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path: root/Graphics/GraphicsEngineD3D12/src/TopLevelASD3D12Impl.cpp (follow)
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* D3D12 backend: more header organizingassiduous2021-03-191-0/+1
* Implemented common PRS methods directly in PipelineResourceSignatureBase; ref...assiduous2021-03-191-0/+1
* Reworked ShaderVariableVkImpl and ShaderVariableD3D12Impl: removed some dupli...assiduous2021-03-191-18/+18
* Refactored D3D12 shader resource cache and descriptor table handlingassiduous2021-03-191-1/+1
* Updated copyright noticeassiduous2021-01-011-1/+1
* Improvements for mesh shader & ray tracing (#180)Zhirnov Andrey2020-12-291-4/+5
* D3D12 backend: a bunch of cosmetic updates + made dynamic buffer allocation d...assiduous2020-12-211-4/+4
* D3D12: moved ray tracing constants to RenderDeviceD3D12Impl::Propertiesassiduous2020-12-161-8/+4
* Fixed Win SDK 17763 build issuesassiduous2020-12-151-0/+4
* Added ability to update AS.azhirnov2020-11-101-3/+13
* Few minor updates to TLAS and BLAS implementationsassiduous2020-11-071-4/+0
* A number of minor updates/fixesassiduous2020-11-061-1/+1
* Added AS copy with compacting.azhirnov2020-11-051-15/+29
* A number of minor updatesassiduous2020-10-301-29/+29
* added ray tracing implementation for dx12 and vulkanazhirnov2020-10-281-0/+115