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path:
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/
Graphics
/
GraphicsEngineVulkan
/
src
/
PipelineLayoutVk.cpp
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Commit message (
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Author
Age
Files
Lines
*
Vk backend: reorganized headers; removed PRS methods implemented in PipelineR...
assiduous
2021-03-19
1
-2
/
+4
*
Unified resource signature handling by pipeline state in D3D12, Vk and GL
assiduous
2021-03-19
1
-83
/
+8
*
Few updates to PipelineStateVkImpl and PipelineStateD3D12Impl
assiduous
2021-03-19
1
-2
/
+5
*
some fixes and improvements for D3D12 & Vulkan
azhirnov
2021-03-19
1
-30
/
+2
*
merged with resource_signature
azhirnov
2021-03-19
1
-0
/
+3
*
Few minor code changes + comments
assiduous
2021-02-01
1
-2
/
+2
*
ShaderVariableManagerVk: removed duplicate logic
assiduous
2021-01-31
1
-5
/
+5
*
PipelineResourceSignatureVk: some updates to immutable sampler handling
assiduous
2021-01-30
1
-8
/
+20
*
Vk backend: added validation of parameters that can't be validated when resou...
assiduous
2021-01-28
1
-4
/
+6
*
More refactorin of PipelineResourceSignatureVkImpl
assiduous
2021-01-28
1
-8
/
+8
*
allow to combine graphics PRS with mesh pipeline
azhirnov
2021-01-26
1
-1
/
+12
*
added immutable samplers to descriptor set layout, fixed PRS tests
azhirnov
2021-01-26
1
-0
/
+17
*
removed empty signature, added test for partially compatible pipeline layouts
azhirnov
2021-01-26
1
-13
/
+9
*
Refactored PipelineResourceSignatureVkImpl
assiduous
2021-01-26
1
-4
/
+4
*
Few updates to resource signature VK implementation
assiduous
2021-01-23
1
-11
/
+11
*
improvements and optimizations for resource signature
azhirnov
2021-01-23
1
-43
/
+21
*
Some refactoring of PipelineLayoutVk
assiduous
2021-01-22
1
-34
/
+56
*
pipeline resource signature for vulkan
azhirnov
2021-01-21
1
-65
/
+84
*
added pipeline resource signature (wip)
azhirnov
2021-01-15
1
-0
/
+170