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path: root/Graphics/GraphicsEngineD3D12/src/ShaderBindingTableD3D12Impl.cpp (follow)
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* Implemented common PRS methods directly in PipelineResourceSignatureBase; ref...assiduous2021-03-191-0/+1
* Updated copyright noticeassiduous2021-01-011-1/+1
* D3D12 backend: a bunch of cosmetic updates + made dynamic buffer allocation d...assiduous2020-12-211-2/+0
* Added ability to update AS.azhirnov2020-11-101-10/+0
* Added AS copy with compacting.azhirnov2020-11-051-97/+0
* fixed resource state transitions, some improvements for ray tracingazhirnov2020-11-031-40/+0
* A number of minor updatesassiduous2020-10-301-1/+1
* added ray tracing implementation for dx12 and vulkanazhirnov2020-10-281-0/+202