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path: root/Graphics/GraphicsEngineD3D12/src/ShaderResourcesD3D12.cpp (follow)
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* D3D12 backend: more header organizingassiduous2021-03-191-1/+3
* merged with resource_signatureazhirnov2021-03-191-61/+1
* Updated copyright noticeassiduous2021-01-011-1/+1
* PSO refactoring for ray tracingazhirnov2020-10-251-6/+7
* D3D12 backend: implemented proper detection of DXIL bytecodeassiduous2020-09-171-4/+66
* Refactoring shader compilation tools - part I (https://github.com/DiligentGra...assiduous2020-09-141-8/+8
* D3D12 backend: few updates to mesh shader implementationassiduous2020-09-101-10/+12
* Fixed merge conflictsassiduous2020-09-091-23/+10
* Few minor updated to ShaderResourcesD3D12assiduous2020-09-091-10/+23
* added IDxCompilerLibrary interface. DXCompilerBase moved to platform specific...azhirnov2020-09-091-2/+9
* removed m_isDXIL flag, detect DXIL by bytecodeazhirnov2020-09-081-20/+3
* added HLSLTools, HLSL shader compiler refactoringazhirnov2020-08-251-1/+3
* Removed macros HAS_D12_DXIL_COMPILERazhirnov2020-08-191-4/+0
* Load dxcompiler.dll in runtimeazhirnov2020-08-191-2/+3
* Rename HAS_DXIL_COMPILER to HAS_D12_DXIL_COMPILERazhirnov2020-08-191-5/+1
* formattingazhirnov2020-08-191-4/+4
* Added mesh shaderazhirnov2020-08-111-2/+34
* Renamed .h -> .hpp in GraphicsEngine, GraphicsEngineD3DBase, GraphicsEningeD3...assiduous2020-01-261-3/+3
* Updated coyright noticeassiduous2020-01-011-7/+11
* clang-formatted GraphicsEngineD3D12Egor Yusov2019-11-241-3/+4
* D3D12 backend: cosmetic code changes + fixed clang build errorEgor Yusov2019-10-081-1/+1
* Updated Copyright noticeEgor Yusov2019-09-171-1/+1
* Updated ShaderResourceLayoutD3D12 and few other objects in D3D12 backend to c...Egor Yusov2019-03-041-1/+1
* Updated copyright noticeEgor Yusov2019-01-021-1/+1
* Multiple improvements to shader resource binding in D3D11 and D3D12Egor Yusov2018-10-201-2/+0
* Implemented separate samplers in D3D11Egor Yusov2018-10-171-53/+14
* Fixed https://github.com/DiligentGraphics/DiligentCore/issues/2 (make '_sampl...Egor Yusov2018-10-111-3/+6
* Reworked context pool management in D3D12Egor Yusov2018-10-051-1/+1
* Implemented resource names string pool for D3D backendsEgor Yusov2018-06-191-14/+15
* Updated copyright noticeEgor Yusov2018-01-041-1/+1
* Merge from dev branchEgor Yusov2017-05-201-1/+1
* Merging Updates from dev branchEgor Yusov2017-05-201-1/+1
* Fixed D3D12 warnings, updated copyright noticeEgor Yusov2017-04-061-1/+1
* Updated to Diligent Engine 2.0Egor Yusov2016-08-201-0/+93