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Graphics
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GraphicsEngineD3D11
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src
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SwapChainD3D11Impl.cpp
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Author
Age
Files
Lines
*
Updated copyright notice
assiduous
2021-01-01
1
-1
/
+1
*
Improved latency handling in D3D11 and D3D12 (API 240061, fixed https://githu...
assiduous
2020-05-20
1
-1
/
+30
*
Added surface pretransform parameter to swap chain desc (API 240057)
assiduous
2020-04-24
1
-2
/
+2
*
Updated swap chain creation functions to use NativeWindow struct
assiduous
2020-02-02
1
-2
/
+2
*
Refactored D3D11 C interface
assiduous
2020-01-28
1
-1
/
+1
*
Renamed .h -> .hpp in GraphicsEngine, GraphicsEngineD3DBase, GraphicsEningeD3...
assiduous
2020-01-26
1
-3
/
+3
*
Added DurationQueryHelper class; fixed issue with disjoint query in D3D11 bac...
assiduous
2020-01-13
1
-0
/
+1
*
Updated coyright notice
assiduous
2020-01-01
1
-7
/
+11
*
Updated swap chain Present() to unbind back buffers from immediate context
assiduous
2019-12-24
1
-9
/
+4
*
Disabled SetRenderTarget(0, nullptr, nullptr) usage (fixed https://github.com...
assiduous
2019-12-24
1
-10
/
+8
*
clang-formatted GraphicsEngineD3D11 project
Egor Yusov
2019-11-23
1
-27
/
+29
*
D3D12 backend: fixed issue with the format of the swap chain's back buffer te...
Egor Yusov
2019-11-18
1
-1
/
+1
*
Added 'ResolveTextureSubresource' device context command (API Version 240041)...
Egor Yusov
2019-11-10
1
-1
/
+1
*
Allowed swap chains without the depth buffer
Egor Yusov
2019-11-09
1
-18
/
+22
*
D3D11 backend: cosmetic code changes
Egor Yusov
2019-10-08
1
-2
/
+10
*
Updated Copyright notice
Egor Yusov
2019-09-17
1
-1
/
+1
*
D3D12 backend: enabled multiple swap chain support
Egor Yusov
2019-08-13
1
-45
/
+7
*
D3D11 backend: enabled multiple swap chain support
Egor Yusov
2019-08-13
1
-25
/
+67
*
Fixed out-of-memory issue when resizing D3D11 swap chain
Egor Yusov
2019-08-08
1
-0
/
+3
*
Updated IRenderDevice::CreateTexture and IRenderDevice::CreateBuffer to take ...
Egor Yusov
2019-02-09
1
-1
/
+1
*
Updated copyright notice
Egor Yusov
2019-01-02
1
-1
/
+1
*
Added Metal backend stub
Egor Yusov
2018-12-30
1
-2
/
+0
*
Replaced SET_RENDER_TARGETS_FLAGS with RESOURCE_STATE_TRANSITION_MODE.
Egor Yusov
2018-12-04
1
-1
/
+1
*
Added explicit state transition flags to SetRenderTargets method
Egor Yusov
2018-12-01
1
-1
/
+1
*
Improved type safety of different flag types
Egor Yusov
2018-11-30
1
-2
/
+2
*
Added explicit resource state transitions to the API; implemented in D3D12
Egor Yusov
2018-11-18
1
-1
/
+1
*
Added TextureFormatInfoExt::SampleCounts. Reworked texture format support que...
Egor Yusov
2018-10-07
1
-1
/
+1
*
Reworked D3D11 swap chain to properly return current RTV and DSV through GetC...
Egor Yusov
2018-10-07
1
-28
/
+29
*
Updaed code formatting of D3D11 backend source
Egor Yusov
2018-06-20
1
-5
/
+5
*
Renamed ClearRenderTargets to ResetRenderTargets
Egor Yusov
2018-04-21
1
-1
/
+1
*
Reworked SetRenderTargets() function to set framebuffer size
Egor Yusov
2018-04-21
1
-4
/
+1
*
Added template version of RawPtr function to allow more convenient type conve...
Egor Yusov
2018-04-17
1
-3
/
+3
*
Added sync interval parameter to ISwapChain::Present()
Egor Yusov
2018-03-31
1
-2
/
+1
*
Some minor updates to d3d swap chain
Egor Yusov
2018-03-31
1
-0
/
+9
*
Implemented switching to a fullscreen mode in d3d on Win32
Egor Yusov
2018-03-31
1
-138
/
+53
*
Implemented initialization in fullscreen mode on Win32
Egor Yusov
2018-03-30
1
-5
/
+32
*
Replaced #ifdef PLATFORM_XXX with #if PLATFORM_XXX
Egor
2018-02-10
1
-4
/
+4
*
Updated copyright notice
Egor Yusov
2018-01-04
1
-1
/
+1
*
Updated to Diligent Engine 2.1
Egor Yusov
2017-11-13
1
-4
/
+7
*
Merge from dev branch
Egor Yusov
2017-05-20
1
-1
/
+1
*
Merging Updates from dev branch
Egor Yusov
2017-05-20
1
-1
/
+1
*
Fixed D3D12 warnings, updated copyright notice
Egor Yusov
2017-04-06
1
-1
/
+1
*
Updated to Diligent Engine 2.0
Egor Yusov
2016-08-20
1
-55
/
+54
*
Release v1.0.0
Egor Yusov
2015-10-21
1
-0
/
+254