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path: root/Graphics/GraphicsEngineD3D12/src/CommandQueueD3D12Impl.cpp (follow)
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* Reworked CommandQueueD3D12Impl and CommandQueueVkImpl to use atomicsassiduous2021-03-191-7/+9
* Reworked ExecuteCommandList(s) to take multiple command lists instead of oneassiduous2021-02-071-4/+12
* Updated copyright noticeassiduous2021-01-011-1/+1
* D3D12 backend: a bunch of cosmetic updates + made dynamic buffer allocation d...assiduous2020-12-211-2/+0
* Added AS copy with compacting.azhirnov2020-11-051-0/+2
* Renamed .h -> .hpp in GraphicsEngine, GraphicsEngineD3DBase, GraphicsEningeD3...assiduous2020-01-261-1/+1
* Updated coyright noticeassiduous2020-01-011-7/+11
* clang-formatted GraphicsEngineD3D12Egor Yusov2019-11-241-15/+17
* More cosmetic code changesEgor Yusov2019-10-081-3/+3
* D3D12 backend: cosmetic code changes + fixed clang build errorEgor Yusov2019-10-081-5/+5
* Updated Copyright noticeEgor Yusov2019-09-171-1/+1
* Renamed IDeviceContext::Wait to IDeviceContext::WaitForFence (updated API ver...Egor Yusov2019-09-091-6/+0
* Updated ICommandQueueD3D12::Wait method to return HRESULTEgor Yusov2019-09-081-2/+2
* Added IDeviceContext::Wait() method (updated API version to 240026)Egor Yusov2019-09-081-0/+6
* Updated copyright noticeEgor Yusov2019-01-021-1/+1
* Unified resource liftime management in D3D12 and Vk backendsEgor Yusov2018-09-221-8/+22
* Implemented IFence interface in all backendsEgor Yusov2018-07-221-0/+5
* Improved formatting of D3D12 backend sourceEgor Yusov2018-06-201-1/+3
* Updated copyright noticeEgor Yusov2018-01-041-1/+1
* Updated to Diligent Engine 2.1Egor Yusov2017-11-131-0/+81