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Graphics
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GraphicsEngineVulkan
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src
/
DeviceContextVkImpl.cpp
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Commit message (
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Author
Age
Files
Lines
*
Fixed issue with stale descriptor sets in Vulkan
assiduous
2021-03-19
1
-0
/
+3
*
Removed duplicate code from unbinding incompatible signatures logic in D3D11,...
assiduous
2021-03-19
1
-21
/
+1
*
Fixed Vulkan command buffer leak
assiduous
2021-03-19
1
-27
/
+28
*
Vulkan: fixed tests on Mac.
azhirnov
2021-03-19
1
-0
/
+6
*
Added DrawMeshIndirectCount command.
azhirnov
2021-03-19
1
-0
/
+22
*
Added inline ray tracing & trace rays indirect command.
azhirnov
2021-03-19
1
-5
/
+59
*
Renamed Align to AlignUp
assiduous
2021-03-19
1
-2
/
+2
*
Vk backend: moved resource binding logic to variable manager and cache
assiduous
2021-03-19
1
-3
/
+4
*
Unified implementation of IPipelineResourceSignature::IsCompatibleWith
assiduous
2021-03-19
1
-1
/
+1
*
Vk backend: reorganized headers; removed PRS methods implemented in PipelineR...
assiduous
2021-03-19
1
-2
/
+4
*
Unified resource signature handling by pipeline state in D3D12, Vk and GL
assiduous
2021-03-19
1
-14
/
+13
*
Vulkan: update for new Vulkan SDK
azhirnov
2021-03-19
1
-3
/
+3
*
Few cosmetic updates to DeviceContextVkImpl
assiduous
2021-03-19
1
-21
/
+3
*
Vulkan: added validation for DescriptorSetBaseInd, optimized field packing
azhirnov
2021-03-19
1
-3
/
+14
*
some fixes and improvements for D3D12 & Vulkan
azhirnov
2021-03-19
1
-6
/
+15
*
Merged master
assiduous
2021-03-19
1
-30
/
+55
|
\
|
*
Reworked DeviceContextVkImpl to submit deferred command list in the same batc...
assiduous
2021-02-07
1
-44
/
+46
|
*
Reworked ExecuteCommandList(s) to take multiple command lists instead of one
assiduous
2021-02-07
1
-15
/
+38
*
|
Few minor code changes + comments
assiduous
2021-02-01
1
-12
/
+17
*
|
Fixed handling empty resource signatures and SRBs
assiduous
2021-02-01
1
-8
/
+20
*
|
DeviceContextVkImpl: reworked SRB's descriptor set binding
assiduous
2021-02-01
1
-75
/
+80
*
|
Vk backend: added validation of parameters that can't be validated when resou...
assiduous
2021-01-28
1
-0
/
+2
*
|
Device context Vk: added CommittedResourcesValidated to avoid calling DvpVali...
assiduous
2021-01-28
1
-4
/
+11
*
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More refactorin of PipelineResourceSignatureVkImpl
assiduous
2021-01-28
1
-3
/
+3
*
|
DeviceContextVk: updated descriptor bind info handling, fixed issue with dyna...
assiduous
2021-01-27
1
-110
/
+83
*
|
Resource signature: added validation that texture and assigned samplers are c...
assiduous
2021-01-27
1
-18
/
+21
*
|
removed empty signature, added test for partially compatible pipeline layouts
azhirnov
2021-01-26
1
-40
/
+35
*
|
improvements and optimizations for resource signature
azhirnov
2021-01-23
1
-17
/
+20
*
|
Some refactoring of PipelineLayoutVk
assiduous
2021-01-22
1
-1
/
+1
*
|
Some code clean-up
assiduous
2021-01-21
1
-8
/
+22
*
|
pipeline resource signature for vulkan
azhirnov
2021-01-21
1
-53
/
+208
*
|
added pipeline resource signature (wip)
azhirnov
2021-01-15
1
-20
/
+126
|
/
*
Updated copyright notice
assiduous
2021-01-01
1
-1
/
+1
*
Vulkan backend: code clean-up
assiduous
2020-12-21
1
-4
/
+2
*
Removed SBTTransitionMode from TraceRaysAttribs
assiduous
2020-12-21
1
-2
/
+2
*
Fixed validation errors for ray tracing.
azhirnov
2020-12-16
1
-10
/
+13
*
Merge branch 'azhirnov-ray_tracing_2'
assiduous
2020-12-15
1
-27
/
+640
|
\
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*
some improvements for ray tracing
azhirnov
2020-12-09
1
-16
/
+16
|
*
Added RootSignatureBuilder, some fixed for vulkan ray tracing
azhirnov
2020-11-25
1
-0
/
+1
|
*
Added support for VK_KHR_acceleration_structure and VK_KHR_ray_tracing_pipeline
azhirnov
2020-11-25
1
-38
/
+36
|
*
Merge branch 'master' into ray_tracing_2
azhirnov
2020-11-18
1
-67
/
+10
|
|
\
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*
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bug fix for ray tracing, fixed KHR via NV emulation.
azhirnov
2020-11-16
1
-6
/
+2
|
*
|
added address alignment checks
azhirnov
2020-11-12
1
-0
/
+4
|
*
|
fixed and improved shader binding
azhirnov
2020-11-12
1
-4
/
+8
|
*
|
Added ability to update AS.
azhirnov
2020-11-10
1
-17
/
+39
|
*
|
Added support for local root signature & shader record.
azhirnov
2020-11-05
1
-6
/
+5
|
*
|
Added AS copy with compacting.
azhirnov
2020-11-05
1
-79
/
+124
|
*
|
fixed resource state transitions, some improvements for ray tracing
azhirnov
2020-11-03
1
-41
/
+70
|
*
|
A number of minor updates
assiduous
2020-10-30
1
-98
/
+103
|
*
|
added ray tracing implementation for dx12 and vulkan
azhirnov
2020-10-28
1
-59
/
+250
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