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Graphics
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GraphicsEngineVulkan
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src
/
BufferVkImpl.cpp
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Author
Age
Files
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*
Renamed Align to AlignUp
assiduous
2021-03-19
1
-2
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+2
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BufferVkImpl: fixed buffer offset alignment calculation
assiduous
2021-03-19
1
-16
/
+30
*
Fixed handling of dynamic structured buffers in Vulkan
assiduous
2021-03-19
1
-33
/
+20
*
Updated copyright notice
assiduous
2021-01-01
1
-1
/
+1
*
Vulkan backend: code clean-up
assiduous
2020-12-21
1
-8
/
+5
*
Merge branch 'azhirnov-ray_tracing_2'
assiduous
2020-12-15
1
-50
/
+115
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*
Added support for VK_KHR_acceleration_structure and VK_KHR_ray_tracing_pipeline
azhirnov
2020-11-25
1
-1
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+4
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*
Refactored BufferBase
assiduous
2020-11-06
1
-1
/
+1
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*
added ray tracing implementation for dx12 and vulkan
azhirnov
2020-10-28
1
-5
/
+9
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*
Merge branch 'master' into ray_tracing
azhirnov
2020-10-25
1
-3
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+3
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*
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Fixed Mac/iOS build
assiduous
2020-10-05
1
-1
/
+6
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*
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Added Vulkan implementation
azhirnov
2020-10-04
1
-45
/
+98
*
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Added IDeviceContext::GetFrameNumber() method (API )
assiduous
2020-12-03
1
-2
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+2
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*
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Renamed USAGE_STATIC to USAGE_IMMUTABLE (API240077)
assiduous
2020-10-19
1
-3
/
+3
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*
Updated unified buffers logic: removed implicit decay to DEFAULT bufers
assiduous
2020-09-17
1
-23
/
+10
*
Implemented mapping of unified buffers in Vulkan backend
assiduous
2020-08-23
1
-5
/
+2
*
Added USAGE_UNIFIED usage type (API 240066)
assiduous
2020-08-23
1
-97
/
+165
*
Renamed _DEBUG and DEVELOPMENT macros to DILGENT_DEBUG and DILIGENT_DEVELOPMENT
assiduous
2020-03-26
1
-2
/
+2
*
Renamed .h -> .hpp in Common and HLSL2GLSLConverterLib projects
assiduous
2020-01-26
1
-1
/
+1
*
Renamed .h -> .hpp in GraphicsEngineVulkan project
assiduous
2020-01-26
1
-7
/
+7
*
Renamed .h -> .hpp files in GLSLTools, GraphicsAccessories, and GraphicsTools...
assiduous
2020-01-26
1
-1
/
+1
*
Updated coyright notice
assiduous
2020-01-01
1
-7
/
+11
*
Fixed staging buffers in Vulkan and D3D12 backends (https://github.com/Dilige...
assiduous
2019-12-23
1
-3
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+3
*
Fixed few vector initialization issues
Egor Yusov
2019-11-28
1
-2
/
+2
*
clang-formatted cpp files of GraphiceEngineVulkan project
Egor Yusov
2019-11-24
1
-103
/
+115
*
More cosmetic code changes
Egor Yusov
2019-10-08
1
-2
/
+9
*
Updated Copyright notice
Egor Yusov
2019-09-17
1
-1
/
+1
*
Fixed issue with buffer usage flags
Egor Yusov
2019-04-14
1
-4
/
+4
*
Implemented staging textures in Vk backend
Egor Yusov
2019-04-05
1
-1
/
+1
*
Renamed USAGE_CPU_ACCESSIBLE to USAGE_STAGING
Egor Yusov
2019-03-18
1
-2
/
+2
*
Disabled all Vulkan features by default
Egor Yusov
2019-02-18
1
-2
/
+3
*
Fixed few debug checks
Egor Yusov
2019-02-09
1
-1
/
+1
*
Updated IRenderDevice::CreateTexture and IRenderDevice::CreateBuffer to take ...
Egor Yusov
2019-02-09
1
-6
/
+6
*
Updated copyright notice
Egor Yusov
2019-01-02
1
-1
/
+1
*
A bunch of minor changes to fix clang warnings and errors
Egor Yusov
2018-12-24
1
-3
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+3
*
Renamed/moved IBuffer::Map() to IDeviceContext::MapBuffer()
Egor Yusov
2018-11-25
1
-155
/
+0
*
Moved/renamed `IBuffer::UpdateData()` to `IDeviceContext::UpdateBuffer()`
Egor Yusov
2018-11-24
1
-16
/
+0
*
Implemented explicit layout transitions in Vulkan backend
Egor Yusov
2018-11-20
1
-14
/
+39
*
Added explicit resource state transitions to the API; implemented in D3D12
Egor Yusov
2018-11-18
1
-0
/
+2
*
Refactored device object release queues
Egor Yusov
2018-09-21
1
-5
/
+6
*
Added alignment parameter to allocation managers (fixed https://github.com/Di...
Egor Yusov
2018-09-09
1
-9
/
+30
*
Fixed issue with buffer view offset in VK backend
Egor Yusov
2018-08-26
1
-2
/
+2
*
Implemented raw buffers (fixed https://github.com/DiligentGraphics/DiligentCo...
Egor Yusov
2018-08-26
1
-2
/
+10
*
Fixed https://github.com/DiligentGraphics/DiligentCore/issues/21 (Make messag...
Egor Yusov
2018-08-21
1
-2
/
+2
*
Reworked dynamic resource management in Vulkan to not rely on RingBuffer; add...
Egor Yusov
2018-07-31
1
-12
/
+10
*
Improved performance of DeviceObjectBase::Release()
Egor Yusov
2018-07-25
1
-12
/
+8
*
Fixed few minor issues with MAP_FLAG_DO_NOT_SYNCHRONIZE in D3D12 and Vulkan
Egor Yusov
2018-07-22
1
-1
/
+1
*
Implemented mapping with MAP_FLAG_DO_NOT_SYNCHRONIZE flag in Vulkan and D3D12
Egor Yusov
2018-07-22
1
-7
/
+16
*
Added Development configuration tests in Vulkan backend; fixed code formatting
Egor Yusov
2018-07-19
1
-17
/
+39
*
Implemented texture and buffer object creation from Vulkan resources
Egor Yusov
2018-07-05
1
-58
/
+7
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