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path: root/Graphics/GraphicsEngineVulkan/src/PipelineLayoutVk.cpp (follow)
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* Vk backend: reorganized headers; removed PRS methods implemented in PipelineR...assiduous2021-03-191-2/+4
* Unified resource signature handling by pipeline state in D3D12, Vk and GLassiduous2021-03-191-83/+8
* Few updates to PipelineStateVkImpl and PipelineStateD3D12Implassiduous2021-03-191-2/+5
* some fixes and improvements for D3D12 & Vulkanazhirnov2021-03-191-30/+2
* merged with resource_signatureazhirnov2021-03-191-0/+3
* Few minor code changes + commentsassiduous2021-02-011-2/+2
* ShaderVariableManagerVk: removed duplicate logicassiduous2021-01-311-5/+5
* PipelineResourceSignatureVk: some updates to immutable sampler handlingassiduous2021-01-301-8/+20
* Vk backend: added validation of parameters that can't be validated when resou...assiduous2021-01-281-4/+6
* More refactorin of PipelineResourceSignatureVkImplassiduous2021-01-281-8/+8
* allow to combine graphics PRS with mesh pipelineazhirnov2021-01-261-1/+12
* added immutable samplers to descriptor set layout, fixed PRS testsazhirnov2021-01-261-0/+17
* removed empty signature, added test for partially compatible pipeline layoutsazhirnov2021-01-261-13/+9
* Refactored PipelineResourceSignatureVkImplassiduous2021-01-261-4/+4
* Few updates to resource signature VK implementationassiduous2021-01-231-11/+11
* improvements and optimizations for resource signatureazhirnov2021-01-231-43/+21
* Some refactoring of PipelineLayoutVkassiduous2021-01-221-34/+56
* pipeline resource signature for vulkanazhirnov2021-01-211-65/+84
* added pipeline resource signature (wip)azhirnov2021-01-151-0/+170