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path: root/Graphics/GraphicsEngineD3D12/src/ShaderResourceCacheD3D12.cpp (follow)
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* D3D12 backend: more header organizingassiduous2021-03-191-0/+2
* Implemented common PRS methods directly in PipelineResourceSignatureBase; ref...assiduous2021-03-191-2/+2
* Replaced duplicate CacheContentType enums with the common ResourceCacheConten...assiduous2021-03-191-3/+3
* Added test for input attachments in the resource signature; fixed few issues ...assiduous2021-03-191-0/+2
* PipelineResourceSignatureD3D12Impl: updated immutable samplers handling plus ...assiduous2021-03-191-5/+4
* Few updated to RootParamsManager, RootSignatureD3D12, and ShaderResourceCache...assiduous2021-03-191-7/+18
* Reworked ShaderResourceCacheD3D12 to keep track of bound dynamic root buffer ...assiduous2021-03-191-2/+143
* D3D12 backend: updated dynamic root buffers counting plus added counter valid...assiduous2021-03-191-20/+0
* Few updates to DeviceContextD3D12Implassiduous2021-03-191-10/+13
* Refactored D3D12 shader resource cache and descriptor table handlingassiduous2021-03-191-37/+211
* D3D12 backend: moved resource state transition logic from PipelineResourceSig...assiduous2021-03-191-15/+226
* Few minor updates to ShaderResourceCacheD3D12assiduous2021-03-191-16/+16
* merged with resource_signatureazhirnov2021-03-191-1/+1
* Updated copyright noticeassiduous2021-01-011-1/+1
* ShaderResourceLayoutD3D12: more debug validation plus few more minor improvem...assiduous2020-12-211-2/+2
* Renamed _DEBUG and DEVELOPMENT macros to DILGENT_DEBUG and DILIGENT_DEVELOPMENTassiduous2020-03-261-1/+1
* Renamed .h -> .hpp in GraphicsEngine, GraphicsEngineD3DBase, GraphicsEningeD3...assiduous2020-01-261-2/+2
* Updated coyright noticeassiduous2020-01-011-7/+11
* clang-formatted GraphicsEngineD3D12Egor Yusov2019-11-241-67/+69
* D3D12 backend: optimized CommitRootViews method to process dynamic and non-dy...Egor Yusov2019-10-241-0/+19
* Updated Copyright noticeEgor Yusov2019-09-171-1/+1
* Updated ALLOCATE macros to make it more convenientEgor Yusov2019-04-131-3/+3
* Updated copyright noticeEgor Yusov2019-01-021-1/+1
* Improved shader resource binding memory allocation in D3D12 backend: replaced...Egor Yusov2018-06-221-1/+11
* Updated copyright noticeEgor Yusov2018-01-041-1/+1
* Reworked Common and Platform modules to break interdependenices;Egor Yusov2017-12-281-1/+1
* Merge from dev branchEgor Yusov2017-05-201-4/+5
* Merging Updates from dev branchEgor Yusov2017-05-201-1/+1
* Fixed D3D12 warnings, updated copyright noticeEgor Yusov2017-04-061-1/+1
* Updated to Diligent Engine 2.0Egor Yusov2016-08-201-0/+84