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path:
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Graphics
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GraphicsEngineVulkan
/
src
/
RenderPassCache.cpp
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Author
Age
Files
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*
Vk backend: reorganized headers; removed PRS methods implemented in PipelineR...
assiduous
2021-03-19
1
-1
/
+4
*
Unified resource signature handling by pipeline state in D3D12, Vk and GL
assiduous
2021-03-19
1
-1
/
+1
*
Updated copyright notice
assiduous
2021-01-01
1
-1
/
+1
*
Vk device: fixed issue with render pass cache destruction
assiduous
2020-08-04
1
-0
/
+10
*
PipelineStateVkImpl: creating implicit IRenderPass object instead of Vulkan r...
assiduous
2020-08-02
1
-12
/
+20
*
VK backend: improved debug string for render pass objects
assiduous
2020-05-05
1
-4
/
+10
*
Renamed .h -> .hpp in GraphicsEngineVulkan project
assiduous
2020-01-26
1
-3
/
+3
*
Reworked main headers to be compatible with c
assiduous
2020-01-25
1
-2
/
+2
*
Updated coyright notice
assiduous
2020-01-01
1
-7
/
+11
*
clang-formatted cpp files of GraphiceEngineVulkan project
Egor Yusov
2019-11-24
1
-11
/
+14
*
More cosmetic code changes
Egor Yusov
2019-10-08
1
-1
/
+1
*
Updated Copyright notice
Egor Yusov
2019-09-17
1
-1
/
+1
*
Updated copyright notice
Egor Yusov
2019-01-02
1
-1
/
+1
*
Reworked how render targets are bound in Vulkan: added RenderPass cache
Egor Yusov
2018-07-01
1
-0
/
+67