summaryrefslogtreecommitdiffstats
path: root/Graphics/GraphicsEngineVulkan/src/ShaderResourceBindingVkImpl.cpp (follow)
Commit message (Expand)AuthorAgeFilesLines
* ShaderResourceBinding{D3D12, Vk, GL} - removed the remaining duplicate codeassiduous2021-03-191-25/+0
* Unified implementations of SRB in D3D12, Vk and GLassiduous2021-03-191-86/+20
* Vk backend: reorganized headers; removed PRS methods implemented in PipelineR...assiduous2021-03-191-1/+1
* Replaced duplicate CacheContentType enums with the common ResourceCacheConten...assiduous2021-03-191-1/+1
* Moved static variable cache and managers to PipelineResourceSignatureBaseassiduous2021-03-191-1/+1
* some fixes and improvements for D3D12 & Vulkanazhirnov2021-03-191-0/+1
* Replaced InitializeStaticResources and InitializeStaticResourcesWithSignature...assiduous2021-03-191-10/+0
* Reworked ShaderResourceBindingVkImpl and ShaderResourceBindingD3D12Impl: move...assiduous2021-03-191-71/+15
* Pipeline Resource Signature Vk: updated SRB cache initializationassiduous2021-01-311-7/+1
* More refactorin of PipelineResourceSignatureVkImplassiduous2021-01-281-2/+2
* minor improvementsazhirnov2021-01-261-5/+4
* improvements and optimizations for resource signatureazhirnov2021-01-231-1/+1
* pipeline resource signature for vulkanazhirnov2021-01-211-6/+20
* added pipeline resource signature (wip)azhirnov2021-01-151-52/+49
* Updated copyright noticeassiduous2021-01-011-1/+1
* Vulkan backend: code clean-upassiduous2020-12-211-2/+0
* D3D12 resource binding refactoring, rename LinearAllocator to FixedLinearAllo...azhirnov2020-11-161-2/+2
* Improved exception safety of SRB object creationassiduous2020-10-201-30/+58
* Improved exception safety of pipeline state object constructionassiduous2020-10-201-1/+2
* A number of corrections for PSO refactoringassiduous2020-10-111-3/+2
* removed strong references to shaders in PSOazhirnov2020-10-081-5/+3
* Few minor updatesassiduous2020-10-071-2/+1
* Few minor (mostly cosmetic) updates to SRB and PSO implementationsassiduous2020-09-181-5/+19
* Refactored internal shader resouce variable indexingassiduous2020-09-181-32/+12
* use NUM_SHADER_TYPES constant instead of magic number, use std::array instead...azhirnov2020-09-161-0/+2
* Renamed _DEBUG and DEVELOPMENT macros to DILGENT_DEBUG and DILIGENT_DEVELOPMENTassiduous2020-03-261-1/+1
* Renamed .h -> .hpp in GraphicsEngineVulkan projectassiduous2020-01-261-4/+4
* Updated coyright noticeassiduous2020-01-011-7/+11
* clang-formatted cpp files of GraphiceEngineVulkan projectEgor Yusov2019-11-241-19/+23
* More cosmetic code changesEgor Yusov2019-10-081-2/+7
* Updated Copyright noticeEgor Yusov2019-09-171-1/+1
* Updated ALLOCATE macros to make it more convenientEgor Yusov2019-04-131-2/+1
* Replaced overloaded IShaderResourceBinding::GetVariable() with IShaderResourc...Egor Yusov2019-04-051-2/+2
* Added debug checks to verify that all resources in ShaderResouceCacheVk have ...Egor Yusov2019-03-031-0/+4
* Some cosmetic updates to PipelineStateVkImpl & ShaderVkImplEgor Yusov2019-03-021-1/+1
* Updated ShaderVariableVk and ShaderResourceBindingVkImplEgor Yusov2019-03-021-21/+22
* Working on resource binding API refactorEgor Yusov2019-02-281-18/+1
* Updated ShaderVariableVk and ShaderResourceBindingVkEgor Yusov2019-02-271-3/+3
* Updated copyright noticeEgor Yusov2019-01-021-1/+1
* A bunch of minor changes to fix clang warnings and errorsEgor Yusov2018-12-241-1/+1
* Some minor updates to formatting of debug messagesEgor Yusov2018-11-241-3/+3
* Improved reporting of resource binding problems in InitializeStaticResources()Egor Yusov2018-11-241-2/+8
* Added IShaderResourceBinding::InitializeStaticResources() method to allow exp...Egor Yusov2018-11-241-0/+33
* Replaced error messages wit warnings when accessing inactive shader stage thr...Egor Yusov2018-10-071-2/+2
* Fixed a problem with accessing variables in inactive shader stages in D3D11 b...Egor Yusov2018-08-281-3/+3
* Fixed https://github.com/DiligentGraphics/DiligentCore/issues/16 (Rework D3D1...Egor Yusov2018-08-251-1/+1
* Removed dummy shader variable. Added final kw to implementation classes.Egor Yusov2018-08-211-13/+3
* Implemented shader variable access by index;Egor Yusov2018-08-031-3/+27
* Improved performance of DeviceObjectBase::Release()Egor Yusov2018-07-251-2/+2
* Added SRBMemoryAllocatorEgor Yusov2018-06-221-3/+4