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path: root/Graphics/GraphicsEngineVulkan/src/ShaderVariableManagerVk.cpp (follow)
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* Updated resource binding validationassiduous2021-03-191-17/+26
* Moved duplicate buffer mode validation logic to ShaderResourceVariableBase.hppassiduous2021-03-191-27/+12
* Moved duplicate shader variable functionality to ShaderVariableBaseassiduous2021-03-191-12/+1
* Vk backend: moved resource binding logic to variable manager and cacheassiduous2021-03-191-4/+472
* Moved ProcessSignatureResources method to PipelineResourceSignatureBaseassiduous2021-03-191-33/+19
* Vk backend: reorganized headers; removed PRS methods implemented in PipelineR...assiduous2021-03-191-0/+237