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Graphics
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GraphicsEngineD3D12
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src
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TopLevelASD3D12Impl.cpp
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Author
Age
Files
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*
D3D12 backend: more header organizing
assiduous
2021-03-19
1
-0
/
+1
*
Implemented common PRS methods directly in PipelineResourceSignatureBase; ref...
assiduous
2021-03-19
1
-0
/
+1
*
Reworked ShaderVariableVkImpl and ShaderVariableD3D12Impl: removed some dupli...
assiduous
2021-03-19
1
-18
/
+18
*
Refactored D3D12 shader resource cache and descriptor table handling
assiduous
2021-03-19
1
-1
/
+1
*
Updated copyright notice
assiduous
2021-01-01
1
-1
/
+1
*
Improvements for mesh shader & ray tracing (#180)
Zhirnov Andrey
2020-12-29
1
-4
/
+5
*
D3D12 backend: a bunch of cosmetic updates + made dynamic buffer allocation d...
assiduous
2020-12-21
1
-4
/
+4
*
D3D12: moved ray tracing constants to RenderDeviceD3D12Impl::Properties
assiduous
2020-12-16
1
-8
/
+4
*
Fixed Win SDK 17763 build issues
assiduous
2020-12-15
1
-0
/
+4
*
Added ability to update AS.
azhirnov
2020-11-10
1
-3
/
+13
*
Few minor updates to TLAS and BLAS implementations
assiduous
2020-11-07
1
-4
/
+0
*
A number of minor updates/fixes
assiduous
2020-11-06
1
-1
/
+1
*
Added AS copy with compacting.
azhirnov
2020-11-05
1
-15
/
+29
*
A number of minor updates
assiduous
2020-10-30
1
-29
/
+29
*
added ray tracing implementation for dx12 and vulkan
azhirnov
2020-10-28
1
-0
/
+115