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path: root/Graphics/GraphicsEngineD3D12/src/ShaderVariableManagerD3D12.cpp (follow)
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* Updated resource binding validationassiduous2021-03-191-10/+13
* Moved duplicate buffer mode validation logic to ShaderResourceVariableBase.hppassiduous2021-03-191-8/+13
* Moved duplicate shader variable functionality to ShaderVariableBaseassiduous2021-03-191-10/+1
* D3D12 backend: moved resource binding logic to shader variable mangerassiduous2021-03-191-4/+436
* Moved ProcessSignatureResources method to PipelineResourceSignatureBaseassiduous2021-03-191-33/+18
* D3D12 backend: more header organizingassiduous2021-03-191-1/+2
* Implemented common PRS methods directly in PipelineResourceSignatureBase; ref...assiduous2021-03-191-0/+230