| Commit message (Expand) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Updated resource binding validation | assiduous | 2021-03-19 | 1 | -10/+13 |
| * | Moved duplicate buffer mode validation logic to ShaderResourceVariableBase.hpp | assiduous | 2021-03-19 | 1 | -8/+13 |
| * | Moved duplicate shader variable functionality to ShaderVariableBase | assiduous | 2021-03-19 | 1 | -10/+1 |
| * | D3D12 backend: moved resource binding logic to shader variable manger | assiduous | 2021-03-19 | 1 | -4/+436 |
| * | Moved ProcessSignatureResources method to PipelineResourceSignatureBase | assiduous | 2021-03-19 | 1 | -33/+18 |
| * | D3D12 backend: more header organizing | assiduous | 2021-03-19 | 1 | -1/+2 |
| * | Implemented common PRS methods directly in PipelineResourceSignatureBase; ref... | assiduous | 2021-03-19 | 1 | -0/+230 |
