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Graphics
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GraphicsEngineD3D12
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src
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FenceD3D12Impl.cpp
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Author
Age
Files
Lines
*
D3D12 backend: more header organizing
assiduous
2021-03-19
1
-1
/
+3
*
D3D12 backend: some code cleanup
assiduous
2021-03-19
1
-1
/
+1
*
Updated copyright notice
assiduous
2021-01-01
1
-1
/
+1
*
Added AS copy with compacting.
azhirnov
2020-11-05
1
-2
/
+4
*
Renamed .h -> .hpp in GraphicsEngine, GraphicsEngineD3DBase, GraphicsEningeD3...
assiduous
2020-01-26
1
-2
/
+2
*
Updated coyright notice
assiduous
2020-01-01
1
-7
/
+11
*
clang-formatted GraphicsEngineD3D12
Egor Yusov
2019-11-24
1
-10
/
+10
*
D3D12 backend: cosmetic code changes + fixed clang build error
Egor Yusov
2019-10-08
1
-1
/
+1
*
Updated Copyright notice
Egor Yusov
2019-09-17
1
-1
/
+1
*
Renamed IDeviceContext::Wait to IDeviceContext::WaitForFence (updated API ver...
Egor Yusov
2019-09-09
1
-0
/
+7
*
Updated copyright notice
Egor Yusov
2019-01-02
1
-1
/
+1
*
Improved performance of DeviceObjectBase::Release()
Egor Yusov
2018-07-25
1
-3
/
+3
*
Implemented IFence interface in all backends
Egor Yusov
2018-07-22
1
-3
/
+6
*
Added fence object stubs + code formatting
Egor Yusov
2018-07-20
1
-0
/
+54