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Graphics
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GraphicsEngineD3D12
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src
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ShaderResourceCacheD3D12.cpp
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Author
Age
Files
Lines
*
D3D12 backend: more header organizing
assiduous
2021-03-19
1
-0
/
+2
*
Implemented common PRS methods directly in PipelineResourceSignatureBase; ref...
assiduous
2021-03-19
1
-2
/
+2
*
Replaced duplicate CacheContentType enums with the common ResourceCacheConten...
assiduous
2021-03-19
1
-3
/
+3
*
Added test for input attachments in the resource signature; fixed few issues ...
assiduous
2021-03-19
1
-0
/
+2
*
PipelineResourceSignatureD3D12Impl: updated immutable samplers handling plus ...
assiduous
2021-03-19
1
-5
/
+4
*
Few updated to RootParamsManager, RootSignatureD3D12, and ShaderResourceCache...
assiduous
2021-03-19
1
-7
/
+18
*
Reworked ShaderResourceCacheD3D12 to keep track of bound dynamic root buffer ...
assiduous
2021-03-19
1
-2
/
+143
*
D3D12 backend: updated dynamic root buffers counting plus added counter valid...
assiduous
2021-03-19
1
-20
/
+0
*
Few updates to DeviceContextD3D12Impl
assiduous
2021-03-19
1
-10
/
+13
*
Refactored D3D12 shader resource cache and descriptor table handling
assiduous
2021-03-19
1
-37
/
+211
*
D3D12 backend: moved resource state transition logic from PipelineResourceSig...
assiduous
2021-03-19
1
-15
/
+226
*
Few minor updates to ShaderResourceCacheD3D12
assiduous
2021-03-19
1
-16
/
+16
*
merged with resource_signature
azhirnov
2021-03-19
1
-1
/
+1
*
Updated copyright notice
assiduous
2021-01-01
1
-1
/
+1
*
ShaderResourceLayoutD3D12: more debug validation plus few more minor improvem...
assiduous
2020-12-21
1
-2
/
+2
*
Renamed _DEBUG and DEVELOPMENT macros to DILGENT_DEBUG and DILIGENT_DEVELOPMENT
assiduous
2020-03-26
1
-1
/
+1
*
Renamed .h -> .hpp in GraphicsEngine, GraphicsEngineD3DBase, GraphicsEningeD3...
assiduous
2020-01-26
1
-2
/
+2
*
Updated coyright notice
assiduous
2020-01-01
1
-7
/
+11
*
clang-formatted GraphicsEngineD3D12
Egor Yusov
2019-11-24
1
-67
/
+69
*
D3D12 backend: optimized CommitRootViews method to process dynamic and non-dy...
Egor Yusov
2019-10-24
1
-0
/
+19
*
Updated Copyright notice
Egor Yusov
2019-09-17
1
-1
/
+1
*
Updated ALLOCATE macros to make it more convenient
Egor Yusov
2019-04-13
1
-3
/
+3
*
Updated copyright notice
Egor Yusov
2019-01-02
1
-1
/
+1
*
Improved shader resource binding memory allocation in D3D12 backend: replaced...
Egor Yusov
2018-06-22
1
-1
/
+11
*
Updated copyright notice
Egor Yusov
2018-01-04
1
-1
/
+1
*
Reworked Common and Platform modules to break interdependenices;
Egor Yusov
2017-12-28
1
-1
/
+1
*
Merge from dev branch
Egor Yusov
2017-05-20
1
-4
/
+5
*
Merging Updates from dev branch
Egor Yusov
2017-05-20
1
-1
/
+1
*
Fixed D3D12 warnings, updated copyright notice
Egor Yusov
2017-04-06
1
-1
/
+1
*
Updated to Diligent Engine 2.0
Egor Yusov
2016-08-20
1
-0
/
+84