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path: root/Graphics/GraphicsEngineD3D11/src/ShaderResourceBindingD3D11Impl.cpp (follow)
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* Direct3D11: added resource signatureazhirnov2021-03-191-203/+6
* Updated copyright noticeassiduous2021-01-011-1/+1
* D3D12 resource binding refactoring, rename LinearAllocator to FixedLinearAllo...azhirnov2020-11-161-2/+2
* Improved exception safety of SRB object creationassiduous2020-10-201-49/+85
* Improved exception safety of pipeline state object constructionassiduous2020-10-201-14/+9
* Renamed static sampler to immutable sampler (API240076)assiduous2020-10-191-1/+1
* A number of corrections for PSO refactoringassiduous2020-10-111-2/+2
* removed strong references to shaders in PSOazhirnov2020-10-081-5/+4
* Few minor (mostly cosmetic) updates to SRB and PSO implementationsassiduous2020-09-181-7/+20
* Refactored internal shader resouce variable indexingassiduous2020-09-181-40/+12
* use NUM_SHADER_TYPES constant instead of magic number, use std::array instead...azhirnov2020-09-161-3/+4
* Load dxcompiler.dll in runtimeazhirnov2020-08-191-0/+1
* Renamed _DEBUG and DEVELOPMENT macros to DILGENT_DEBUG and DILIGENT_DEVELOPMENTassiduous2020-03-261-5/+7
* Renamed .h -> .hpp in GraphicsEngine, GraphicsEngineD3DBase, GraphicsEningeD3...assiduous2020-01-261-4/+4
* Updated coyright noticeassiduous2020-01-011-7/+11
* clang-formatted GraphicsEngineD3D11 projectEgor Yusov2019-11-231-34/+44
* D3D11 backend: cosmetic code changesEgor Yusov2019-10-081-2/+7
* Updated Copyright noticeEgor Yusov2019-09-171-1/+1
* Few minor updatesEgor Yusov2019-04-261-1/+1
* Updated ALLOCATE macros to make it more convenientEgor Yusov2019-04-131-6/+3
* Added DRAW_FLAG_VERIFY_DRAW_ATTRIBS, DRAW_FLAG_VERIFY_RENDER_TARGETS, and DRA...Egor Yusov2019-04-071-3/+6
* Replaced overloaded IShaderResourceBinding::GetVariable() with IShaderResourc...Egor Yusov2019-04-051-2/+2
* Final changes to complete d3d11 backend refactorEgor Yusov2019-03-041-6/+1
* Almost completed refactoring d3d11 backend to comply with the new APIEgor Yusov2019-03-041-22/+34
* Updated copyright noticeEgor Yusov2019-01-021-1/+1
* Some minor updates to formatting of debug messagesEgor Yusov2018-11-241-3/+3
* Improved reporting of resource binding problems in InitializeStaticResources()Egor Yusov2018-11-241-3/+9
* Added IShaderResourceBinding::InitializeStaticResources() method to allow exp...Egor Yusov2018-11-241-3/+12
* Multiple improvements to shader resource binding in D3D11 and D3D12Egor Yusov2018-10-201-1/+1
* Implemented separate samplers in D3D11Egor Yusov2018-10-171-2/+2
* Replaced error messages wit warnings when accessing inactive shader stage thr...Egor Yusov2018-10-071-2/+2
* Reworked context pool management in D3D12Egor Yusov2018-10-051-1/+1
* Fixed a problem with accessing variables in inactive shader stages in D3D11 b...Egor Yusov2018-08-281-21/+15
* Removed dummy shader variable. Added final kw to implementation classes.Egor Yusov2018-08-211-8/+1
* Implemented shader variable access by index;Egor Yusov2018-08-031-3/+35
* Improved SRB data allocation in D3D11 backend; removed AdaptiveFixedBlockAllo...Egor Yusov2018-06-221-10/+7
* Updaed code formatting of D3D11 backend sourceEgor Yusov2018-06-201-2/+4
* Updated copyright noticeEgor Yusov2018-01-041-1/+1
* Updated to Diligent Engine 2.1Egor Yusov2017-11-131-2/+2
* Merge from dev branchEgor Yusov2017-05-201-3/+4
* Merging Updates from dev branchEgor Yusov2017-05-201-1/+1
* Fixed D3D12 warnings, updated copyright noticeEgor Yusov2017-04-061-1/+1
* Updated to Diligent Engine 2.0Egor Yusov2016-08-201-0/+168