index
:
DiligentCore
ext-vk
[no description]
summary
refs
log
tree
commit
diff
stats
log msg
author
committer
range
path:
root
/
Graphics
/
GraphicsEngineD3D12
/
src
/
BufferD3D12Impl.cpp
(
follow
)
Commit message (
Expand
)
Author
Age
Files
Lines
*
Some more code improvemnts in D3D11 backend
assiduous
2021-03-19
1
-1
/
+1
*
D3D12 backend: more header organizing
assiduous
2021-03-19
1
-0
/
+2
*
Implemented common PRS methods directly in PipelineResourceSignatureBase; ref...
assiduous
2021-03-19
1
-1
/
+1
*
Refactored D3D12 shader resource cache and descriptor table handling
assiduous
2021-03-19
1
-4
/
+4
*
Few minor updates to BufferD3D12Impl and BufferViewD3D12Impl
assiduous
2021-03-19
1
-1
/
+3
*
DrawCommandTest: added structured buffer array, and formatted buffer tests
assiduous
2021-03-19
1
-2
/
+3
*
D3D12: reworked formatted buffer SRVs to be allocated as root views
assiduous
2021-03-19
1
-3
/
+3
*
Updated copyright notice
assiduous
2021-01-01
1
-1
/
+1
*
D3D12 backend: a bunch of cosmetic updates + made dynamic buffer allocation d...
assiduous
2020-12-21
1
-7
/
+3
*
Merge branch 'azhirnov-ray_tracing_2'
assiduous
2020-12-15
1
-4
/
+4
|
\
|
*
Refactored BufferBase
assiduous
2020-11-06
1
-2
/
+2
|
*
added ray tracing implementation for dx12 and vulkan
azhirnov
2020-10-28
1
-2
/
+2
*
|
Added IDeviceContext::GetFrameNumber() method (API )
assiduous
2020-12-03
1
-2
/
+2
|
/
*
Renamed USAGE_STATIC to USAGE_IMMUTABLE (API240077)
assiduous
2020-10-19
1
-2
/
+2
*
Updated unified buffers logic: removed implicit decay to DEFAULT bufers
assiduous
2020-09-17
1
-1
/
+1
*
Added USAGE_UNIFIED usage type (API 240066)
assiduous
2020-08-23
1
-9
/
+12
*
Renamed _DEBUG and DEVELOPMENT macros to DILGENT_DEBUG and DILIGENT_DEVELOPMENT
assiduous
2020-03-26
1
-2
/
+2
*
More .h -> .hpp renamings
assiduous
2020-01-26
1
-2
/
+2
*
Renamed .h -> .hpp in Common and HLSL2GLSLConverterLib projects
assiduous
2020-01-26
1
-1
/
+1
*
Renamed .h -> .hpp in GraphicsEngine, GraphicsEngineD3DBase, GraphicsEningeD3...
assiduous
2020-01-26
1
-4
/
+4
*
Renamed .h -> .hpp files in GLSLTools, GraphicsAccessories, and GraphicsTools...
assiduous
2020-01-26
1
-1
/
+1
*
Updated coyright notice
assiduous
2020-01-01
1
-7
/
+11
*
Fixed some 32-bit compilation warnings
Egor Yusov
2019-11-30
1
-1
/
+1
*
Fixed few vector initialization issues
Egor Yusov
2019-11-28
1
-4
/
+4
*
clang-formatted GraphicsEngineD3D12
Egor Yusov
2019-11-24
1
-118
/
+123
*
D3D12 backend: optimized CommitRootViews method to process dynamic and non-dy...
Egor Yusov
2019-10-24
1
-16
/
+0
*
Updated Copyright notice
Egor Yusov
2019-09-17
1
-1
/
+1
*
Renamed USAGE_CPU_ACCESSIBLE to USAGE_STAGING
Egor Yusov
2019-03-18
1
-2
/
+2
*
Updated IRenderDevice::CreateTexture and IRenderDevice::CreateBuffer to take ...
Egor Yusov
2019-02-09
1
-6
/
+6
*
Updated copyright notice
Egor Yusov
2019-01-02
1
-1
/
+1
*
Added ITextureD3D12::GetD3D12ResourceState(), IBufferD3D12::GetD3D12ResourceS...
Egor Yusov
2018-12-05
1
-0
/
+5
*
Renamed/moved IBuffer::Map() to IDeviceContext::MapBuffer()
Egor Yusov
2018-11-25
1
-121
/
+0
*
Moved/renamed `IBuffer::UpdateData()` to `IDeviceContext::UpdateBuffer()`
Egor Yusov
2018-11-24
1
-16
/
+0
*
Added explicit resource state transitions to the API; implemented in D3D12
Egor Yusov
2018-11-18
1
-8
/
+19
*
Few minor cosmetic code changes in D3D12 backend
Egor Yusov
2018-10-07
1
-1
/
+1
*
Reworked context pool management in D3D12
Egor Yusov
2018-10-05
1
-3
/
+3
*
Unified resource liftime management in D3D12 and Vk backends
Egor Yusov
2018-09-22
1
-3
/
+4
*
Reworked dynamic memory allocation in D3D12 backend to not rely on ring buffe...
Egor Yusov
2018-09-16
1
-9
/
+48
*
Added alignment parameter to allocation managers (fixed https://github.com/Di...
Egor Yusov
2018-09-09
1
-1
/
+2
*
Fixed https://github.com/DiligentGraphics/DiligentCore/issues/17 (Add support...
Egor Yusov
2018-08-28
1
-1
/
+1
*
Implemented raw buffers (fixed https://github.com/DiligentGraphics/DiligentCo...
Egor Yusov
2018-08-26
1
-5
/
+4
*
Fixed https://github.com/DiligentGraphics/DiligentCore/issues/21 (Make messag...
Egor Yusov
2018-08-21
1
-4
/
+4
*
Fixed few minor issues with MAP_FLAG_DO_NOT_SYNCHRONIZE in D3D12 and Vulkan
Egor Yusov
2018-07-22
1
-1
/
+1
*
Implemented mapping with MAP_FLAG_DO_NOT_SYNCHRONIZE flag in Vulkan and D3D12
Egor Yusov
2018-07-22
1
-2
/
+11
*
Implemented IFence interface in all backends
Egor Yusov
2018-07-22
1
-1
/
+1
*
Improved formatting of D3D12 backend source
Egor Yusov
2018-06-20
1
-37
/
+65
*
Reworked dynamic buffer mapping using ring buffers
Egor Yusov
2018-06-14
1
-1
/
+1
*
Updated copyright notice
Egor Yusov
2018-01-04
1
-1
/
+1
*
Reworked dependencies between projects
Egor Yusov
2017-12-28
1
-1
/
+1
*
Reworked Common and Platform modules to break interdependenices;
Egor Yusov
2017-12-28
1
-20
/
+20
[next]