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path: root/Graphics/GraphicsEngineD3D11/src/ShaderD3D11Impl.cpp (follow)
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* D3D11 backend: some header clean-up plus few minor updatesassiduous2021-03-191-1/+0
* Direct3D11: added resource signatureazhirnov2021-03-191-4/+0
* Updated copyright noticeassiduous2021-01-011-1/+1
* Another set of minor updates to mesh shader implementationassiduous2020-09-101-7/+7
* added HLSLTools, HLSL shader compiler refactoringazhirnov2020-08-251-1/+1
* Use ShaderVersion instead of Uint8azhirnov2020-08-191-14/+14
* Added mesh shaderazhirnov2020-08-111-12/+12
* Renamed .h -> .hpp in GraphicsEngine, GraphicsEngineD3DBase, GraphicsEningeD3...assiduous2020-01-261-2/+2
* Reworked main headers to be compatible with cassiduous2020-01-251-2/+2
* Updated coyright noticeassiduous2020-01-011-7/+11
* clang-formatted GraphicsEngineD3D11 projectEgor Yusov2019-11-231-40/+46
* Added HLSLVersion, GLSLVersion and GLESSLVersion to ShaderCreateInfo struct (...Egor Yusov2019-10-201-5/+24
* Updated d3d backend initialization + d3d shader model selectionEgor Yusov2019-10-171-1/+3
* A bunch of updates to specify minimum feature level for D3D11/D3D12 backends ...Egor Yusov2019-10-171-1/+27
* D3D11 backend: cosmetic code changesEgor Yusov2019-10-081-2/+7
* Updated Copyright noticeEgor Yusov2019-09-171-1/+1
* Updated ALLOCATE macros to make it more convenientEgor Yusov2019-04-131-1/+1
* Added IShaderD3D interface and HLSLShaderResourceDesc structureEgor Yusov2019-03-081-0/+15
* Almost completed refactoring d3d11 backend to comply with the new APIEgor Yusov2019-03-041-2/+7
* Reworked ShaderD3D11Impl to comply with the updated APIEgor Yusov2019-03-031-24/+6
* Updated copyright noticeEgor Yusov2019-01-021-1/+1
* Multiple improvements to shader resource binding in D3D11 and D3D12Egor Yusov2018-10-201-1/+1
* Implemented separate samplers in D3D11Egor Yusov2018-10-171-1/+1
* Fixed https://github.com/DiligentGraphics/DiligentCore/issues/2 (make '_sampl...Egor Yusov2018-10-111-1/+1
* Added debug names for D3D11 command lists, shaders, samplers, depth-stencil, ...Egor Yusov2018-10-071-0/+6
* Reworked context pool management in D3D12Egor Yusov2018-10-051-1/+1
* Removed dummy shader variable. Added final kw to implementation classes.Egor Yusov2018-08-211-26/+1
* Implemented shader variable access by index;Egor Yusov2018-08-031-0/+11
* Updaed code formatting of D3D11 backend sourceEgor Yusov2018-06-201-1/+3
* Updated copyright noticeEgor Yusov2018-01-041-1/+1
* Updated to Diligent Engine 2.1Egor Yusov2017-11-131-2/+2
* Merge from dev branchEgor Yusov2017-05-201-1/+1
* Merging Updates from dev branchEgor Yusov2017-05-201-1/+1
* Fixed D3D12 warnings, updated copyright noticeEgor Yusov2017-04-061-1/+1
* Updated to Diligent Engine 2.0Egor Yusov2016-08-201-758/+30
* Release v1.0.0Egor Yusov2015-10-211-0/+838