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path: root/Graphics/GraphicsEngineD3D11/src/RenderDeviceD3D11Impl.cpp (follow)
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* Added inline ray tracing & trace rays indirect command.azhirnov2021-03-191-1/+2
* D3D11 backend: some header clean-up plus few minor updatesassiduous2021-03-191-1/+4
* Direct3D11: added resource signatureazhirnov2021-03-191-108/+39
* Updated copyright noticeassiduous2021-01-011-1/+1
* A number of updates/fixes to PSO refactor mergeassiduous2020-10-281-1/+1
* PSO refactoring for ray tracingazhirnov2020-10-251-1/+12
* Merge branch 'master' into ray_tracingazhirnov2020-10-251-14/+26
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| * Added ShaderResourceQueries device feature and EngineGLCreateInfo::ForceNonS...assiduous2020-10-211-1/+1
| * A number of fixes for PSO creation refactoring (API240075)assiduous2020-10-181-20/+21
| * Added GraphicsPipelineCreateInfo and ComputePipelineCreateInfo instead of sin...azhirnov2020-10-151-1/+12
* | A few random fixes to ray tracing API and implementationassiduous2020-10-041-1/+1
* | Added dummy implementation for D3D11, D3D12, OpenGLazhirnov2020-10-041-1/+23
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* Added device features to inidicate 8-bit types support (API240074)assiduous2020-10-041-3/+9
* Improved 16-bit feature detection in D3D11 and D3D12assiduous2020-10-031-1/+15
* Added device features to indicate support of 16-bit typesassiduous2020-10-031-1/+7
* Added GPU vendor and memory size detection (API 240071), closed https://githu...assiduous2020-09-161-11/+1
* Reworked texture format info reportingassiduous2020-09-161-7/+20
* Added option to enable/disable device features during initialization (API 240...assiduous2020-09-131-3/+16
* Merge branch 'master'assiduous2020-08-051-1/+1
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| * Fixed IDXGISwapChain2 issue on Windows 7 (closed https://github.com/DiligentG...assiduous2020-08-051-1/+1
* | Added framebuffer object implementation stubsassiduous2020-08-021-1/+14
* | Added render pass object implementation stubs in all backendsassiduous2020-08-021-8/+10
* | Added Render pass interface stubassiduous2020-08-021-0/+11
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* Added PipelineStateCreateInfo struct that is taken by IRenderDevice::CreateIn...assiduous2020-04-011-3/+3
* Refactored D3D11 C interfaceassiduous2020-01-281-3/+3
* More .h -> .hpp renamingsassiduous2020-01-261-1/+1
* Renamed .h -> .hpp in GraphicsEngine, GraphicsEngineD3DBase, GraphicsEningeD3...assiduous2020-01-261-13/+13
* Reworked main headers to be compatible with cassiduous2020-01-251-1/+1
* Finished reworking device feature reporting; removed EngineVkCreateInfo::Devi...assiduous2020-01-081-0/+2
* Improved reporting of device capabilities (fixed https://github.com/DiligentG...assiduous2020-01-071-5/+24
* Improved device feature reporting; added flags for query supportassiduous2020-01-071-3/+1
* Added query interface; implemented queries in D3D11 and D3D12assiduous2020-01-031-1/+14
* Updated coyright noticeassiduous2020-01-011-7/+11
* Added AdapterType member to DeviceCaps struct (API Version 240048)assiduous2019-12-281-0/+43
* Minor formatting updatesassiduous2019-12-251-11/+11
* Updated clang-format workaround for brace-on-the-same line in lambdasEgor Yusov2019-11-241-20/+20
* clang-formatted GraphicsEngineD3D11 projectEgor Yusov2019-11-231-150/+131
* Updated d3d backend initialization + d3d shader model selectionEgor Yusov2019-10-171-1/+6
* A bunch of updates to specify minimum feature level for D3D11/D3D12 backends ...Egor Yusov2019-10-171-2/+18
* D3D11 backend: cosmetic code changesEgor Yusov2019-10-081-2/+2
* Updated Copyright noticeEgor Yusov2019-09-171-1/+1
* Added IRenderDevice::IdleGPU() method (updated API version to 240029)Egor Yusov2019-09-091-0/+8
* Made IShaderSourceInputStreamFactory derived from IObject (upgraded API Versi...Egor Yusov2019-04-061-9/+14
* Updated D3D11, D3D12, and Vk EngineFactory headers & structuresEgor Yusov2019-03-051-5/+5
* Almost completed refactoring d3d11 backend to comply with the new APIEgor Yusov2019-03-041-3/+3
* Updated IRenderDevice::CreateTexture and IRenderDevice::CreateBuffer to take ...Egor Yusov2019-02-091-6/+6
* Updated copyright noticeEgor Yusov2019-01-021-1/+1
* Added explicit resource state transitions to the API; implemented in D3D12Egor Yusov2018-11-181-8/+8
* Added TextureFormatInfoExt::SampleCounts. Reworked texture format support que...Egor Yusov2018-10-071-128/+21
* Added fence object stubs + code formattingEgor Yusov2018-07-201-1/+16