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Graphics
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GraphicsEngineD3D12
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src
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PipelineStateD3D12Impl.cpp
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Author
Age
Files
Lines
*
Direct3D11: added BindPointsD3D11 instead of TBindPoints and TBindPointsAndAc...
azhirnov
2021-03-19
1
-57
/
+0
*
Updated resource binding validation
assiduous
2021-03-19
1
-0
/
+3
*
D3D12 backend: more header organizing
assiduous
2021-03-19
1
-2
/
+4
*
Implemented common PRS methods directly in PipelineResourceSignatureBase; ref...
assiduous
2021-03-19
1
-2
/
+2
*
Unified resource signature handling by pipeline state in D3D12, Vk and GL
assiduous
2021-03-19
1
-29
/
+18
*
Moved GetResourceAttribution() function to PipelineStateBase to eliminate dup...
assiduous
2021-03-19
1
-23
/
+0
*
Enabled pipeline resource validation in release build
assiduous
2021-03-19
1
-7
/
+10
*
OpenGL: added SRB memory allocator, some minor improvements
azhirnov
2021-03-19
1
-8
/
+2
*
OpenGL: added resource signature
azhirnov
2021-03-19
1
-1
/
+1
*
Unified pipeline resource compatibility validation in D3D12 and Vk; added mor...
assiduous
2021-03-19
1
-47
/
+6
*
Removed mutable fields from ResourceBindingMap
azhirnov
2021-03-19
1
-1
/
+8
*
RunTimeResourceArray: added constant buffers
assiduous
2021-03-19
1
-4
/
+5
*
Fixed few issues with run-time sized arrays in D3D12; enabled test.
assiduous
2021-03-19
1
-1
/
+1
*
Added test for input attachments in the resource signature; fixed few issues ...
assiduous
2021-03-19
1
-1
/
+4
*
Few updates to PipelineStateVkImpl and PipelineStateD3D12Impl
assiduous
2021-03-19
1
-27
/
+33
*
Reworked PSO intialization to allow shader resources be combined when defined...
assiduous
2021-03-19
1
-64
/
+48
*
D3D12 backend: added extra validation of pipeline resource signature resource...
assiduous
2021-03-19
1
-1
/
+2
*
Reworked ShaderResourceCacheD3D12 to keep track of bound dynamic root buffer ...
assiduous
2021-03-19
1
-16
/
+1
*
D3D12 backend: updated dynamic root buffers counting plus added counter valid...
assiduous
2021-03-19
1
-1
/
+16
*
Few updates to DeviceContextD3D12Impl
assiduous
2021-03-19
1
-0
/
+25
*
Implemented committed resource validation in d3d12
assiduous
2021-03-19
1
-99
/
+161
*
Reworked shader resource binding remapping in d3d12; updated PipelineStateD3D...
assiduous
2021-03-19
1
-160
/
+142
*
D3D12: reworked formatted buffer SRVs to be allocated as root views
assiduous
2021-03-19
1
-8
/
+0
*
Removed duplicates of FindAssignedSampler and FindImmutableSampler functions
assiduous
2021-03-19
1
-1
/
+3
*
fixed some bugs in dx12 resource signature
azhirnov
2021-03-19
1
-23
/
+105
*
Reworked D3D12 resource signatures to not rely on fixed MAX_SPACES_PER_SIGNAT...
assiduous
2021-03-19
1
-8
/
+16
*
Few minor updates to PSO impls
assiduous
2021-03-19
1
-2
/
+2
*
bug fixes for dx12 resource signature
azhirnov
2021-03-19
1
-12
/
+52
*
PSO small refactoring
azhirnov
2021-03-19
1
-9
/
+0
*
Refactored RootParamsManager
assiduous
2021-03-19
1
-1
/
+1
*
merged with resource_signature
azhirnov
2021-03-19
1
-441
/
+390
*
Updated copyright notice
assiduous
2021-01-01
1
-1
/
+1
*
D3D12 and VK backends: disabled bound resources validation in TransitionShade...
assiduous
2021-01-01
1
-7
/
+9
*
Improvements for mesh shader & ray tracing (#180)
Zhirnov Andrey
2020-12-29
1
-1
/
+1
*
D3D12 and Vk backends: few minor code improvements
assiduous
2020-12-25
1
-0
/
+1
*
D3D12 backend: reworked immutable sampler initialization
assiduous
2020-12-25
1
-11
/
+6
*
D3D12 backend: fixed few potential issues with immutable sample intialization...
assiduous
2020-12-24
1
-4
/
+7
*
Some more updates to D3D12 PSO and ShaderResourceLayoutVk
assiduous
2020-12-24
1
-25
/
+27
*
PSO initialization: updated shader stage initialization
assiduous
2020-12-23
1
-3
/
+20
*
Vulkan backend: few updates to shader resource layout initialization
assiduous
2020-12-21
1
-3
/
+1
*
ShaderResourceLayoutD3D12: more debug validation plus few more minor improvem...
assiduous
2020-12-21
1
-22
/
+14
*
ShaderResourceLayoutD3D12: fixed problem with static resources for ray tracin...
assiduous
2020-12-20
1
-16
/
+14
*
ShaderResourceLayoutD3D12: updated error message for inconsistent variables i...
assiduous
2020-12-19
1
-7
/
+7
*
Some updates in D3D12 backend (DXIL patching, PSO initialization)
assiduous
2020-12-19
1
-82
/
+68
*
some improvements for ray tracing
azhirnov
2020-12-09
1
-5
/
+1
*
Added RootSignatureBuilder, some fixed for vulkan ray tracing
azhirnov
2020-11-25
1
-13
/
+18
*
Removed SWAP_CHAIN_USAGE_UNORDERED_ACCESS, fixed shader group checks
azhirnov
2020-11-18
1
-2
/
+2
*
Some fixes for PSO
azhirnov
2020-11-16
1
-1
/
+3
*
D3D12 resource binding refactoring, rename LinearAllocator to FixedLinearAllo...
azhirnov
2020-11-16
1
-79
/
+49
*
remap resource binding for DirectX 12
azhirnov
2020-11-12
1
-0
/
+91
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