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* Enable VulkanLogicalDevice with external devicess-ol2021-03-271-11/+15
* External Vulkan Device supports-ol2021-03-272-1/+56
* Fixed Vulkan command buffer leakassiduous2021-03-192-12/+13
* Vulkan: fixed tests on Mac.azhirnov2021-03-192-4/+24
* Added inline ray tracing & trace rays indirect command.azhirnov2021-03-191-0/+9
* Renamed Align to AlignUpassiduous2021-03-191-2/+2
* Vulkan: update for new Vulkan SDKazhirnov2021-03-191-20/+2
* Fixed return type in function AccessMaskFromImageLayoutMikhailGorobets2021-02-061-4/+4
* Updated copyright noticeassiduous2021-01-017-7/+7
* Improvements for mesh shader & ray tracing (#180)Zhirnov Andrey2020-12-291-0/+12
* Vulkan backend: few updates to shader resource layout initializationassiduous2020-12-211-1/+2
* Fixed validation errors for ray tracing.azhirnov2020-12-162-2/+17
* Fixed 32-bit Windows build errorsassiduous2020-12-161-1/+3
* Disable validation layers if they are not compatible with headers, fixed comp...azhirnov2020-11-252-5/+28
* Added support for VK_KHR_acceleration_structure and VK_KHR_ray_tracing_pipelineazhirnov2020-11-254-663/+20
* bug fix for ray tracing, fixed KHR via NV emulation.azhirnov2020-11-161-31/+69
* Added ability to update AS.azhirnov2020-11-101-1/+0
* Added support for local root signature & shader record.azhirnov2020-11-051-2/+25
* Added AS copy with compacting.azhirnov2020-11-051-2/+2
* added ray tracing implementation for dx12 and vulkanazhirnov2020-10-284-81/+171
* A number of updates/fixes to PSO refactor mergeassiduous2020-10-282-2/+2
* PSO refactoring for ray tracingazhirnov2020-10-253-8/+68
* Fixed Mac/iOS buildassiduous2020-10-051-0/+23
* A few random fixes to ray tracing API and implementationassiduous2020-10-042-73/+80
* Added KHR extension emulation via NV extensionazhirnov2020-10-043-0/+545
* Added Vulkan implementationazhirnov2020-10-043-7/+123
* Added device features to inidicate 8-bit types support (API240074)assiduous2020-10-041-5/+16
* Added Vulkan-Headers submoduleassiduous2020-10-031-4/+6
* Added device features to indicate support of 16-bit typesassiduous2020-10-031-3/+20
* remove some VK_NV_mesh_shaderazhirnov2020-09-162-4/+2
* Refactoring shader compilation tools - part I (https://github.com/DiligentGra...assiduous2020-09-141-3/+3
* Vk backend: fixed detection of enabled/disabled featuresassiduous2020-09-131-1/+2
* Fixed shader error log + fixed tests in Win8.1assiduous2020-09-121-1/+1
* Few final updates to mesh shader implementationassiduous2020-09-101-5/+5
* disable vulkan extensions if disabled volkazhirnov2020-08-251-3/+5
* added AdapterId to Vulkan backendazhirnov2020-08-251-17/+28
* Merge branch 'master' into mesh_shaderazhirnov2020-08-251-1/+1
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| * Added USAGE_UNIFIED usage type (API 240066)assiduous2020-08-231-1/+1
* | formattingazhirnov2020-08-191-9/+9
* | Added mesh shaderazhirnov2020-08-112-4/+48
|/
* Switched to using Volk on Windows (https://github.com/DiligentGraphics/Dilige...assiduous2020-08-022-5/+9
* Added DILIGENT_NO_HLSL CMake option to disable HLSL support in Vulkan and Ope...assiduous2020-07-211-3/+3
* Fix for XLib support for Linuxspeedym2020-06-091-11/+19
* A part of conditional expression is always true: DebugName != nullptr, becaus...Mark Nefedov2020-05-081-6/+6
* VK backend: added option to use Volk instead of linking with the loader to su...assiduous2020-04-201-0/+19
* Renamed _DEBUG and DEVELOPMENT macros to DILGENT_DEBUG and DILIGENT_DEVELOPMENTassiduous2020-03-263-5/+5
* Vk backend: changed error about missing validation layers to warningassiduous2020-02-271-1/+1
* Renamed platform headers .h -> .hppassiduous2020-01-273-3/+3
* Renamed .h -> .hpp in Common and HLSL2GLSLConverterLib projectsassiduous2020-01-263-3/+3
* Renamed .h -> .hpp in GraphicsEngineVulkan projectassiduous2020-01-268-17/+17