index
:
DiligentCore
ext-vk
[no description]
summary
refs
log
tree
commit
diff
stats
log msg
author
committer
range
path:
root
/
Graphics
/
GraphicsEngineD3D12
/
src
/
PipelineResourceSignatureD3D12Impl.cpp
(
follow
)
Commit message (
Expand
)
Author
Age
Files
Lines
*
PipelineResourceSignatureD3D11Impl: reworked resource allocation
assiduous
2021-03-19
1
-4
/
+15
*
D3D12 backend: moved resource binding logic to shader variable manger
assiduous
2021-03-19
1
-446
/
+11
*
Unified implementation of IPipelineResourceSignature::IsCompatibleWith
assiduous
2021-03-19
1
-24
/
+0
*
Unified PRS hash calculation
assiduous
2021-03-19
1
-32
/
+4
*
Resource singature: moved allocation of static resource cache and var manager...
assiduous
2021-03-19
1
-11
/
+6
*
ShaderResourceBinding{D3D12, Vk, GL} - removed the remaining duplicate code
assiduous
2021-03-19
1
-4
/
+2
*
Moved m_SRBMemAllocator to PipelineResourceSignatureBase
assiduous
2021-03-19
1
-2
/
+1
*
Unified implementation of InitializeStaticSRBResources in D3D12, Vk and GL ba...
assiduous
2021-03-19
1
-10
/
+0
*
D3D12 backend: more header organizing
assiduous
2021-03-19
1
-3
/
+2
*
Implemented common PRS methods directly in PipelineResourceSignatureBase; ref...
assiduous
2021-03-19
1
-29
/
+0
*
Replaced duplicate CacheContentType enums with the common ResourceCacheConten...
assiduous
2021-03-19
1
-18
/
+17
*
Reworked non-separable programs in GL; added more PSO and PRS validation
assiduous
2021-03-19
1
-4
/
+4
*
Unified CreateShaderResourceBinding in D3D12, Vk and GL signatures
assiduous
2021-03-19
1
-5
/
+1
*
Moved static variable cache and managers to PipelineResourceSignatureBase
assiduous
2021-03-19
1
-56
/
+16
*
Removed mutable fields from ResourceBindingMap
azhirnov
2021-03-19
1
-2
/
+6
*
Added resource signature creation failure test; fxied validation of resource ...
assiduous
2021-03-19
1
-1
/
+4
*
Added test for input attachments in the resource signature; fixed few issues ...
assiduous
2021-03-19
1
-0
/
+1
*
PipelineResourceSignatureD3D12Impl: updated immutable samplers handling plus ...
assiduous
2021-03-19
1
-237
/
+229
*
D3D12 backend: added extra validation of pipeline resource signature resource...
assiduous
2021-03-19
1
-0
/
+67
*
Few updated to RootParamsManager, RootSignatureD3D12, and ShaderResourceCache...
assiduous
2021-03-19
1
-1
/
+1
*
PipelineResourceSignatureD3D12Impl: added bound buffer view mode validation
assiduous
2021-03-19
1
-3
/
+7
*
Replaced InitializeStaticResources and InitializeStaticResourcesWithSignature...
assiduous
2021-03-19
1
-2
/
+12
*
Reworked ShaderResourceBindingVkImpl and ShaderResourceBindingD3D12Impl: move...
assiduous
2021-03-19
1
-1
/
+1
*
Improved paramter packing for CommitRootTables and CommitRootViews methods of...
assiduous
2021-03-19
1
-22
/
+16
*
Reworked ShaderResourceCacheD3D12 to keep track of bound dynamic root buffer ...
assiduous
2021-03-19
1
-180
/
+82
*
D3D12: optimized CommitRootTables by creatin DescriptorHeapAllocation objects...
assiduous
2021-03-19
1
-15
/
+32
*
D3D12 backend: updated dynamic root buffers counting plus added counter valid...
assiduous
2021-03-19
1
-46
/
+107
*
Implemented committed resource validation in d3d12
assiduous
2021-03-19
1
-8
/
+75
*
Reworked shader resource binding remapping in d3d12; updated PipelineStateD3D...
assiduous
2021-03-19
1
-0
/
+69
*
PipelineResourceSignatureD3D12Impl: few minor updates
assiduous
2021-03-19
1
-25
/
+24
*
Refactored D3D12 shader resource cache and descriptor table handling
assiduous
2021-03-19
1
-301
/
+131
*
Reworked PipelineResourceSignatureD3D12Impl::CommitRootViews
assiduous
2021-03-19
1
-27
/
+52
*
D3D12 backend: moved resource state transition logic from PipelineResourceSig...
assiduous
2021-03-19
1
-275
/
+16
*
PipelineResourceSignatureD3D12Impl and PipelineResourceSignatureVkImpl: remov...
assiduous
2021-03-19
1
-38
/
+9
*
Unified static resource methods in PipelineResourceSignatureVkImpl and Pipeli...
assiduous
2021-03-19
1
-32
/
+4
*
Moved duplicate static resources logic from PipelineResourceSignatureD3D12Imp...
assiduous
2021-03-19
1
-40
/
+14
*
PipelineResourceSignatureD3D12Impl: some refactoring
assiduous
2021-03-19
1
-72
/
+57
*
Refactored implementation of state tranistions in D3D12 backend
assiduous
2021-03-19
1
-8
/
+8
*
D3D12 backend: disallowed binding dynamic constant and structured buffers to ...
assiduous
2021-03-19
1
-23
/
+59
*
DrawCommandTest: added structured buffer array, and formatted buffer tests
assiduous
2021-03-19
1
-19
/
+9
*
Few minor updates to ShaderResourceCacheD3D12
assiduous
2021-03-19
1
-1
/
+1
*
D3D12: reworked formatted buffer SRVs to be allocated as root views
assiduous
2021-03-19
1
-63
/
+116
*
Few updates to D3D12 resource signature
assiduous
2021-03-19
1
-46
/
+63
*
Removed duplicates of FindAssignedSampler and FindImmutableSampler functions
assiduous
2021-03-19
1
-28
/
+2
*
optimize root view updates
azhirnov
2021-03-19
1
-29
/
+0
*
fixed some bugs in dx12 resource signature
azhirnov
2021-03-19
1
-32
/
+29
*
PipelineResourceSignatureD3D12Impl: fixed issue with binding combined samplers
assiduous
2021-03-19
1
-4
/
+1
*
Reworked D3D12 resource signatures to not rely on fixed MAX_SPACES_PER_SIGNAT...
assiduous
2021-03-19
1
-71
/
+120
*
Few minor updates to PipelineResourceSignature{Vk and D3D12}Impl
assiduous
2021-03-19
1
-3
/
+4
*
Removed duplicates of FindImmutableSampler
assiduous
2021-03-19
1
-20
/
+1
[next]