Age | Files | Lines |
| * | Few updates to PipelineStateD3D11Impl | assiduous | 2021-03-19 | 1 | -56/+48 |
| * | PipelineStateD3D11Impl: improved D3D11 shader storage | assiduous | 2021-03-19 | 1 | -39/+41 |
| * | Some more code improvemnts in D3D11 backend | assiduous | 2021-03-19 | 1 | -6/+8 |
| * | Direct3D11: resource cache refactoring | azhirnov | 2021-03-19 | 1 | -14/+12 |
| * | Refactored D3D11 resource cache | assiduous | 2021-03-19 | 1 | -11/+11 |
| * | Direct3D11: added BindPointsD3D11 instead of TBindPoints and TBindPointsAndAc... | azhirnov | 2021-03-19 | 1 | -56/+67 |
| * | Direct3D11: added resource signature | azhirnov | 2021-03-19 | 1 | -352/+422 |
| * | Few minor updates to PSO impls | assiduous | 2021-03-19 | 1 | -2/+2 |
| * | Updated copyright notice | assiduous | 2021-01-01 | 1 | -1/+1 |
| * | PSO initialization: updated shader stage initialization | assiduous | 2020-12-23 | 1 | -11/+10 |
| * | D3D12 resource binding refactoring, rename LinearAllocator to FixedLinearAllo... | azhirnov | 2020-11-16 | 1 | -1/+1 |
| * | PSO refactoring for ray tracing | azhirnov | 2020-10-25 | 1 | -0/+2 |
| * | Improved exception safety of pipeline state object construction | assiduous | 2020-10-20 | 1 | -91/+119 |
| * | Renamed static sampler to immutable sampler (API240076) | assiduous | 2020-10-19 | 1 | -23/+24 |
| * | A number of fixes for PSO creation refactoring (API240075) | assiduous | 2020-10-18 | 1 | -55/+38 |
| * | Added GraphicsPipelineCreateInfo and ComputePipelineCreateInfo instead of sin... | azhirnov | 2020-10-15 | 1 | -93/+136 |
| * | A number of corrections for PSO refactoring | assiduous | 2020-10-11 | 1 | -19/+26 |
| * | removed strong references to shaders in PSO | azhirnov | 2020-10-08 | 1 | -20/+44 |
| * | Updated PipelineState[D3D11,D3D12,Vk]Impl to allocate single chunk of memory ... | assiduous | 2020-10-07 | 1 | -4/+13 |
| * | Few minor (mostly cosmetic) updates to SRB and PSO implementations | assiduous | 2020-09-18 | 1 | -5/+11 |
| * | Refactored internal shader resouce variable indexing | assiduous | 2020-09-18 | 1 | -4/+7 |
| * | use NUM_SHADER_TYPES constant instead of magic number, use std::array instead... | azhirnov | 2020-09-16 | 1 | -0/+2 |
| * | Another set of minor updates to mesh shader implementation | assiduous | 2020-09-10 | 1 | -1/+5 |
| * | Added mesh shader | azhirnov | 2020-08-11 | 1 | -1/+1 |
| * | Enabled using PSO_CREATE_FLAGS flags in D3D11, D3D12 and Vk backends. | assiduous | 2020-04-01 | 1 | -1/+3 |
| * | Added PipelineStateCreateInfo struct that is taken by IRenderDevice::CreateIn... | assiduous | 2020-04-01 | 1 | -4/+4 |
| * | Renamed _DEBUG and DEVELOPMENT macros to DILGENT_DEBUG and DILIGENT_DEVELOPMENT | assiduous | 2020-03-26 | 1 | -1/+1 |
| * | Added rasterizer state, depth state and blend state validation and correction... | assiduous | 2020-02-04 | 1 | -10/+10 |
| * | Renamed .h -> .hpp in GraphicsEngine, GraphicsEngineD3DBase, GraphicsEningeD3... | assiduous | 2020-01-26 | 1 | -4/+4 |
| * | Reworked main headers to be compatible with c | assiduous | 2020-01-25 | 1 | -4/+4 |
| * | Updated coyright notice | assiduous | 2020-01-01 | 1 | -7/+11 |
| * | Fixed few vector initialization issues | Egor Yusov | 2019-11-28 | 1 | -1/+1 |
| * | clang-formatted GraphicsEngineD3D11 project | Egor Yusov | 2019-11-23 | 1 | -62/+68 |
| * | D3D backends: properly handling the issue with static sampler arrays in shade... | Egor Yusov | 2019-10-20 | 1 | -1/+2 |
| * | D3D11 backend: cosmetic code changes | Egor Yusov | 2019-10-08 | 1 | -3/+8 |
| * | Updated Copyright notice | Egor Yusov | 2019-09-17 | 1 | -1/+1 |
| * | Updated ALLOCATE macros to make it more convenient | Egor Yusov | 2019-04-13 | 1 | -5/+2 |
| * | Replaced overloaded IPipelineState::GetStaticShaderVariable() with IPipelineS... | Egor Yusov | 2019-04-05 | 1 | -2/+2 |
| * | Improved handling input layout elements in the pipeline state | Egor Yusov | 2019-03-07 | 1 | -2/+3 |
| * | Added ShaderFlags parameter to IPipelineState::BindStaticResources | Egor Yusov | 2019-03-05 | 1 | -2/+4 |
| * | Updated static sampler array in PipelineStateD3D11Impl to use raw allocator | Egor Yusov | 2019-03-04 | 1 | -4/+5 |
| * | Final changes to complete d3d11 backend refactor | Egor Yusov | 2019-03-04 | 1 | -2/+56 |
| * | Almost completed refactoring d3d11 backend to comply with the new API | Egor Yusov | 2019-03-04 | 1 | -14/+95 |
| * | Updated copyright notice | Egor Yusov | 2019-01-02 | 1 | -1/+1 |
| * | Removed default shader resource binding object | Egor Yusov | 2018-11-24 | 1 | -6/+1 |
| * | Added IShaderResourceBinding::InitializeStaticResources() method to allow exp... | Egor Yusov | 2018-11-24 | 1 | -1/+4 |
| * | Removed D3D11 debug names for Depth-stencil, Rasterizer, Blend states and sam... | Egor Yusov | 2018-10-07 | 1 | -29/+1 |
| * | Added debug names for D3D11 command lists, shaders, samplers, depth-stencil, ... | Egor Yusov | 2018-10-07 | 1 | -2/+29 |
| * | Removed dummy shader variable. Added final kw to implementation classes. | Egor Yusov | 2018-08-21 | 1 | -2/+1 |
| * | Unified implementation of IPipelineState::BindShaderResources() | Egor Yusov | 2018-06-28 | 1 | -16/+0 |