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Graphics
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GraphicsEngineD3D11
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src
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ShaderResourcesD3D11.cpp
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Author
Age
Files
Lines
*
Refactored D3D11 resource cache
assiduous
2021-03-19
1
-332
/
+3
*
Direct3D11: added BindPointsD3D11 instead of TBindPoints and TBindPointsAndAc...
azhirnov
2021-03-19
1
-16
/
+13
*
Direct3D11: added resource signature
azhirnov
2021-03-19
1
-12
/
+16
*
Updated copyright notice
assiduous
2021-01-01
1
-1
/
+1
*
A number of updates/fixes to PSO refactor merge
assiduous
2020-10-28
1
-1
/
+1
*
PSO refactoring for ray tracing
azhirnov
2020-10-25
1
-0
/
+10
*
formatting
azhirnov
2020-08-19
1
-3
/
+3
*
Added mesh shader
azhirnov
2020-08-11
1
-442
/
+447
*
Renamed _DEBUG and DEVELOPMENT macros to DILGENT_DEBUG and DILIGENT_DEVELOPMENT
assiduous
2020-03-26
1
-1
/
+1
*
Renamed .h -> .hpp in GraphicsEngine, GraphicsEngineD3DBase, GraphicsEningeD3...
assiduous
2020-01-26
1
-4
/
+4
*
Updated coyright notice
assiduous
2020-01-01
1
-7
/
+11
*
Updated clang-format workaround for brace-on-the-same line in lambdas
Egor Yusov
2019-11-24
1
-12
/
+12
*
clang-formatted GraphicsEngineD3D11 project
Egor Yusov
2019-11-23
1
-86
/
+137
*
D3D11 backend: cosmetic code changes
Egor Yusov
2019-10-08
1
-1
/
+1
*
Updated Copyright notice
Egor Yusov
2019-09-17
1
-1
/
+1
*
Completed D3D12 back-end refactor to comply with the new API
Egor Yusov
2019-03-05
1
-2
/
+2
*
Almost completed refactoring d3d11 backend to comply with the new API
Egor Yusov
2019-03-04
1
-2
/
+1
*
Reworked ShaderResourcesD3D11 to comply with the updated API
Egor Yusov
2019-03-03
1
-48
/
+3
*
Updated copyright notice
Egor Yusov
2019-01-02
1
-1
/
+1
*
Multiple improvements to shader resource binding in D3D11 and D3D12
Egor Yusov
2018-10-20
1
-124
/
+130
*
Implemented separate samplers in D3D12
Egor Yusov
2018-10-18
1
-1
/
+1
*
Implemented separate samplers in D3D11
Egor Yusov
2018-10-17
1
-82
/
+67
*
Fixed https://github.com/DiligentGraphics/DiligentCore/issues/2 (make '_sampl...
Egor Yusov
2018-10-11
1
-4
/
+7
*
Reworked context pool management in D3D12
Egor Yusov
2018-10-05
1
-1
/
+1
*
Reworked UAV handling in D3D11 device context implementation: fixed potential...
Egor Yusov
2018-08-08
1
-436
/
+439
*
Updaed code formatting of D3D11 backend source
Egor Yusov
2018-06-20
1
-1
/
+1
*
Implemented resource names string pool for D3D backends
Egor Yusov
2018-06-19
1
-17
/
+18
*
Cleaned D3D Shader Resource implementation
Egor Yusov
2018-06-19
1
-2
/
+2
*
Added template version of RawPtr function to allow more convenient type conve...
Egor Yusov
2018-04-17
1
-1
/
+1
*
Implemented PSO compatibility in D3D11
Egor Yusov
2018-03-11
1
-5
/
+5
*
Updated copyright notice
Egor Yusov
2018-01-04
1
-1
/
+1
*
Reworked Common and Platform modules to break interdependenices;
Egor Yusov
2017-12-28
1
-8
/
+8
*
Merge from dev branch
Egor Yusov
2017-05-20
1
-1
/
+1
*
Merging Updates from dev branch
Egor Yusov
2017-05-20
1
-1
/
+1
*
Fixed D3D12 warnings, updated copyright notice
Egor Yusov
2017-04-06
1
-1
/
+1
*
Updated to Diligent Engine 2.0
Egor Yusov
2016-08-20
1
-0
/
+435