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Graphics
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GraphicsEngineD3D11
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src
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RenderDeviceD3D11Impl.cpp
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Author
Age
Files
Lines
*
Added inline ray tracing & trace rays indirect command.
azhirnov
2021-03-19
1
-1
/
+2
*
D3D11 backend: some header clean-up plus few minor updates
assiduous
2021-03-19
1
-1
/
+4
*
Direct3D11: added resource signature
azhirnov
2021-03-19
1
-108
/
+39
*
Updated copyright notice
assiduous
2021-01-01
1
-1
/
+1
*
A number of updates/fixes to PSO refactor merge
assiduous
2020-10-28
1
-1
/
+1
*
PSO refactoring for ray tracing
azhirnov
2020-10-25
1
-1
/
+12
*
Merge branch 'master' into ray_tracing
azhirnov
2020-10-25
1
-14
/
+26
|
\
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*
Added ShaderResourceQueries device feature and EngineGLCreateInfo::ForceNonS...
assiduous
2020-10-21
1
-1
/
+1
|
*
A number of fixes for PSO creation refactoring (API240075)
assiduous
2020-10-18
1
-20
/
+21
|
*
Added GraphicsPipelineCreateInfo and ComputePipelineCreateInfo instead of sin...
azhirnov
2020-10-15
1
-1
/
+12
*
|
A few random fixes to ray tracing API and implementation
assiduous
2020-10-04
1
-1
/
+1
*
|
Added dummy implementation for D3D11, D3D12, OpenGL
azhirnov
2020-10-04
1
-1
/
+23
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/
*
Added device features to inidicate 8-bit types support (API240074)
assiduous
2020-10-04
1
-3
/
+9
*
Improved 16-bit feature detection in D3D11 and D3D12
assiduous
2020-10-03
1
-1
/
+15
*
Added device features to indicate support of 16-bit types
assiduous
2020-10-03
1
-1
/
+7
*
Added GPU vendor and memory size detection (API 240071), closed https://githu...
assiduous
2020-09-16
1
-11
/
+1
*
Reworked texture format info reporting
assiduous
2020-09-16
1
-7
/
+20
*
Added option to enable/disable device features during initialization (API 240...
assiduous
2020-09-13
1
-3
/
+16
*
Merge branch 'master'
assiduous
2020-08-05
1
-1
/
+1
|
\
|
*
Fixed IDXGISwapChain2 issue on Windows 7 (closed https://github.com/DiligentG...
assiduous
2020-08-05
1
-1
/
+1
*
|
Added framebuffer object implementation stubs
assiduous
2020-08-02
1
-1
/
+14
*
|
Added render pass object implementation stubs in all backends
assiduous
2020-08-02
1
-8
/
+10
*
|
Added Render pass interface stub
assiduous
2020-08-02
1
-0
/
+11
|
/
*
Added PipelineStateCreateInfo struct that is taken by IRenderDevice::CreateIn...
assiduous
2020-04-01
1
-3
/
+3
*
Refactored D3D11 C interface
assiduous
2020-01-28
1
-3
/
+3
*
More .h -> .hpp renamings
assiduous
2020-01-26
1
-1
/
+1
*
Renamed .h -> .hpp in GraphicsEngine, GraphicsEngineD3DBase, GraphicsEningeD3...
assiduous
2020-01-26
1
-13
/
+13
*
Reworked main headers to be compatible with c
assiduous
2020-01-25
1
-1
/
+1
*
Finished reworking device feature reporting; removed EngineVkCreateInfo::Devi...
assiduous
2020-01-08
1
-0
/
+2
*
Improved reporting of device capabilities (fixed https://github.com/DiligentG...
assiduous
2020-01-07
1
-5
/
+24
*
Improved device feature reporting; added flags for query support
assiduous
2020-01-07
1
-3
/
+1
*
Added query interface; implemented queries in D3D11 and D3D12
assiduous
2020-01-03
1
-1
/
+14
*
Updated coyright notice
assiduous
2020-01-01
1
-7
/
+11
*
Added AdapterType member to DeviceCaps struct (API Version 240048)
assiduous
2019-12-28
1
-0
/
+43
*
Minor formatting updates
assiduous
2019-12-25
1
-11
/
+11
*
Updated clang-format workaround for brace-on-the-same line in lambdas
Egor Yusov
2019-11-24
1
-20
/
+20
*
clang-formatted GraphicsEngineD3D11 project
Egor Yusov
2019-11-23
1
-150
/
+131
*
Updated d3d backend initialization + d3d shader model selection
Egor Yusov
2019-10-17
1
-1
/
+6
*
A bunch of updates to specify minimum feature level for D3D11/D3D12 backends ...
Egor Yusov
2019-10-17
1
-2
/
+18
*
D3D11 backend: cosmetic code changes
Egor Yusov
2019-10-08
1
-2
/
+2
*
Updated Copyright notice
Egor Yusov
2019-09-17
1
-1
/
+1
*
Added IRenderDevice::IdleGPU() method (updated API version to 240029)
Egor Yusov
2019-09-09
1
-0
/
+8
*
Made IShaderSourceInputStreamFactory derived from IObject (upgraded API Versi...
Egor Yusov
2019-04-06
1
-9
/
+14
*
Updated D3D11, D3D12, and Vk EngineFactory headers & structures
Egor Yusov
2019-03-05
1
-5
/
+5
*
Almost completed refactoring d3d11 backend to comply with the new API
Egor Yusov
2019-03-04
1
-3
/
+3
*
Updated IRenderDevice::CreateTexture and IRenderDevice::CreateBuffer to take ...
Egor Yusov
2019-02-09
1
-6
/
+6
*
Updated copyright notice
Egor Yusov
2019-01-02
1
-1
/
+1
*
Added explicit resource state transitions to the API; implemented in D3D12
Egor Yusov
2018-11-18
1
-8
/
+8
*
Added TextureFormatInfoExt::SampleCounts. Reworked texture format support que...
Egor Yusov
2018-10-07
1
-128
/
+21
*
Added fence object stubs + code formatting
Egor Yusov
2018-07-20
1
-1
/
+16
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