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path: root/Graphics/GraphicsEngineVulkan/src/RenderPassCache.cpp (follow)
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* Vk backend: reorganized headers; removed PRS methods implemented in PipelineR...assiduous2021-03-191-1/+4
* Unified resource signature handling by pipeline state in D3D12, Vk and GLassiduous2021-03-191-1/+1
* Updated copyright noticeassiduous2021-01-011-1/+1
* Vk device: fixed issue with render pass cache destructionassiduous2020-08-041-0/+10
* PipelineStateVkImpl: creating implicit IRenderPass object instead of Vulkan r...assiduous2020-08-021-12/+20
* VK backend: improved debug string for render pass objectsassiduous2020-05-051-4/+10
* Renamed .h -> .hpp in GraphicsEngineVulkan projectassiduous2020-01-261-3/+3
* Reworked main headers to be compatible with cassiduous2020-01-251-2/+2
* Updated coyright noticeassiduous2020-01-011-7/+11
* clang-formatted cpp files of GraphiceEngineVulkan projectEgor Yusov2019-11-241-11/+14
* More cosmetic code changesEgor Yusov2019-10-081-1/+1
* Updated Copyright noticeEgor Yusov2019-09-171-1/+1
* Updated copyright noticeEgor Yusov2019-01-021-1/+1
* Reworked how render targets are bound in Vulkan: added RenderPass cacheEgor Yusov2018-07-011-0/+67