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path: root/Graphics/GraphicsEngineD3D12/src/D3D12DynamicHeap.cpp (follow)
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* Renamed Align to AlignUpassiduous2021-03-191-3/+3
* Reworked non-separable programs in GL; added more PSO and PRS validationassiduous2021-03-191-1/+2
* Updated copyright noticeassiduous2021-01-011-1/+1
* Renamed _DEBUG and DEVELOPMENT macros to DILGENT_DEBUG and DILIGENT_DEVELOPMENTassiduous2020-03-261-3/+3
* Renamed .h -> .hpp in GraphicsEngine, GraphicsEngineD3DBase, GraphicsEningeD3...assiduous2020-01-261-2/+2
* Updated coyright noticeassiduous2020-01-011-7/+11
* Fixed few vector initialization issuesEgor Yusov2019-11-281-1/+1
* clang-formatted GraphicsEngineD3D12Egor Yusov2019-11-241-65/+71
* More cosmetic code changesEgor Yusov2019-10-081-1/+1
* Updated Copyright noticeEgor Yusov2019-09-171-1/+1
* Reworked automatic mipmap generation in Vulkan backend to support sRGB textur...Egor Yusov2019-04-111-9/+9
* Updated copyright noticeEgor Yusov2019-01-021-1/+1
* Minor improvement to d3d12 dynamic heap stats reportingEgor Yusov2018-10-101-2/+2
* Improved D3D12DynamicHeap memory usage reportingEgor Yusov2018-10-091-3/+13
* Reworked D3D12 descriptor heaps to rely on device release queuesEgor Yusov2018-10-031-5/+5
* Reworked D3D12DynamicHeap to use release queuesEgor Yusov2018-10-021-16/+60
* Reworked dynamic memory allocation in D3D12 backend to not rely on ring buffe...Egor Yusov2018-09-161-0/+199