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path: root/Graphics/GraphicsEngineD3D12/src/ShaderD3D12Impl.cpp (follow)
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* D3D12 backend: more header organizingassiduous2021-03-191-1/+2
* Updated copyright noticeassiduous2021-01-011-1/+1
* A number of minor updates/fixesassiduous2020-11-061-1/+1
* PSO refactoring for ray tracingazhirnov2020-10-251-1/+2
* D3D12 backend: few updates to mesh shader implementationassiduous2020-09-101-14/+47
* Fixed merge conflictsassiduous2020-09-091-8/+16
* A bunch of random updatesassiduous2020-09-091-16/+8
* added IDxCompilerLibrary interface. DXCompilerBase moved to platform specific...azhirnov2020-09-091-11/+19
* removed m_isDXIL flag, detect DXIL by bytecodeazhirnov2020-09-081-1/+1
* added HLSLTools, HLSL shader compiler refactoringazhirnov2020-08-251-1/+1
* Removed macros HAS_D12_DXIL_COMPILERazhirnov2020-08-191-5/+0
* Use ShaderVersion instead of Uint8azhirnov2020-08-191-3/+8
* Added mesh shaderazhirnov2020-08-111-9/+6
* Renamed .h -> .hpp in Common and HLSL2GLSLConverterLib projectsassiduous2020-01-261-1/+1
* Renamed .h -> .hpp in GraphicsEngine, GraphicsEngineD3DBase, GraphicsEningeD3...assiduous2020-01-261-2/+2
* Reworked main headers to be compatible with cassiduous2020-01-251-1/+1
* Updated coyright noticeassiduous2020-01-011-7/+11
* clang-formatted GraphicsEngineD3D12Egor Yusov2019-11-241-7/+9
* Added HLSLVersion, GLSLVersion and GLESSLVersion to ShaderCreateInfo struct (...Egor Yusov2019-10-201-6/+13
* Updated d3d backend initialization + d3d shader model selectionEgor Yusov2019-10-171-21/+5
* A bunch of updates to specify minimum feature level for D3D11/D3D12 backends ...Egor Yusov2019-10-171-1/+26
* D3D12 backend: cosmetic code changes + fixed clang build errorEgor Yusov2019-10-081-2/+7
* Updated Copyright noticeEgor Yusov2019-09-171-1/+1
* Updated ALLOCATE macros to make it more convenientEgor Yusov2019-04-131-1/+1
* Added IShaderD3D interface and HLSLShaderResourceDesc structureEgor Yusov2019-03-081-1/+14
* Updated ShaderResourceLayoutD3D12 and few other objects in D3D12 backend to c...Egor Yusov2019-03-041-23/+6
* Updated copyright noticeEgor Yusov2019-01-021-1/+1
* Improved const-correctness; updated comments; added DRAW_FLAG_VERIFY_STATES a...Egor Yusov2018-11-271-1/+1
* Improved reporting of resource binding problems in InitializeStaticResources()Egor Yusov2018-11-241-2/+2
* Multiple improvements to shader resource binding in D3D11 and D3D12Egor Yusov2018-10-201-1/+0
* Implemented separate samplers in D3D11Egor Yusov2018-10-171-1/+1
* Fixed https://github.com/DiligentGraphics/DiligentCore/issues/2 (make '_sampl...Egor Yusov2018-10-111-1/+1
* Reworked context pool management in D3D12Egor Yusov2018-10-051-1/+1
* Fixed https://github.com/DiligentGraphics/DiligentCore/issues/16 (Rework D3D1...Egor Yusov2018-08-251-10/+11
* Removed dummy shader variable. Added final kw to implementation classes.Egor Yusov2018-08-211-24/+0
* Implemented shader variable access by index;Egor Yusov2018-08-031-4/+15
* Improved formatting of D3D12 backend sourceEgor Yusov2018-06-201-1/+3
* Updated copyright noticeEgor Yusov2018-01-041-1/+1
* Updated to Diligent Engine 2.1Egor Yusov2017-11-131-2/+2
* Merge from dev branchEgor Yusov2017-05-201-1/+2
* Merging Updates from dev branchEgor Yusov2017-05-201-1/+1
* Fixed D3D12 warnings, updated copyright noticeEgor Yusov2017-04-061-1/+1
* Updated to Diligent Engine 2.0Egor Yusov2016-08-201-0/+81