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Graphics
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GraphicsEngineVulkan
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ShaderResourceBindingVkImpl.cpp
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Author
Age
Files
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*
ShaderResourceBinding{D3D12, Vk, GL} - removed the remaining duplicate code
assiduous
2021-03-19
1
-25
/
+0
*
Unified implementations of SRB in D3D12, Vk and GL
assiduous
2021-03-19
1
-86
/
+20
*
Vk backend: reorganized headers; removed PRS methods implemented in PipelineR...
assiduous
2021-03-19
1
-1
/
+1
*
Replaced duplicate CacheContentType enums with the common ResourceCacheConten...
assiduous
2021-03-19
1
-1
/
+1
*
Moved static variable cache and managers to PipelineResourceSignatureBase
assiduous
2021-03-19
1
-1
/
+1
*
some fixes and improvements for D3D12 & Vulkan
azhirnov
2021-03-19
1
-0
/
+1
*
Replaced InitializeStaticResources and InitializeStaticResourcesWithSignature...
assiduous
2021-03-19
1
-10
/
+0
*
Reworked ShaderResourceBindingVkImpl and ShaderResourceBindingD3D12Impl: move...
assiduous
2021-03-19
1
-71
/
+15
*
Pipeline Resource Signature Vk: updated SRB cache initialization
assiduous
2021-01-31
1
-7
/
+1
*
More refactorin of PipelineResourceSignatureVkImpl
assiduous
2021-01-28
1
-2
/
+2
*
minor improvements
azhirnov
2021-01-26
1
-5
/
+4
*
improvements and optimizations for resource signature
azhirnov
2021-01-23
1
-1
/
+1
*
pipeline resource signature for vulkan
azhirnov
2021-01-21
1
-6
/
+20
*
added pipeline resource signature (wip)
azhirnov
2021-01-15
1
-52
/
+49
*
Updated copyright notice
assiduous
2021-01-01
1
-1
/
+1
*
Vulkan backend: code clean-up
assiduous
2020-12-21
1
-2
/
+0
*
D3D12 resource binding refactoring, rename LinearAllocator to FixedLinearAllo...
azhirnov
2020-11-16
1
-2
/
+2
*
Improved exception safety of SRB object creation
assiduous
2020-10-20
1
-30
/
+58
*
Improved exception safety of pipeline state object construction
assiduous
2020-10-20
1
-1
/
+2
*
A number of corrections for PSO refactoring
assiduous
2020-10-11
1
-3
/
+2
*
removed strong references to shaders in PSO
azhirnov
2020-10-08
1
-5
/
+3
*
Few minor updates
assiduous
2020-10-07
1
-2
/
+1
*
Few minor (mostly cosmetic) updates to SRB and PSO implementations
assiduous
2020-09-18
1
-5
/
+19
*
Refactored internal shader resouce variable indexing
assiduous
2020-09-18
1
-32
/
+12
*
use NUM_SHADER_TYPES constant instead of magic number, use std::array instead...
azhirnov
2020-09-16
1
-0
/
+2
*
Renamed _DEBUG and DEVELOPMENT macros to DILGENT_DEBUG and DILIGENT_DEVELOPMENT
assiduous
2020-03-26
1
-1
/
+1
*
Renamed .h -> .hpp in GraphicsEngineVulkan project
assiduous
2020-01-26
1
-4
/
+4
*
Updated coyright notice
assiduous
2020-01-01
1
-7
/
+11
*
clang-formatted cpp files of GraphiceEngineVulkan project
Egor Yusov
2019-11-24
1
-19
/
+23
*
More cosmetic code changes
Egor Yusov
2019-10-08
1
-2
/
+7
*
Updated Copyright notice
Egor Yusov
2019-09-17
1
-1
/
+1
*
Updated ALLOCATE macros to make it more convenient
Egor Yusov
2019-04-13
1
-2
/
+1
*
Replaced overloaded IShaderResourceBinding::GetVariable() with IShaderResourc...
Egor Yusov
2019-04-05
1
-2
/
+2
*
Added debug checks to verify that all resources in ShaderResouceCacheVk have ...
Egor Yusov
2019-03-03
1
-0
/
+4
*
Some cosmetic updates to PipelineStateVkImpl & ShaderVkImpl
Egor Yusov
2019-03-02
1
-1
/
+1
*
Updated ShaderVariableVk and ShaderResourceBindingVkImpl
Egor Yusov
2019-03-02
1
-21
/
+22
*
Working on resource binding API refactor
Egor Yusov
2019-02-28
1
-18
/
+1
*
Updated ShaderVariableVk and ShaderResourceBindingVk
Egor Yusov
2019-02-27
1
-3
/
+3
*
Updated copyright notice
Egor Yusov
2019-01-02
1
-1
/
+1
*
A bunch of minor changes to fix clang warnings and errors
Egor Yusov
2018-12-24
1
-1
/
+1
*
Some minor updates to formatting of debug messages
Egor Yusov
2018-11-24
1
-3
/
+3
*
Improved reporting of resource binding problems in InitializeStaticResources()
Egor Yusov
2018-11-24
1
-2
/
+8
*
Added IShaderResourceBinding::InitializeStaticResources() method to allow exp...
Egor Yusov
2018-11-24
1
-0
/
+33
*
Replaced error messages wit warnings when accessing inactive shader stage thr...
Egor Yusov
2018-10-07
1
-2
/
+2
*
Fixed a problem with accessing variables in inactive shader stages in D3D11 b...
Egor Yusov
2018-08-28
1
-3
/
+3
*
Fixed https://github.com/DiligentGraphics/DiligentCore/issues/16 (Rework D3D1...
Egor Yusov
2018-08-25
1
-1
/
+1
*
Removed dummy shader variable. Added final kw to implementation classes.
Egor Yusov
2018-08-21
1
-13
/
+3
*
Implemented shader variable access by index;
Egor Yusov
2018-08-03
1
-3
/
+27
*
Improved performance of DeviceObjectBase::Release()
Egor Yusov
2018-07-25
1
-2
/
+2
*
Added SRBMemoryAllocator
Egor Yusov
2018-06-22
1
-3
/
+4
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