summaryrefslogtreecommitdiffstats
path: root/Graphics/GraphicsEngineD3D12/src/FenceD3D12Impl.cpp (follow)
Commit message (Expand)AuthorAgeFilesLines
* D3D12 backend: more header organizingassiduous2021-03-191-1/+3
* D3D12 backend: some code cleanupassiduous2021-03-191-1/+1
* Updated copyright noticeassiduous2021-01-011-1/+1
* Added AS copy with compacting.azhirnov2020-11-051-2/+4
* Renamed .h -> .hpp in GraphicsEngine, GraphicsEngineD3DBase, GraphicsEningeD3...assiduous2020-01-261-2/+2
* Updated coyright noticeassiduous2020-01-011-7/+11
* clang-formatted GraphicsEngineD3D12Egor Yusov2019-11-241-10/+10
* D3D12 backend: cosmetic code changes + fixed clang build errorEgor Yusov2019-10-081-1/+1
* Updated Copyright noticeEgor Yusov2019-09-171-1/+1
* Renamed IDeviceContext::Wait to IDeviceContext::WaitForFence (updated API ver...Egor Yusov2019-09-091-0/+7
* Updated copyright noticeEgor Yusov2019-01-021-1/+1
* Improved performance of DeviceObjectBase::Release()Egor Yusov2018-07-251-3/+3
* Implemented IFence interface in all backendsEgor Yusov2018-07-221-3/+6
* Added fence object stubs + code formattingEgor Yusov2018-07-201-0/+54