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Graphics
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GraphicsEngineD3D11
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src
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ShaderD3D11Impl.cpp
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Author
Age
Files
Lines
*
D3D11 backend: some header clean-up plus few minor updates
assiduous
2021-03-19
1
-1
/
+0
*
Direct3D11: added resource signature
azhirnov
2021-03-19
1
-4
/
+0
*
Updated copyright notice
assiduous
2021-01-01
1
-1
/
+1
*
Another set of minor updates to mesh shader implementation
assiduous
2020-09-10
1
-7
/
+7
*
added HLSLTools, HLSL shader compiler refactoring
azhirnov
2020-08-25
1
-1
/
+1
*
Use ShaderVersion instead of Uint8
azhirnov
2020-08-19
1
-14
/
+14
*
Added mesh shader
azhirnov
2020-08-11
1
-12
/
+12
*
Renamed .h -> .hpp in GraphicsEngine, GraphicsEngineD3DBase, GraphicsEningeD3...
assiduous
2020-01-26
1
-2
/
+2
*
Reworked main headers to be compatible with c
assiduous
2020-01-25
1
-2
/
+2
*
Updated coyright notice
assiduous
2020-01-01
1
-7
/
+11
*
clang-formatted GraphicsEngineD3D11 project
Egor Yusov
2019-11-23
1
-40
/
+46
*
Added HLSLVersion, GLSLVersion and GLESSLVersion to ShaderCreateInfo struct (...
Egor Yusov
2019-10-20
1
-5
/
+24
*
Updated d3d backend initialization + d3d shader model selection
Egor Yusov
2019-10-17
1
-1
/
+3
*
A bunch of updates to specify minimum feature level for D3D11/D3D12 backends ...
Egor Yusov
2019-10-17
1
-1
/
+27
*
D3D11 backend: cosmetic code changes
Egor Yusov
2019-10-08
1
-2
/
+7
*
Updated Copyright notice
Egor Yusov
2019-09-17
1
-1
/
+1
*
Updated ALLOCATE macros to make it more convenient
Egor Yusov
2019-04-13
1
-1
/
+1
*
Added IShaderD3D interface and HLSLShaderResourceDesc structure
Egor Yusov
2019-03-08
1
-0
/
+15
*
Almost completed refactoring d3d11 backend to comply with the new API
Egor Yusov
2019-03-04
1
-2
/
+7
*
Reworked ShaderD3D11Impl to comply with the updated API
Egor Yusov
2019-03-03
1
-24
/
+6
*
Updated copyright notice
Egor Yusov
2019-01-02
1
-1
/
+1
*
Multiple improvements to shader resource binding in D3D11 and D3D12
Egor Yusov
2018-10-20
1
-1
/
+1
*
Implemented separate samplers in D3D11
Egor Yusov
2018-10-17
1
-1
/
+1
*
Fixed https://github.com/DiligentGraphics/DiligentCore/issues/2 (make '_sampl...
Egor Yusov
2018-10-11
1
-1
/
+1
*
Added debug names for D3D11 command lists, shaders, samplers, depth-stencil, ...
Egor Yusov
2018-10-07
1
-0
/
+6
*
Reworked context pool management in D3D12
Egor Yusov
2018-10-05
1
-1
/
+1
*
Removed dummy shader variable. Added final kw to implementation classes.
Egor Yusov
2018-08-21
1
-26
/
+1
*
Implemented shader variable access by index;
Egor Yusov
2018-08-03
1
-0
/
+11
*
Updaed code formatting of D3D11 backend source
Egor Yusov
2018-06-20
1
-1
/
+3
*
Updated copyright notice
Egor Yusov
2018-01-04
1
-1
/
+1
*
Updated to Diligent Engine 2.1
Egor Yusov
2017-11-13
1
-2
/
+2
*
Merge from dev branch
Egor Yusov
2017-05-20
1
-1
/
+1
*
Merging Updates from dev branch
Egor Yusov
2017-05-20
1
-1
/
+1
*
Fixed D3D12 warnings, updated copyright notice
Egor Yusov
2017-04-06
1
-1
/
+1
*
Updated to Diligent Engine 2.0
Egor Yusov
2016-08-20
1
-758
/
+30
*
Release v1.0.0
Egor Yusov
2015-10-21
1
-0
/
+838