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Graphics
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GraphicsEngineD3D12
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src
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SwapChainD3D12Impl.cpp
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Author
Age
Files
Lines
*
D3D12 backend: more header organizing
assiduous
2021-03-19
1
-1
/
+4
*
Reworked ShaderVariableVkImpl and ShaderVariableD3D12Impl: removed some dupli...
assiduous
2021-03-19
1
-1
/
+2
*
Refactored implementation of state tranistions in D3D12 backend
assiduous
2021-03-19
1
-1
/
+1
*
Updated copyright notice
assiduous
2021-01-01
1
-1
/
+1
*
D3D12 backend: a bunch of cosmetic updates + made dynamic buffer allocation d...
assiduous
2020-12-21
1
-3
/
+0
*
Improved latency handling in D3D11 and D3D12 (API 240061, fixed https://githu...
assiduous
2020-05-20
1
-0
/
+5
*
Added surface pretransform parameter to swap chain desc (API 240057)
assiduous
2020-04-24
1
-2
/
+2
*
Updated swap chain creation functions to use NativeWindow struct
assiduous
2020-02-02
1
-2
/
+2
*
More .h -> .hpp renamings
assiduous
2020-01-26
1
-1
/
+1
*
Renamed .h -> .hpp in GraphicsEngine, GraphicsEngineD3DBase, GraphicsEningeD3...
assiduous
2020-01-26
1
-4
/
+4
*
Updated coyright notice
assiduous
2020-01-01
1
-7
/
+11
*
Updated swap chain Present() to unbind back buffers from immediate context
assiduous
2019-12-24
1
-8
/
+6
*
Disabled SetRenderTarget(0, nullptr, nullptr) usage (fixed https://github.com...
assiduous
2019-12-24
1
-13
/
+15
*
Fixed few vector initialization issues
Egor Yusov
2019-11-28
1
-1
/
+1
*
clang-formatted GraphicsEngineD3D12
Egor Yusov
2019-11-24
1
-38
/
+41
*
D3D12 backend: fixed issue with the format of the swap chain's back buffer te...
Egor Yusov
2019-11-18
1
-1
/
+1
*
Added 'ResolveTextureSubresource' device context command (API Version 240041)...
Egor Yusov
2019-11-10
1
-2
/
+2
*
Allowed swap chains without the depth buffer
Egor Yusov
2019-11-09
1
-17
/
+20
*
Added methods to get command queue from the device context (API Version 240038)
Egor Yusov
2019-10-30
1
-3
/
+3
*
D3D12 backend: cosmetic code changes + fixed clang build error
Egor Yusov
2019-10-08
1
-2
/
+10
*
Updated Copyright notice
Egor Yusov
2019-09-17
1
-1
/
+1
*
D3D12 backend: enabled multiple swap chain support
Egor Yusov
2019-08-13
1
-11
/
+14
*
Updated IRenderDevice::CreateTexture and IRenderDevice::CreateBuffer to take ...
Egor Yusov
2019-02-09
1
-1
/
+1
*
Updated copyright notice
Egor Yusov
2019-01-02
1
-1
/
+1
*
Replaced SET_RENDER_TARGETS_FLAGS with RESOURCE_STATE_TRANSITION_MODE.
Egor Yusov
2018-12-04
1
-1
/
+1
*
Added explicit state transition flags to SetRenderTargets method
Egor Yusov
2018-12-01
1
-1
/
+1
*
Added explicit resource state transitions to the API; implemented in D3D12
Egor Yusov
2018-11-18
1
-4
/
+3
*
Few minor cosmetic code changes in D3D12 backend
Egor Yusov
2018-10-07
1
-1
/
+1
*
Reworked context pool management in D3D12
Egor Yusov
2018-10-05
1
-5
/
+5
*
Reworked D3D12 descriptor heaps to rely on device release queues
Egor Yusov
2018-10-03
1
-1
/
+1
*
Removed ForceRelease parameter of IDeviceContext::FinishFrame()
Egor Yusov
2018-10-02
1
-1
/
+1
*
Unified resource liftime management in D3D12 and Vk backends
Egor Yusov
2018-09-22
1
-4
/
+12
*
Reworked dynamic memory allocation in D3D12 backend to not rely on ring buffe...
Egor Yusov
2018-09-16
1
-0
/
+1
*
Reworked binding default frame buffer to keep references to current RTV and D...
Egor Yusov
2018-07-02
1
-7
/
+0
*
Improved formatting of D3D12 backend source
Egor Yusov
2018-06-20
1
-5
/
+5
*
Renamed ClearRenderTargets to ResetRenderTargets
Egor Yusov
2018-04-21
1
-1
/
+1
*
Reworked SetRenderTargets() function to set framebuffer size
Egor Yusov
2018-04-21
1
-0
/
+2
*
Added template version of RawPtr function to allow more convenient type conve...
Egor Yusov
2018-04-17
1
-4
/
+4
*
Added sync interval parameter to ISwapChain::Present()
Egor Yusov
2018-03-31
1
-2
/
+1
*
Implemented switching to a fullscreen mode in d3d on Win32
Egor Yusov
2018-03-31
1
-129
/
+55
*
Implemented initialization in fullscreen mode on Win32
Egor Yusov
2018-03-30
1
-4
/
+31
*
Replaced #ifdef PLATFORM_XXX with #if PLATFORM_XXX
Egor
2018-02-10
1
-5
/
+5
*
Updated copyright notice
Egor Yusov
2018-01-04
1
-1
/
+1
*
Updated to Diligent Engine 2.1
Egor Yusov
2017-11-13
1
-8
/
+9
*
Merge from dev branch
Egor Yusov
2017-05-20
1
-1
/
+1
*
Merging Updates from dev branch
Egor Yusov
2017-05-20
1
-1
/
+1
*
Fixed D3D12 warnings, updated copyright notice
Egor Yusov
2017-04-06
1
-2
/
+5
*
Updated to Diligent Engine 2.0
Egor Yusov
2016-08-20
1
-0
/
+262