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Graphics
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GraphicsEngineD3D12
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src
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DeviceContextD3D12Impl.cpp
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Commit message (
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Author
Age
Files
Lines
*
Added DrawMeshIndirectCount command.
azhirnov
2021-03-19
1
-24
/
+43
*
Added inline ray tracing & trace rays indirect command.
azhirnov
2021-03-19
1
-10
/
+89
*
D3D12 backend: more header organizing
assiduous
2021-03-19
1
-6
/
+7
*
Moved GetResourceAttribution() function to PipelineStateBase to eliminate dup...
assiduous
2021-03-19
1
-1
/
+1
*
Few minor updates to DeviceContextD3D12Impl
assiduous
2021-03-19
1
-4
/
+7
*
D3D12 backend: added extra validation of pipeline resource signature resource...
assiduous
2021-03-19
1
-3
/
+3
*
Improved paramter packing for CommitRootTables and CommitRootViews methods of...
assiduous
2021-03-19
1
-5
/
+20
*
Reworked ShaderResourceCacheD3D12 to keep track of bound dynamic root buffer ...
assiduous
2021-03-19
1
-4
/
+16
*
D3D12 backend: updated dynamic root buffers counting plus added counter valid...
assiduous
2021-03-19
1
-4
/
+0
*
Few updates to DeviceContextD3D12Impl
assiduous
2021-03-19
1
-70
/
+31
*
Implemented committed resource validation in d3d12
assiduous
2021-03-19
1
-1
/
+1
*
Reworked shader resource binding remapping in d3d12; updated PipelineStateD3D...
assiduous
2021-03-19
1
-5
/
+5
*
D3D12 backend: moved resource state transition logic from PipelineResourceSig...
assiduous
2021-03-19
1
-3
/
+3
*
PipelineResourceSignatureD3D12Impl: some refactoring
assiduous
2021-03-19
1
-1
/
+1
*
Refactored implementation of state tranistions in D3D12 backend
assiduous
2021-03-19
1
-10
/
+20
*
D3D12: reworked formatted buffer SRVs to be allocated as root views
assiduous
2021-03-19
1
-2
/
+3
*
Few updates to D3D12 resource signature
assiduous
2021-03-19
1
-1
/
+1
*
optimize root view updates
azhirnov
2021-03-19
1
-31
/
+32
*
bug fixes for dx12 resource signature
azhirnov
2021-03-19
1
-3
/
+3
*
merged with resource_signature
azhirnov
2021-03-19
1
-98
/
+164
*
DeviceContextD3D12Impl: reworked flush to also execute deferred command lists...
assiduous
2021-02-07
1
-38
/
+41
*
Reworked ExecuteCommandList(s) to take multiple command lists instead of one
assiduous
2021-02-07
1
-8
/
+32
*
D3D12 backend: do not create draw mesh indirect cmd signature if mesh shaders...
assiduous
2021-01-05
1
-4
/
+7
*
Updated copyright notice
assiduous
2021-01-01
1
-1
/
+1
*
Removed SBTTransitionMode from TraceRaysAttribs
assiduous
2020-12-21
1
-2
/
+2
*
D3D12 backend: a bunch of cosmetic updates + made dynamic buffer allocation d...
assiduous
2020-12-21
1
-4
/
+2
*
Fixed validation errors for ray tracing.
azhirnov
2020-12-16
1
-10
/
+13
*
Minor fix after merge
assiduous
2020-12-15
1
-1
/
+1
*
Merge branch 'azhirnov-ray_tracing_2'
assiduous
2020-12-15
1
-8
/
+487
|
\
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*
some improvements for ray tracing
azhirnov
2020-12-09
1
-2
/
+0
|
*
bug fix for ray tracing, fixed KHR via NV emulation.
azhirnov
2020-11-16
1
-6
/
+2
|
*
added address alignment checks
azhirnov
2020-11-12
1
-1
/
+7
|
*
fixed and improved shader binding
azhirnov
2020-11-12
1
-4
/
+8
|
*
Added ability to update AS.
azhirnov
2020-11-10
1
-40
/
+74
|
*
Corrected ray rtacing vertex format handling in D3D12
assiduous
2020-11-07
1
-1
/
+2
|
*
A number of minor updates/fixes
assiduous
2020-11-06
1
-4
/
+7
|
*
Added support for local root signature & shader record.
azhirnov
2020-11-05
1
-5
/
+14
|
*
Added AS copy with compacting.
azhirnov
2020-11-05
1
-53
/
+151
|
*
fixed resource state transitions, some improvements for ray tracing
azhirnov
2020-11-03
1
-6
/
+38
|
*
A number of minor updates
assiduous
2020-10-30
1
-65
/
+69
|
*
added ray tracing implementation for dx12 and vulkan
azhirnov
2020-10-28
1
-2
/
+272
|
*
PSO refactoring for ray tracing
azhirnov
2020-10-25
1
-4
/
+7
|
*
Merge branch 'master' into ray_tracing
azhirnov
2020-10-25
1
-27
/
+38
|
|
\
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*
|
Added dummy implementation for D3D11, D3D12, OpenGL
azhirnov
2020-10-04
1
-0
/
+21
*
|
|
Added IDeviceContext::GetFrameNumber() method (API )
assiduous
2020-12-03
1
-2
/
+2
|
|
/
|
/
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*
|
A number of fixes for PSO creation refactoring (API240075)
assiduous
2020-10-18
1
-0
/
+2
*
|
Added GraphicsPipelineCreateInfo and ComputePipelineCreateInfo instead of sin...
azhirnov
2020-10-15
1
-28
/
+37
|
/
*
D3D12 backend: few updates to mesh shader implementation
assiduous
2020-09-10
1
-0
/
+2
*
A bunch of random updates
assiduous
2020-09-09
1
-1
/
+1
*
Merge branch 'master' into mesh_shader
azhirnov
2020-09-08
1
-0
/
+1
|
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