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path: root/Graphics/GraphicsEngineD3D12/interface/DeviceContextD3D12.h (follow)
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* Updated copyright noticeassiduous2021-01-011-1/+1
* Reworked C interface to optimize inheritance handlingassiduous2020-01-291-9/+4
* Reworked interface definitions to use DILIGENT_BEGIN_INTERFACE/DILIGENT_END_I...assiduous2020-01-281-6/+2
* Fixed few issues in C interfaceassiduous2020-01-281-1/+0
* Reworked C inteface method calls to use CALL_IFACE_METHOD macroassiduous2020-01-281-5/+5
* Implemented C interface for D3D12 backendassiduous2020-01-281-11/+49
* Updated coyright noticeassiduous2020-01-011-7/+11
* clang-formatted GraphicsEngineD3D12Egor Yusov2019-11-241-8/+7
* Updated descriptions of backend-specific interfacesEgor Yusov2019-11-091-1/+1
* Added methods to get command queue from the device context (API Version 240038)Egor Yusov2019-10-301-0/+22
* Updated Copyright noticeEgor Yusov2019-09-171-1/+1
* Updated commentsEgor Yusov2019-08-291-1/+8
* Added IDeviceContextD3D12::GetD3D12CommandList methodEgor Yusov2019-08-291-0/+12
* Updated copyright noticeEgor Yusov2019-01-021-1/+1
* Improved code formatting of D3D12 backend headersEgor Yusov2018-06-201-2/+2
* Added vulkan backend stubEgor Yusov2018-03-161-1/+1
* Fixed interface headers to use relative paths in #includeEgor Yusov2018-02-231-1/+1
* Updated copyright noticeEgor Yusov2018-01-041-1/+1
* Reworked Common and Platform modules to break interdependenices;Egor Yusov2017-12-281-2/+2
* Updated to Diligent Engine 2.1Egor Yusov2017-11-131-0/+56