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Graphics
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GraphicsEngineD3D11
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src
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ShaderResourceBindingD3D11Impl.cpp
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Author
Age
Files
Lines
*
Direct3D11: added resource signature
azhirnov
2021-03-19
1
-203
/
+6
*
Updated copyright notice
assiduous
2021-01-01
1
-1
/
+1
*
D3D12 resource binding refactoring, rename LinearAllocator to FixedLinearAllo...
azhirnov
2020-11-16
1
-2
/
+2
*
Improved exception safety of SRB object creation
assiduous
2020-10-20
1
-49
/
+85
*
Improved exception safety of pipeline state object construction
assiduous
2020-10-20
1
-14
/
+9
*
Renamed static sampler to immutable sampler (API240076)
assiduous
2020-10-19
1
-1
/
+1
*
A number of corrections for PSO refactoring
assiduous
2020-10-11
1
-2
/
+2
*
removed strong references to shaders in PSO
azhirnov
2020-10-08
1
-5
/
+4
*
Few minor (mostly cosmetic) updates to SRB and PSO implementations
assiduous
2020-09-18
1
-7
/
+20
*
Refactored internal shader resouce variable indexing
assiduous
2020-09-18
1
-40
/
+12
*
use NUM_SHADER_TYPES constant instead of magic number, use std::array instead...
azhirnov
2020-09-16
1
-3
/
+4
*
Load dxcompiler.dll in runtime
azhirnov
2020-08-19
1
-0
/
+1
*
Renamed _DEBUG and DEVELOPMENT macros to DILGENT_DEBUG and DILIGENT_DEVELOPMENT
assiduous
2020-03-26
1
-5
/
+7
*
Renamed .h -> .hpp in GraphicsEngine, GraphicsEngineD3DBase, GraphicsEningeD3...
assiduous
2020-01-26
1
-4
/
+4
*
Updated coyright notice
assiduous
2020-01-01
1
-7
/
+11
*
clang-formatted GraphicsEngineD3D11 project
Egor Yusov
2019-11-23
1
-34
/
+44
*
D3D11 backend: cosmetic code changes
Egor Yusov
2019-10-08
1
-2
/
+7
*
Updated Copyright notice
Egor Yusov
2019-09-17
1
-1
/
+1
*
Few minor updates
Egor Yusov
2019-04-26
1
-1
/
+1
*
Updated ALLOCATE macros to make it more convenient
Egor Yusov
2019-04-13
1
-6
/
+3
*
Added DRAW_FLAG_VERIFY_DRAW_ATTRIBS, DRAW_FLAG_VERIFY_RENDER_TARGETS, and DRA...
Egor Yusov
2019-04-07
1
-3
/
+6
*
Replaced overloaded IShaderResourceBinding::GetVariable() with IShaderResourc...
Egor Yusov
2019-04-05
1
-2
/
+2
*
Final changes to complete d3d11 backend refactor
Egor Yusov
2019-03-04
1
-6
/
+1
*
Almost completed refactoring d3d11 backend to comply with the new API
Egor Yusov
2019-03-04
1
-22
/
+34
*
Updated copyright notice
Egor Yusov
2019-01-02
1
-1
/
+1
*
Some minor updates to formatting of debug messages
Egor Yusov
2018-11-24
1
-3
/
+3
*
Improved reporting of resource binding problems in InitializeStaticResources()
Egor Yusov
2018-11-24
1
-3
/
+9
*
Added IShaderResourceBinding::InitializeStaticResources() method to allow exp...
Egor Yusov
2018-11-24
1
-3
/
+12
*
Multiple improvements to shader resource binding in D3D11 and D3D12
Egor Yusov
2018-10-20
1
-1
/
+1
*
Implemented separate samplers in D3D11
Egor Yusov
2018-10-17
1
-2
/
+2
*
Replaced error messages wit warnings when accessing inactive shader stage thr...
Egor Yusov
2018-10-07
1
-2
/
+2
*
Reworked context pool management in D3D12
Egor Yusov
2018-10-05
1
-1
/
+1
*
Fixed a problem with accessing variables in inactive shader stages in D3D11 b...
Egor Yusov
2018-08-28
1
-21
/
+15
*
Removed dummy shader variable. Added final kw to implementation classes.
Egor Yusov
2018-08-21
1
-8
/
+1
*
Implemented shader variable access by index;
Egor Yusov
2018-08-03
1
-3
/
+35
*
Improved SRB data allocation in D3D11 backend; removed AdaptiveFixedBlockAllo...
Egor Yusov
2018-06-22
1
-10
/
+7
*
Updaed code formatting of D3D11 backend source
Egor Yusov
2018-06-20
1
-2
/
+4
*
Updated copyright notice
Egor Yusov
2018-01-04
1
-1
/
+1
*
Updated to Diligent Engine 2.1
Egor Yusov
2017-11-13
1
-2
/
+2
*
Merge from dev branch
Egor Yusov
2017-05-20
1
-3
/
+4
*
Merging Updates from dev branch
Egor Yusov
2017-05-20
1
-1
/
+1
*
Fixed D3D12 warnings, updated copyright notice
Egor Yusov
2017-04-06
1
-1
/
+1
*
Updated to Diligent Engine 2.0
Egor Yusov
2016-08-20
1
-0
/
+168