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path: root/Graphics/GraphicsEngineD3D12/src/CommandContext.cpp (follow)
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* D3D12 backend: more header organizingassiduous2021-03-191-1/+3
* Implemented common PRS methods directly in PipelineResourceSignatureBase; ref...assiduous2021-03-191-0/+3
* D3D12 comamnd context: updated state transitions for RT acceleration structuresassiduous2021-03-191-2/+8
* Refactored implementation of state tranistions in D3D12 backendassiduous2021-03-191-187/+195
* Updated copyright noticeassiduous2021-01-011-1/+1
* D3D12 backend: a bunch of cosmetic updates + made dynamic buffer allocation d...assiduous2020-12-211-1/+1
* A number of minor updates/fixesassiduous2020-11-061-2/+2
* Added AS copy with compacting.azhirnov2020-11-051-6/+20
* A number of minor updatesassiduous2020-10-301-6/+5
* added ray tracing implementation for dx12 and vulkanazhirnov2020-10-281-25/+74
* D3D12 backend: improved command list version detectionassiduous2020-08-201-11/+1
* D3D12 backend: removed ID3D12GraphicsCommandList5 that is not support by CIassiduous2020-08-201-3/+1
* D3D12 backend: added version support to GraphicsContextassiduous2020-08-201-0/+12
* Renamed _DEBUG and DEVELOPMENT macros to DILGENT_DEBUG and DILIGENT_DEVELOPMENTassiduous2020-03-261-1/+1
* More .h -> .hpp renamingsassiduous2020-01-261-1/+1
* Renamed .h -> .hpp in GraphicsEngine, GraphicsEngineD3DBase, GraphicsEningeD3...assiduous2020-01-261-4/+4
* Reworked main headers to be compatible with cassiduous2020-01-251-6/+6
* Updated coyright noticeassiduous2020-01-011-7/+11
* Fixed few vector initialization issuesEgor Yusov2019-11-281-1/+1
* clang-formatted GraphicsEngineD3D12Egor Yusov2019-11-241-64/+70
* D3D12 backend: cosmetic code changes + fixed clang build errorEgor Yusov2019-10-081-4/+4
* Updated Copyright noticeEgor Yusov2019-09-171-1/+1
* D3D12 backend: fixed issue with the barriers when old and new states are the ...Egor Yusov2019-08-171-24/+32
* Improved error messages about incorrect resource states specified in the barrierEgor Yusov2019-04-251-1/+4
* Fixed issue in resource barrier correctness debug checks in D3D12 backendEgor Yusov2019-01-141-2/+2
* Updated copyright noticeEgor Yusov2019-01-021-1/+1
* Implemented split barriers (closed https://github.com/DiligentGraphics/Dilige...Egor Yusov2018-12-231-4/+31
* Improved state transition handling in D3D12 backendEgor Yusov2018-12-031-151/+0
* Added explicit state transition control to CopyBuffer() and CopyTexture() met...Egor Yusov2018-12-021-4/+4
* Added explicit state transition control flags to CLEAR_DEPTH_STENCIL_FLAGSEgor Yusov2018-12-011-4/+22
* Added explicit state transition mode to ClearRenderTarget() commandEgor Yusov2018-12-011-3/+17
* Added explicit state transition flags to SetRenderTargets methodEgor Yusov2018-12-011-5/+35
* Implemented explicit state transitions in D3D11 backend (closed https://githu...Egor Yusov2018-11-211-16/+8
* Implemented explicit layout transitions in Vulkan backendEgor Yusov2018-11-201-6/+6
* Added explicit resource state transitions to the API; implemented in D3D12Egor Yusov2018-11-181-93/+153
* Few minor cosmetic code changes in D3D12 backendEgor Yusov2018-10-071-6/+0
* Reworked command list management in D3D12 backendEgor Yusov2018-10-041-11/+9
* Reworked D3D12 descriptor heaps to rely on device release queuesEgor Yusov2018-10-031-16/+4
* Improved formatting of D3D12 backend sourceEgor Yusov2018-06-201-17/+17
* Updated copyright noticeEgor Yusov2018-01-041-1/+1
* Reworked Common and Platform modules to break interdependenices;Egor Yusov2017-12-281-4/+4
* Updated to Diligent Engine 2.1Egor Yusov2017-11-131-20/+25
* Merge from dev branchEgor Yusov2017-05-201-144/+3
* Merging Updates from dev branchEgor Yusov2017-05-201-1/+1
* Fixed D3D12 warnings, updated copyright noticeEgor Yusov2017-04-061-2/+2
* Updated to Diligent Engine 2.0Egor Yusov2016-08-201-0/+449