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Graphics
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GraphicsEngineD3D12
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src
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RenderDeviceD3D12Impl.cpp
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Commit message (
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Author
Age
Files
Lines
*
Added inline ray tracing & trace rays indirect command.
azhirnov
2021-03-19
1
-1
/
+6
*
D3D12 backend: more header organizing
assiduous
2021-03-19
1
-2
/
+5
*
Unified device object creation in D3D12, Vulkan and OpenGL
assiduous
2021-03-19
1
-162
/
+20
*
Few updates to RenderDeviceD3D12Impl
assiduous
2021-03-19
1
-21
/
+18
*
Reworked shader resource binding remapping in d3d12; updated PipelineStateD3D...
assiduous
2021-03-19
1
-1
/
+1
*
Refactored D3D12 shader resource cache and descriptor table handling
assiduous
2021-03-19
1
-1
/
+1
*
fixed bug in root signature cache
azhirnov
2021-03-19
1
-2
/
+2
*
fixed mem leak in root signature cache in dx12
azhirnov
2021-03-19
1
-0
/
+1
*
merged with resource_signature
azhirnov
2021-03-19
1
-14
/
+45
*
Reworked ExecuteCommandList(s) to take multiple command lists instead of one
assiduous
2021-02-07
1
-11
/
+35
*
Updated copyright notice
assiduous
2021-01-01
1
-1
/
+1
*
D3D12 backend: a bunch of cosmetic updates + made dynamic buffer allocation d...
assiduous
2020-12-21
1
-3
/
+0
*
some improvements for ray tracing
azhirnov
2020-12-09
1
-0
/
+6
*
Added ability to update AS.
azhirnov
2020-11-10
1
-9
/
+36
*
A number of minor updates/fixes
assiduous
2020-11-06
1
-11
/
+11
*
added ray tracing implementation for dx12 and vulkan
azhirnov
2020-10-28
1
-6
/
+27
*
A number of updates/fixes to PSO refactor merge
assiduous
2020-10-28
1
-3
/
+6
*
PSO refactoring for ray tracing
azhirnov
2020-10-25
1
-5
/
+30
*
Merge branch 'master' into ray_tracing
azhirnov
2020-10-25
1
-14
/
+26
|
\
|
*
Added ShaderResourceQueries device feature and EngineGLCreateInfo::ForceNonS...
assiduous
2020-10-21
1
-1
/
+1
|
*
A number of fixes for PSO creation refactoring (API240075)
assiduous
2020-10-18
1
-20
/
+21
|
*
Added GraphicsPipelineCreateInfo and ComputePipelineCreateInfo instead of sin...
azhirnov
2020-10-15
1
-1
/
+12
*
|
Added dummy implementation for D3D11, D3D12, OpenGL
azhirnov
2020-10-04
1
-1
/
+21
|
/
*
Added device features to inidicate 8-bit types support (API240074)
assiduous
2020-10-04
1
-1
/
+5
*
Improved 16-bit feature detection in D3D11 and D3D12
assiduous
2020-10-03
1
-13
/
+33
*
Added device features to indicate support of 16-bit types
assiduous
2020-10-03
1
-1
/
+22
*
Added GPU vendor and memory size detection (API 240071), closed https://githu...
assiduous
2020-09-16
1
-11
/
+1
*
Reworked texture format info reporting
assiduous
2020-09-16
1
-10
/
+21
*
Added option to enable/disable device features during initialization (API 240...
assiduous
2020-09-13
1
-85
/
+113
*
D3D12 backend: few updates to mesh shader implementation
assiduous
2020-09-10
1
-16
/
+19
*
A bunch of random updates
assiduous
2020-09-09
1
-3
/
+3
*
added IDxCompilerLibrary interface. DXCompilerBase moved to platform specific...
azhirnov
2020-09-09
1
-25
/
+31
*
Cache pointers to ID3D12GraphicsCommandList6 and ID3D12Device2
azhirnov
2020-08-19
1
-0
/
+11
*
Use ShaderVersion instead of Uint8
azhirnov
2020-08-19
1
-11
/
+9
*
Merge branch 'master' into mesh_shader
azhirnov
2020-08-19
1
-1
/
+27
|
\
|
*
Added framebuffer object implementation stubs
assiduous
2020-08-02
1
-1
/
+14
|
*
Added render pass object implementation stubs in all backends
assiduous
2020-08-02
1
-8
/
+10
|
*
Added Render pass interface stub
assiduous
2020-08-02
1
-0
/
+11
*
|
formatting
azhirnov
2020-08-19
1
-8
/
+7
*
|
Added mesh shader
azhirnov
2020-08-11
1
-0
/
+41
|
/
*
Added PipelineStateCreateInfo struct that is taken by IRenderDevice::CreateIn...
assiduous
2020-04-01
1
-3
/
+3
*
Renamed _DEBUG and DEVELOPMENT macros to DILGENT_DEBUG and DILIGENT_DEVELOPMENT
assiduous
2020-03-26
1
-4
/
+4
*
More .h -> .hpp renamings
assiduous
2020-01-26
1
-1
/
+1
*
Renamed .h -> .hpp in GraphicsEngine, GraphicsEngineD3DBase, GraphicsEningeD3...
assiduous
2020-01-26
1
-10
/
+10
*
Reworked main headers to be compatible with c
assiduous
2020-01-25
1
-1
/
+1
*
Finished reworking device feature reporting; removed EngineVkCreateInfo::Devi...
assiduous
2020-01-08
1
-0
/
+2
*
Improved reporting of device capabilities (fixed https://github.com/DiligentG...
assiduous
2020-01-07
1
-5
/
+24
*
Improved device feature reporting; added flags for query support
assiduous
2020-01-07
1
-6
/
+3
*
Added query interface; implemented queries in D3D11 and D3D12
assiduous
2020-01-03
1
-2
/
+16
*
Updated coyright notice
assiduous
2020-01-01
1
-7
/
+11
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