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DiligentCore
ext-vk
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path:
root
/
Graphics
/
GraphicsEngineVulkan
/
src
/
ShaderVkImpl.cpp
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Author
Age
Files
Lines
*
Vk backend: reorganized headers; removed PRS methods implemented in PipelineR...
assiduous
2021-03-19
1
-2
/
+4
*
Updated copyright notice
assiduous
2021-01-01
1
-1
/
+1
*
PSO refactoring for ray tracing
azhirnov
2020-10-25
1
-0
/
+8
*
Added support for shader macros when compiling GLSL_VERBATIM with glslang
assiduous
2020-09-20
1
-24
/
+45
*
added ability to use #include in glsl
azhirnov
2020-09-20
1
-0
/
+1
*
Refactored internal shader resouce variable indexing
assiduous
2020-09-18
1
-1
/
+1
*
Merge branch 'mesh_shader_fix' of https://github.com/azhirnov/DiligentCore in...
assiduous
2020-09-17
1
-1
/
+1
|
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*
don't link with vulkan if used volk, added shader name to log message
azhirnov
2020-09-16
1
-1
/
+1
*
|
Added GPU vendor and memory size detection (API 240071), closed https://githu...
assiduous
2020-09-16
1
-1
/
+1
|
/
*
Completed shader compilation refactoring (fixed https://github.com/DiligentGr...
assiduous
2020-09-15
1
-10
/
+15
*
Refactoring shader compilation - part III
assiduous
2020-09-14
1
-2
/
+12
*
Refactoring shader compilation tools - part I (https://github.com/DiligentGra...
assiduous
2020-09-14
1
-7
/
+7
*
added IDxCompilerLibrary interface. DXCompilerBase moved to platform specific...
azhirnov
2020-09-09
1
-1
/
+1
*
removed DILIGENT_HAS_SPIRV_DXCOMPILER, it not needed because used dynamic loa...
azhirnov
2020-09-08
1
-5
/
+1
*
Added pDxCompilerPath to engine create info,
azhirnov
2020-09-07
1
-2
/
+2
*
fixed compilation on linux & android
azhirnov
2020-09-01
1
-1
/
+5
*
added HLSLTools, HLSL shader compiler refactoring
azhirnov
2020-08-25
1
-21
/
+27
*
Move DXIL compiler for SPIRV to separate file, allow to compile HLSL without ...
azhirnov
2020-08-19
1
-13
/
+24
*
Added DILIGENT_NO_HLSL CMake option to disable HLSL support in Vulkan and Ope...
assiduous
2020-07-21
1
-2
/
+2
*
Vk backend: disabled warning about missing SPV_GOOGLE_hlsl_functionality1 ext...
assiduous
2020-07-17
1
-5
/
+14
*
Fixed few alignment-related issues (API Version 240063)
assiduous
2020-06-10
1
-1
/
+1
*
Unified VULKAN shader define in VK and GL backends
assiduous
2020-05-22
1
-2
/
+6
*
Renamed .h -> .hpp in Common and HLSL2GLSLConverterLib projects
assiduous
2020-01-26
1
-1
/
+1
*
Renamed .h -> .hpp in GraphicsEngineVulkan project
assiduous
2020-01-26
1
-2
/
+2
*
Renamed .h -> .hpp files in GLSLTools, GraphicsAccessories, and GraphicsTools...
assiduous
2020-01-26
1
-2
/
+2
*
Reworked IShader::GetResource to be compatible with C; renamed the method to ...
assiduous
2020-01-26
1
-3
/
+1
*
Updated coyright notice
assiduous
2020-01-01
1
-7
/
+11
*
Enabled draw command reference in Vulkan
assiduous
2019-12-17
1
-2
/
+7
*
clang-formatted cpp files of GraphiceEngineVulkan project
Egor Yusov
2019-11-24
1
-21
/
+23
*
More cosmetic code changes
Egor Yusov
2019-10-08
1
-1
/
+6
*
Updated Copyright notice
Egor Yusov
2019-09-17
1
-1
/
+1
*
Updated ALLOCATE macros to make it more convenient
Egor Yusov
2019-04-13
1
-1
/
+1
*
Fixed few clang warnings
Egor Yusov
2019-03-24
1
-1
/
+1
*
Few minor improvements to shader resource management in Vk backend
Egor Yusov
2019-03-07
1
-45
/
+1
*
Implemented shader resource reflectio API in Vk backend
Egor Yusov
2019-03-03
1
-0
/
+57
*
Updated SaderVkImpl: removed static resources
Egor Yusov
2019-02-26
1
-19
/
+4
*
Fixed GLES3.0 context on Android
Egor
2019-02-16
1
-2
/
+4
*
Added option to not build glslang
Egor Yusov
2019-01-09
1
-0
/
+7
*
Updated copyright notice
Egor Yusov
2019-01-02
1
-1
/
+1
*
Improved reporting of resource binding problems in InitializeStaticResources()
Egor Yusov
2018-11-24
1
-2
/
+2
*
Added IShaderResourceBinding::InitializeStaticResources() method to allow exp...
Egor Yusov
2018-11-24
1
-1
/
+1
*
Using entry point name from SPIRV bytecode (fixed https://github.com/Diligent...
Egor Yusov
2018-11-09
1
-3
/
+2
*
Implemented HLSL vertex shader inputs mapping in Vulkan backend using SPV_GOO...
Egor Yusov
2018-10-30
1
-1
/
+39
*
Allowed arbitrary entry point name in compiled SPIRV bytecode
Egor Yusov
2018-10-29
1
-1
/
+2
*
Enabled Vulkan backend to take compiled SPIRV byte code
Egor Yusov
2018-10-26
1
-8
/
+25
*
Implemented HLSL to SPIRV compilation and HLSL-style combined samplers in Vulkan
Egor Yusov
2018-10-26
1
-15
/
+20
*
Reworked context pool management in D3D12
Egor Yusov
2018-10-05
1
-1
/
+1
*
Removed dummy shader variable. Added final kw to implementation classes.
Egor Yusov
2018-08-21
1
-29
/
+0
*
Implemented shader variable access by index;
Egor Yusov
2018-08-03
1
-0
/
+11
*
Added Development configuration tests in Vulkan backend; fixed code formatting
Egor Yusov
2018-07-19
1
-5
/
+5
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