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* Implemented common PRS methods directly in PipelineResourceSignatureBase; ref...assiduous2021-03-191-0/+1
* D3D12 backend: some code cleanupassiduous2021-03-191-1/+0
* Updated copyright noticeassiduous2021-01-011-1/+1
* Added render pass object implementation stubs in all backendsassiduous2020-08-021-0/+47