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Graphics
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GraphicsEngineD3D12
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ShaderResourceBindingD3D12Impl.cpp
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Author
Age
Files
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*
ShaderResourceBinding{D3D12, Vk, GL} - removed the remaining duplicate code
assiduous
2021-03-19
1
-25
/
+0
*
Unified implementations of SRB in D3D12, Vk and GL
assiduous
2021-03-19
1
-89
/
+22
*
D3D12 backend: more header organizing
assiduous
2021-03-19
1
-1
/
+2
*
Implemented common PRS methods directly in PipelineResourceSignatureBase; ref...
assiduous
2021-03-19
1
-0
/
+2
*
Replaced duplicate CacheContentType enums with the common ResourceCacheConten...
assiduous
2021-03-19
1
-1
/
+1
*
Added IShaderResourceBinding::StaticResourcesInitialized method
assiduous
2021-03-19
1
-2
/
+0
*
Replaced InitializeStaticResources and InitializeStaticResourcesWithSignature...
assiduous
2021-03-19
1
-10
/
+0
*
Reworked ShaderResourceBindingVkImpl and ShaderResourceBindingD3D12Impl: move...
assiduous
2021-03-19
1
-70
/
+16
*
PipelineResourceSignatureD3D12Impl: some refactoring
assiduous
2021-03-19
1
-2
/
+3
*
merged with resource_signature
azhirnov
2021-03-19
1
-90
/
+53
*
Updated copyright notice
assiduous
2021-01-01
1
-1
/
+1
*
D3D12 backend: a bunch of cosmetic updates + made dynamic buffer allocation d...
assiduous
2020-12-21
1
-2
/
+0
*
D3D12 resource binding refactoring, rename LinearAllocator to FixedLinearAllo...
azhirnov
2020-11-16
1
-2
/
+2
*
Improved exception safety of SRB object creation
assiduous
2020-10-20
1
-31
/
+57
*
Improved exception safety of pipeline state object construction
assiduous
2020-10-20
1
-10
/
+7
*
A number of corrections for PSO refactoring
assiduous
2020-10-11
1
-4
/
+4
*
removed strong references to shaders in PSO
azhirnov
2020-10-08
1
-9
/
+7
*
Few minor (mostly cosmetic) updates to SRB and PSO implementations
assiduous
2020-09-18
1
-4
/
+18
*
Updated ShaderResourceBindingBase: using PSO implementation type for the poin...
assiduous
2020-09-18
1
-1
/
+0
*
Refactored internal shader resouce variable indexing
assiduous
2020-09-18
1
-34
/
+13
*
use NUM_SHADER_TYPES constant instead of magic number, use std::array instead...
azhirnov
2020-09-16
1
-0
/
+1
*
Renamed _DEBUG and DEVELOPMENT macros to DILGENT_DEBUG and DILIGENT_DEVELOPMENT
assiduous
2020-03-26
1
-4
/
+4
*
Renamed .h -> .hpp in GraphicsEngine, GraphicsEngineD3DBase, GraphicsEningeD3...
assiduous
2020-01-26
1
-4
/
+4
*
Updated coyright notice
assiduous
2020-01-01
1
-7
/
+11
*
clang-formatted GraphicsEngineD3D12
Egor Yusov
2019-11-24
1
-31
/
+35
*
D3D12 backend: optimized CommitRootViews method to process dynamic and non-dy...
Egor Yusov
2019-10-24
1
-0
/
+7
*
D3D12 backend: cosmetic code changes + fixed clang build error
Egor Yusov
2019-10-08
1
-3
/
+8
*
Updated Copyright notice
Egor Yusov
2019-09-17
1
-1
/
+1
*
Few minor updates
Egor Yusov
2019-04-26
1
-1
/
+1
*
Updated ALLOCATE macros to make it more convenient
Egor Yusov
2019-04-13
1
-2
/
+1
*
Added DRAW_FLAG_VERIFY_DRAW_ATTRIBS, DRAW_FLAG_VERIFY_RENDER_TARGETS, and DRA...
Egor Yusov
2019-04-07
1
-3
/
+6
*
Replaced overloaded IShaderResourceBinding::GetVariable() with IShaderResourc...
Egor Yusov
2019-04-05
1
-2
/
+2
*
Couple of minor updates
Egor Yusov
2019-03-08
1
-1
/
+1
*
Completed D3D12 back-end refactor to comply with the new API
Egor Yusov
2019-03-05
1
-11
/
+17
*
Updated ShaderResourceLayoutD3D12 and few other objects in D3D12 backend to c...
Egor Yusov
2019-03-04
1
-3
/
+3
*
Updated copyright notice
Egor Yusov
2019-01-02
1
-1
/
+1
*
Improved const-correctness; updated comments; added DRAW_FLAG_VERIFY_STATES a...
Egor Yusov
2018-11-27
1
-2
/
+2
*
Some minor updates to formatting of debug messages
Egor Yusov
2018-11-24
1
-3
/
+3
*
Improved reporting of resource binding problems in InitializeStaticResources()
Egor Yusov
2018-11-24
1
-1
/
+7
*
Added IShaderResourceBinding::InitializeStaticResources() method to allow exp...
Egor Yusov
2018-11-24
1
-6
/
+19
*
Replaced error messages wit warnings when accessing inactive shader stage thr...
Egor Yusov
2018-10-07
1
-2
/
+2
*
Fixed debug check in ShaderResourceBindingD3D12Impl::InitializeStaticResources()
Egor Yusov
2018-09-04
1
-1
/
+1
*
Fixed a problem with accessing variables in inactive shader stages in D3D11 b...
Egor Yusov
2018-08-28
1
-3
/
+3
*
Fixed https://github.com/DiligentGraphics/DiligentCore/issues/16 (Rework D3D1...
Egor Yusov
2018-08-25
1
-21
/
+33
*
Removed dummy shader variable. Added final kw to implementation classes.
Egor Yusov
2018-08-21
1
-7
/
+3
*
Implemented shader variable access by index;
Egor Yusov
2018-08-03
1
-6
/
+38
*
Reworked shader memory alloction for resource layouts in D3D12 pipeline imple...
Egor Yusov
2018-06-27
1
-13
/
+10
*
Improved shader resource binding memory allocation in D3D12 backend: replaced...
Egor Yusov
2018-06-22
1
-17
/
+18
*
Improved formatting of D3D12 backend source
Egor Yusov
2018-06-20
1
-1
/
+3
*
Implemented PSO compatibility in D3D12
Egor Yusov
2018-03-11
1
-2
/
+2
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