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path: root/Graphics/GraphicsEngineD3D12/interface/BufferD3D12.h (follow)
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* Updated copyright noticeassiduous2021-01-011-1/+1
* Reworked C interface to optimize inheritance handlingassiduous2020-01-291-8/+4
* Reworked interface definitions to use DILIGENT_BEGIN_INTERFACE/DILIGENT_END_I...assiduous2020-01-281-6/+2
* Reworked C inteface method calls to use CALL_IFACE_METHOD macroassiduous2020-01-281-3/+3
* Implemented C interface for D3D12 backendassiduous2020-01-281-9/+38
* Fixed class vs struct issues. Implemented HLSL2GLSL Convertor C interfacesassiduous2020-01-271-2/+1
* Updated coyright noticeassiduous2020-01-011-7/+11
* Fixed some 32-bit compilation warningsEgor Yusov2019-11-301-1/+1
* clang-formatted GraphicsEngineD3D12Egor Yusov2019-11-241-6/+5
* Updated descriptions of backend-specific interfacesEgor Yusov2019-11-091-1/+1
* Updated Copyright noticeEgor Yusov2019-09-171-1/+1
* Updated copyright noticeEgor Yusov2019-01-021-1/+1
* Added ITextureD3D12::GetD3D12ResourceState(), IBufferD3D12::GetD3D12ResourceS...Egor Yusov2018-12-051-0/+5
* Renamed/moved IBuffer::Map() to IDeviceContext::MapBuffer()Egor Yusov2018-11-251-0/+2
* Reworked dynamic memory allocation in D3D12 backend to not rely on ring buffe...Egor Yusov2018-09-161-2/+2
* Fixed interface headers to use relative paths in #includeEgor Yusov2018-02-231-1/+1
* Updated copyright noticeEgor Yusov2018-01-041-1/+1
* Reworked Common and Platform modules to break interdependenices;Egor Yusov2017-12-281-2/+2
* Updated to Diligent Engine 2.1Egor Yusov2017-11-131-2/+6
* Merge from dev branchEgor Yusov2017-05-201-1/+1
* Merging Updates from dev branchEgor Yusov2017-05-201-1/+1
* Fixed D3D12 warnings, updated copyright noticeEgor Yusov2017-04-061-1/+1
* Updated to Diligent Engine 2.0Egor Yusov2016-08-201-0/+56