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path: root/Graphics/GraphicsEngineVulkan/src/DeviceContextVkImpl.cpp (follow)
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* Fixed issue with stale descriptor sets in Vulkanassiduous2021-03-191-0/+3
* Removed duplicate code from unbinding incompatible signatures logic in D3D11,...assiduous2021-03-191-21/+1
* Fixed Vulkan command buffer leakassiduous2021-03-191-27/+28
* Vulkan: fixed tests on Mac.azhirnov2021-03-191-0/+6
* Added DrawMeshIndirectCount command.azhirnov2021-03-191-0/+22
* Added inline ray tracing & trace rays indirect command.azhirnov2021-03-191-5/+59
* Renamed Align to AlignUpassiduous2021-03-191-2/+2
* Vk backend: moved resource binding logic to variable manager and cacheassiduous2021-03-191-3/+4
* Unified implementation of IPipelineResourceSignature::IsCompatibleWithassiduous2021-03-191-1/+1
* Vk backend: reorganized headers; removed PRS methods implemented in PipelineR...assiduous2021-03-191-2/+4
* Unified resource signature handling by pipeline state in D3D12, Vk and GLassiduous2021-03-191-14/+13
* Vulkan: update for new Vulkan SDKazhirnov2021-03-191-3/+3
* Few cosmetic updates to DeviceContextVkImplassiduous2021-03-191-21/+3
* Vulkan: added validation for DescriptorSetBaseInd, optimized field packingazhirnov2021-03-191-3/+14
* some fixes and improvements for D3D12 & Vulkanazhirnov2021-03-191-6/+15
* Merged masterassiduous2021-03-191-30/+55
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| * Reworked DeviceContextVkImpl to submit deferred command list in the same batc...assiduous2021-02-071-44/+46
| * Reworked ExecuteCommandList(s) to take multiple command lists instead of oneassiduous2021-02-071-15/+38
* | Few minor code changes + commentsassiduous2021-02-011-12/+17
* | Fixed handling empty resource signatures and SRBsassiduous2021-02-011-8/+20
* | DeviceContextVkImpl: reworked SRB's descriptor set bindingassiduous2021-02-011-75/+80
* | Vk backend: added validation of parameters that can't be validated when resou...assiduous2021-01-281-0/+2
* | Device context Vk: added CommittedResourcesValidated to avoid calling DvpVali...assiduous2021-01-281-4/+11
* | More refactorin of PipelineResourceSignatureVkImplassiduous2021-01-281-3/+3
* | DeviceContextVk: updated descriptor bind info handling, fixed issue with dyna...assiduous2021-01-271-110/+83
* | Resource signature: added validation that texture and assigned samplers are c...assiduous2021-01-271-18/+21
* | removed empty signature, added test for partially compatible pipeline layoutsazhirnov2021-01-261-40/+35
* | improvements and optimizations for resource signatureazhirnov2021-01-231-17/+20
* | Some refactoring of PipelineLayoutVkassiduous2021-01-221-1/+1
* | Some code clean-upassiduous2021-01-211-8/+22
* | pipeline resource signature for vulkanazhirnov2021-01-211-53/+208
* | added pipeline resource signature (wip)azhirnov2021-01-151-20/+126
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* Updated copyright noticeassiduous2021-01-011-1/+1
* Vulkan backend: code clean-upassiduous2020-12-211-4/+2
* Removed SBTTransitionMode from TraceRaysAttribsassiduous2020-12-211-2/+2
* Fixed validation errors for ray tracing.azhirnov2020-12-161-10/+13
* Merge branch 'azhirnov-ray_tracing_2'assiduous2020-12-151-27/+640
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| * some improvements for ray tracingazhirnov2020-12-091-16/+16
| * Added RootSignatureBuilder, some fixed for vulkan ray tracingazhirnov2020-11-251-0/+1
| * Added support for VK_KHR_acceleration_structure and VK_KHR_ray_tracing_pipelineazhirnov2020-11-251-38/+36
| * Merge branch 'master' into ray_tracing_2azhirnov2020-11-181-67/+10
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| * | bug fix for ray tracing, fixed KHR via NV emulation.azhirnov2020-11-161-6/+2
| * | added address alignment checksazhirnov2020-11-121-0/+4
| * | fixed and improved shader bindingazhirnov2020-11-121-4/+8
| * | Added ability to update AS.azhirnov2020-11-101-17/+39
| * | Added support for local root signature & shader record.azhirnov2020-11-051-6/+5
| * | Added AS copy with compacting.azhirnov2020-11-051-79/+124
| * | fixed resource state transitions, some improvements for ray tracingazhirnov2020-11-031-41/+70
| * | A number of minor updatesassiduous2020-10-301-98/+103
| * | added ray tracing implementation for dx12 and vulkanazhirnov2020-10-281-59/+250