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Graphics
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GraphicsEngineD3D12
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interface
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DeviceContextD3D12.h
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Author
Age
Files
Lines
*
Updated copyright notice
assiduous
2021-01-01
1
-1
/
+1
*
Reworked C interface to optimize inheritance handling
assiduous
2020-01-29
1
-9
/
+4
*
Reworked interface definitions to use DILIGENT_BEGIN_INTERFACE/DILIGENT_END_I...
assiduous
2020-01-28
1
-6
/
+2
*
Fixed few issues in C interface
assiduous
2020-01-28
1
-1
/
+0
*
Reworked C inteface method calls to use CALL_IFACE_METHOD macro
assiduous
2020-01-28
1
-5
/
+5
*
Implemented C interface for D3D12 backend
assiduous
2020-01-28
1
-11
/
+49
*
Updated coyright notice
assiduous
2020-01-01
1
-7
/
+11
*
clang-formatted GraphicsEngineD3D12
Egor Yusov
2019-11-24
1
-8
/
+7
*
Updated descriptions of backend-specific interfaces
Egor Yusov
2019-11-09
1
-1
/
+1
*
Added methods to get command queue from the device context (API Version 240038)
Egor Yusov
2019-10-30
1
-0
/
+22
*
Updated Copyright notice
Egor Yusov
2019-09-17
1
-1
/
+1
*
Updated comments
Egor Yusov
2019-08-29
1
-1
/
+8
*
Added IDeviceContextD3D12::GetD3D12CommandList method
Egor Yusov
2019-08-29
1
-0
/
+12
*
Updated copyright notice
Egor Yusov
2019-01-02
1
-1
/
+1
*
Improved code formatting of D3D12 backend headers
Egor Yusov
2018-06-20
1
-2
/
+2
*
Added vulkan backend stub
Egor Yusov
2018-03-16
1
-1
/
+1
*
Fixed interface headers to use relative paths in #include
Egor Yusov
2018-02-23
1
-1
/
+1
*
Updated copyright notice
Egor Yusov
2018-01-04
1
-1
/
+1
*
Reworked Common and Platform modules to break interdependenices;
Egor Yusov
2017-12-28
1
-2
/
+2
*
Updated to Diligent Engine 2.1
Egor Yusov
2017-11-13
1
-0
/
+56