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path: root/Graphics/GraphicsEngineD3D11/src/ShaderResourcesD3D11.cpp (follow)
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* Refactored D3D11 resource cacheassiduous2021-03-191-332/+3
* Direct3D11: added BindPointsD3D11 instead of TBindPoints and TBindPointsAndAc...azhirnov2021-03-191-16/+13
* Direct3D11: added resource signatureazhirnov2021-03-191-12/+16
* Updated copyright noticeassiduous2021-01-011-1/+1
* A number of updates/fixes to PSO refactor mergeassiduous2020-10-281-1/+1
* PSO refactoring for ray tracingazhirnov2020-10-251-0/+10
* formattingazhirnov2020-08-191-3/+3
* Added mesh shaderazhirnov2020-08-111-442/+447
* Renamed _DEBUG and DEVELOPMENT macros to DILGENT_DEBUG and DILIGENT_DEVELOPMENTassiduous2020-03-261-1/+1
* Renamed .h -> .hpp in GraphicsEngine, GraphicsEngineD3DBase, GraphicsEningeD3...assiduous2020-01-261-4/+4
* Updated coyright noticeassiduous2020-01-011-7/+11
* Updated clang-format workaround for brace-on-the-same line in lambdasEgor Yusov2019-11-241-12/+12
* clang-formatted GraphicsEngineD3D11 projectEgor Yusov2019-11-231-86/+137
* D3D11 backend: cosmetic code changesEgor Yusov2019-10-081-1/+1
* Updated Copyright noticeEgor Yusov2019-09-171-1/+1
* Completed D3D12 back-end refactor to comply with the new APIEgor Yusov2019-03-051-2/+2
* Almost completed refactoring d3d11 backend to comply with the new APIEgor Yusov2019-03-041-2/+1
* Reworked ShaderResourcesD3D11 to comply with the updated APIEgor Yusov2019-03-031-48/+3
* Updated copyright noticeEgor Yusov2019-01-021-1/+1
* Multiple improvements to shader resource binding in D3D11 and D3D12Egor Yusov2018-10-201-124/+130
* Implemented separate samplers in D3D12Egor Yusov2018-10-181-1/+1
* Implemented separate samplers in D3D11Egor Yusov2018-10-171-82/+67
* Fixed https://github.com/DiligentGraphics/DiligentCore/issues/2 (make '_sampl...Egor Yusov2018-10-111-4/+7
* Reworked context pool management in D3D12Egor Yusov2018-10-051-1/+1
* Reworked UAV handling in D3D11 device context implementation: fixed potential...Egor Yusov2018-08-081-436/+439
* Updaed code formatting of D3D11 backend sourceEgor Yusov2018-06-201-1/+1
* Implemented resource names string pool for D3D backendsEgor Yusov2018-06-191-17/+18
* Cleaned D3D Shader Resource implementationEgor Yusov2018-06-191-2/+2
* Added template version of RawPtr function to allow more convenient type conve...Egor Yusov2018-04-171-1/+1
* Implemented PSO compatibility in D3D11Egor Yusov2018-03-111-5/+5
* Updated copyright noticeEgor Yusov2018-01-041-1/+1
* Reworked Common and Platform modules to break interdependenices;Egor Yusov2017-12-281-8/+8
* Merge from dev branchEgor Yusov2017-05-201-1/+1
* Merging Updates from dev branchEgor Yusov2017-05-201-1/+1
* Fixed D3D12 warnings, updated copyright noticeEgor Yusov2017-04-061-1/+1
* Updated to Diligent Engine 2.0Egor Yusov2016-08-201-0/+435