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path: root/Graphics/GraphicsEngineD3D12/src/BottomLevelASD3D12Impl.cpp (follow)
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* D3D12 backend: more header organizingassiduous2021-03-191-0/+1
* Implemented common PRS methods directly in PipelineResourceSignatureBase; ref...assiduous2021-03-191-0/+1
* Updated copyright noticeassiduous2021-01-011-1/+1
* Improvements for mesh shader & ray tracing (#180)Zhirnov Andrey2020-12-291-8/+9
* D3D12 backend: a bunch of cosmetic updates + made dynamic buffer allocation d...assiduous2020-12-211-5/+7
* D3D12: moved ray tracing constants to RenderDeviceD3D12Impl::Propertiesassiduous2020-12-161-13/+6
* Fixed Win SDK 17763 build issuesassiduous2020-12-151-0/+7
* Added ability to update AS.azhirnov2020-11-101-8/+18
* Corrected ray rtacing vertex format handling in D3D12assiduous2020-11-071-42/+2
* BLASTriangleDesc: fixed VertexValueType and VertexComponentCount handlingassiduous2020-11-071-5/+33
* Updated handling of BLASTriangleDesc::VertexValueType and VertexComponentCountassiduous2020-11-071-6/+19
* Few minor updates to TLAS and BLAS implementationsassiduous2020-11-071-12/+8
* Added AS copy with compacting.azhirnov2020-11-051-54/+72
* added ray tracing implementation for dx12 and vulkanazhirnov2020-10-281-0/+152