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Graphics
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GraphicsEngineD3D12
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D3D12DynamicHeap.cpp
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Author
Age
Files
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*
Renamed Align to AlignUp
assiduous
2021-03-19
1
-3
/
+3
*
Reworked non-separable programs in GL; added more PSO and PRS validation
assiduous
2021-03-19
1
-1
/
+2
*
Updated copyright notice
assiduous
2021-01-01
1
-1
/
+1
*
Renamed _DEBUG and DEVELOPMENT macros to DILGENT_DEBUG and DILIGENT_DEVELOPMENT
assiduous
2020-03-26
1
-3
/
+3
*
Renamed .h -> .hpp in GraphicsEngine, GraphicsEngineD3DBase, GraphicsEningeD3...
assiduous
2020-01-26
1
-2
/
+2
*
Updated coyright notice
assiduous
2020-01-01
1
-7
/
+11
*
Fixed few vector initialization issues
Egor Yusov
2019-11-28
1
-1
/
+1
*
clang-formatted GraphicsEngineD3D12
Egor Yusov
2019-11-24
1
-65
/
+71
*
More cosmetic code changes
Egor Yusov
2019-10-08
1
-1
/
+1
*
Updated Copyright notice
Egor Yusov
2019-09-17
1
-1
/
+1
*
Reworked automatic mipmap generation in Vulkan backend to support sRGB textur...
Egor Yusov
2019-04-11
1
-9
/
+9
*
Updated copyright notice
Egor Yusov
2019-01-02
1
-1
/
+1
*
Minor improvement to d3d12 dynamic heap stats reporting
Egor Yusov
2018-10-10
1
-2
/
+2
*
Improved D3D12DynamicHeap memory usage reporting
Egor Yusov
2018-10-09
1
-3
/
+13
*
Reworked D3D12 descriptor heaps to rely on device release queues
Egor Yusov
2018-10-03
1
-5
/
+5
*
Reworked D3D12DynamicHeap to use release queues
Egor Yusov
2018-10-02
1
-16
/
+60
*
Reworked dynamic memory allocation in D3D12 backend to not rely on ring buffe...
Egor Yusov
2018-09-16
1
-0
/
+199