summaryrefslogtreecommitdiffstats
path: root/Graphics/GraphicsEngineD3D11/src/SwapChainD3D11Impl.cpp (follow)
Commit message (Expand)AuthorAgeFilesLines
* Updated copyright noticeassiduous2021-01-011-1/+1
* Improved latency handling in D3D11 and D3D12 (API 240061, fixed https://githu...assiduous2020-05-201-1/+30
* Added surface pretransform parameter to swap chain desc (API 240057)assiduous2020-04-241-2/+2
* Updated swap chain creation functions to use NativeWindow structassiduous2020-02-021-2/+2
* Refactored D3D11 C interfaceassiduous2020-01-281-1/+1
* Renamed .h -> .hpp in GraphicsEngine, GraphicsEngineD3DBase, GraphicsEningeD3...assiduous2020-01-261-3/+3
* Added DurationQueryHelper class; fixed issue with disjoint query in D3D11 bac...assiduous2020-01-131-0/+1
* Updated coyright noticeassiduous2020-01-011-7/+11
* Updated swap chain Present() to unbind back buffers from immediate contextassiduous2019-12-241-9/+4
* Disabled SetRenderTarget(0, nullptr, nullptr) usage (fixed https://github.com...assiduous2019-12-241-10/+8
* clang-formatted GraphicsEngineD3D11 projectEgor Yusov2019-11-231-27/+29
* D3D12 backend: fixed issue with the format of the swap chain's back buffer te...Egor Yusov2019-11-181-1/+1
* Added 'ResolveTextureSubresource' device context command (API Version 240041)...Egor Yusov2019-11-101-1/+1
* Allowed swap chains without the depth bufferEgor Yusov2019-11-091-18/+22
* D3D11 backend: cosmetic code changesEgor Yusov2019-10-081-2/+10
* Updated Copyright noticeEgor Yusov2019-09-171-1/+1
* D3D12 backend: enabled multiple swap chain supportEgor Yusov2019-08-131-45/+7
* D3D11 backend: enabled multiple swap chain supportEgor Yusov2019-08-131-25/+67
* Fixed out-of-memory issue when resizing D3D11 swap chainEgor Yusov2019-08-081-0/+3
* Updated IRenderDevice::CreateTexture and IRenderDevice::CreateBuffer to take ...Egor Yusov2019-02-091-1/+1
* Updated copyright noticeEgor Yusov2019-01-021-1/+1
* Added Metal backend stubEgor Yusov2018-12-301-2/+0
* Replaced SET_RENDER_TARGETS_FLAGS with RESOURCE_STATE_TRANSITION_MODE.Egor Yusov2018-12-041-1/+1
* Added explicit state transition flags to SetRenderTargets methodEgor Yusov2018-12-011-1/+1
* Improved type safety of different flag typesEgor Yusov2018-11-301-2/+2
* Added explicit resource state transitions to the API; implemented in D3D12Egor Yusov2018-11-181-1/+1
* Added TextureFormatInfoExt::SampleCounts. Reworked texture format support que...Egor Yusov2018-10-071-1/+1
* Reworked D3D11 swap chain to properly return current RTV and DSV through GetC...Egor Yusov2018-10-071-28/+29
* Updaed code formatting of D3D11 backend sourceEgor Yusov2018-06-201-5/+5
* Renamed ClearRenderTargets to ResetRenderTargetsEgor Yusov2018-04-211-1/+1
* Reworked SetRenderTargets() function to set framebuffer sizeEgor Yusov2018-04-211-4/+1
* Added template version of RawPtr function to allow more convenient type conve...Egor Yusov2018-04-171-3/+3
* Added sync interval parameter to ISwapChain::Present()Egor Yusov2018-03-311-2/+1
* Some minor updates to d3d swap chainEgor Yusov2018-03-311-0/+9
* Implemented switching to a fullscreen mode in d3d on Win32Egor Yusov2018-03-311-138/+53
* Implemented initialization in fullscreen mode on Win32Egor Yusov2018-03-301-5/+32
* Replaced #ifdef PLATFORM_XXX with #if PLATFORM_XXXEgor2018-02-101-4/+4
* Updated copyright noticeEgor Yusov2018-01-041-1/+1
* Updated to Diligent Engine 2.1Egor Yusov2017-11-131-4/+7
* Merge from dev branchEgor Yusov2017-05-201-1/+1
* Merging Updates from dev branchEgor Yusov2017-05-201-1/+1
* Fixed D3D12 warnings, updated copyright noticeEgor Yusov2017-04-061-1/+1
* Updated to Diligent Engine 2.0Egor Yusov2016-08-201-55/+54
* Release v1.0.0Egor Yusov2015-10-211-0/+254